Fix crash with plunger

This commit is contained in:
vlj
2014-10-06 20:51:04 +02:00
parent d270a7b80f
commit f828edb445

View File

@@ -325,7 +325,8 @@ void STKMeshSceneNode::render()
irr_driver->getRenderTargetTexture(RTT_DIFFUSE),
irr_driver->getRenderTargetTexture(RTT_SPECULAR),
irr_driver->getRenderTargetTexture(RTT_HALF1_R),
getTextureGLuint(mesh.textures[0])));
getTextureGLuint(mesh.textures[0]),
getTextureGLuint(mesh.textures[1])));
MeshShader::ObjectPass2Shader::getInstance()->setUniforms(AbsoluteTransformation, mesh.TextureMatrix);
assert(mesh.vao);
glBindVertexArray(mesh.vao);