Port some basic shaders to use #stk_include.
Already working race with disabled advanced lighting :)
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@@ -397,8 +397,6 @@ public:
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ToneMapShader()
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{
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loadProgram(OBJECT, GL_VERTEX_SHADER, "screenquad.vert",
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GL_FRAGMENT_SHADER, "utils/getRGBfromCIEXxy.frag",
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GL_FRAGMENT_SHADER, "utils/getCIEXYZ.frag",
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GL_FRAGMENT_SHADER, "tonemap.frag");
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assignUniforms("vignette_weight");
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assignSamplerNames(0, "text", ST_NEAREST_FILTERED);
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