Fix crash with plunger
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@@ -325,7 +325,8 @@ void STKMeshSceneNode::render()
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irr_driver->getRenderTargetTexture(RTT_DIFFUSE),
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irr_driver->getRenderTargetTexture(RTT_SPECULAR),
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irr_driver->getRenderTargetTexture(RTT_HALF1_R),
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getTextureGLuint(mesh.textures[0])));
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getTextureGLuint(mesh.textures[0]),
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getTextureGLuint(mesh.textures[1])));
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MeshShader::ObjectPass2Shader::getInstance()->setUniforms(AbsoluteTransformation, mesh.TextureMatrix);
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assert(mesh.vao);
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glBindVertexArray(mesh.vao);
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