From f8f0a46ed4aa92dda815674bf412d52acc0a6a5c Mon Sep 17 00:00:00 2001 From: samuncle Date: Mon, 16 Jun 2014 02:45:39 +0200 Subject: [PATCH] Now if a not instancied object use the grass vert it will use grass frag too --- src/graphics/shaders.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/graphics/shaders.cpp b/src/graphics/shaders.cpp index 3e2cb6224..14cd9035d 100644 --- a/src/graphics/shaders.cpp +++ b/src/graphics/shaders.cpp @@ -1094,7 +1094,7 @@ namespace MeshShader Program = LoadProgram( GL_VERTEX_SHADER, file_manager->getAsset("shaders/grass_pass.vert").c_str(), GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/utils/getLightFactor.frag").c_str(), - GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/objectref_pass2.frag").c_str()); + GL_FRAGMENT_SHADER, file_manager->getAsset("shaders/grass_pass2.frag").c_str()); attrib_position = glGetAttribLocation(Program, "Position"); attrib_texcoord = glGetAttribLocation(Program, "Texcoord"); attrib_color = glGetAttribLocation(Program, "Color");