Now if a not instancied object use the grass vert it will use grass frag too
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@ -1094,7 +1094,7 @@ namespace MeshShader
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Program = LoadProgram(
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GL_VERTEX_SHADER, file_manager->getAsset("shaders/grass_pass.vert").c_str(),
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GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getLightFactor.frag").c_str(),
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GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/objectref_pass2.frag").c_str());
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GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/grass_pass2.frag").c_str());
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attrib_position = glGetAttribLocation(Program, "Position");
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attrib_texcoord = glGetAttribLocation(Program, "Texcoord");
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attrib_color = glGetAttribLocation(Program, "Color");
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