Updated VS10 project files - x64 compilation is
now marked as 'experimental', and list of sources updates. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12626 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
parent
b29b01107a
commit
f548a84071
@ -1,6 +1,6 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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# Visual C++ Express 2010
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "supertuxkart", "supertuxkart.vcxproj", "{B1BC2764-1A43-4800-A654-788B0D05EDA2}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "bullet_lib", "bullet_lib.vcxproj", "{54AA44B9-B07B-49DA-8B1A-05BBFE8AD5D4}"
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@ -11,62 +11,62 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Irrlicht", "..\..\..\lib\ir
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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debug|experimental_x64 = debug|experimental_x64
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debug|Win32 = debug|Win32
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debug|x64 = debug|x64
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Release - Fast FPU|experimental_x64 = Release - Fast FPU|experimental_x64
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Release - Fast FPU|Win32 = Release - Fast FPU|Win32
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Release - Fast FPU|x64 = Release - Fast FPU|x64
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Release|experimental_x64 = Release|experimental_x64
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B1BC2764-1A43-4800-A654-788B0D05EDA2}.debug|experimental_x64.ActiveCfg = debug|x64
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{B1BC2764-1A43-4800-A654-788B0D05EDA2}.debug|experimental_x64.Build.0 = debug|x64
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{B1BC2764-1A43-4800-A654-788B0D05EDA2}.debug|Win32.ActiveCfg = debug|Win32
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{B1BC2764-1A43-4800-A654-788B0D05EDA2}.debug|Win32.Build.0 = debug|Win32
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{B1BC2764-1A43-4800-A654-788B0D05EDA2}.debug|x64.ActiveCfg = debug|x64
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{B1BC2764-1A43-4800-A654-788B0D05EDA2}.debug|x64.Build.0 = debug|x64
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{B1BC2764-1A43-4800-A654-788B0D05EDA2}.Release - Fast FPU|experimental_x64.ActiveCfg = Release|x64
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{B1BC2764-1A43-4800-A654-788B0D05EDA2}.Release - Fast FPU|experimental_x64.Build.0 = Release|x64
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{B1BC2764-1A43-4800-A654-788B0D05EDA2}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
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{B1BC2764-1A43-4800-A654-788B0D05EDA2}.Release - Fast FPU|Win32.Build.0 = Release|Win32
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{B1BC2764-1A43-4800-A654-788B0D05EDA2}.Release - Fast FPU|x64.ActiveCfg = Release|x64
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{B1BC2764-1A43-4800-A654-788B0D05EDA2}.Release - Fast FPU|x64.Build.0 = Release|x64
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{B1BC2764-1A43-4800-A654-788B0D05EDA2}.Release|experimental_x64.ActiveCfg = Release|x64
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{B1BC2764-1A43-4800-A654-788B0D05EDA2}.Release|experimental_x64.Build.0 = Release|x64
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{B1BC2764-1A43-4800-A654-788B0D05EDA2}.Release|Win32.ActiveCfg = Release|Win32
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{B1BC2764-1A43-4800-A654-788B0D05EDA2}.Release|Win32.Build.0 = Release|Win32
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{B1BC2764-1A43-4800-A654-788B0D05EDA2}.Release|x64.ActiveCfg = Release|x64
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{B1BC2764-1A43-4800-A654-788B0D05EDA2}.Release|x64.Build.0 = Release|x64
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{54AA44B9-B07B-49DA-8B1A-05BBFE8AD5D4}.debug|experimental_x64.ActiveCfg = debug|x64
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{54AA44B9-B07B-49DA-8B1A-05BBFE8AD5D4}.debug|experimental_x64.Build.0 = debug|x64
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{54AA44B9-B07B-49DA-8B1A-05BBFE8AD5D4}.debug|Win32.ActiveCfg = debug|Win32
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{54AA44B9-B07B-49DA-8B1A-05BBFE8AD5D4}.debug|Win32.Build.0 = debug|Win32
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{54AA44B9-B07B-49DA-8B1A-05BBFE8AD5D4}.debug|x64.ActiveCfg = debug|x64
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{54AA44B9-B07B-49DA-8B1A-05BBFE8AD5D4}.debug|x64.Build.0 = debug|x64
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{54AA44B9-B07B-49DA-8B1A-05BBFE8AD5D4}.Release - Fast FPU|experimental_x64.ActiveCfg = Release|x64
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{54AA44B9-B07B-49DA-8B1A-05BBFE8AD5D4}.Release - Fast FPU|experimental_x64.Build.0 = Release|x64
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{54AA44B9-B07B-49DA-8B1A-05BBFE8AD5D4}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
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{54AA44B9-B07B-49DA-8B1A-05BBFE8AD5D4}.Release - Fast FPU|Win32.Build.0 = Release|Win32
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{54AA44B9-B07B-49DA-8B1A-05BBFE8AD5D4}.Release - Fast FPU|x64.ActiveCfg = Release|x64
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{54AA44B9-B07B-49DA-8B1A-05BBFE8AD5D4}.Release - Fast FPU|x64.Build.0 = Release|x64
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{54AA44B9-B07B-49DA-8B1A-05BBFE8AD5D4}.Release|experimental_x64.ActiveCfg = Release|x64
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{54AA44B9-B07B-49DA-8B1A-05BBFE8AD5D4}.Release|experimental_x64.Build.0 = Release|x64
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{54AA44B9-B07B-49DA-8B1A-05BBFE8AD5D4}.Release|Win32.ActiveCfg = Release|Win32
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{54AA44B9-B07B-49DA-8B1A-05BBFE8AD5D4}.Release|Win32.Build.0 = Release|Win32
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{54AA44B9-B07B-49DA-8B1A-05BBFE8AD5D4}.Release|x64.ActiveCfg = Release|x64
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{54AA44B9-B07B-49DA-8B1A-05BBFE8AD5D4}.Release|x64.Build.0 = Release|x64
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{B0E92B97-089A-4D5B-BF17-77F1BC5DAEEF}.debug|experimental_x64.ActiveCfg = debug|x64
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{B0E92B97-089A-4D5B-BF17-77F1BC5DAEEF}.debug|experimental_x64.Build.0 = debug|x64
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{B0E92B97-089A-4D5B-BF17-77F1BC5DAEEF}.debug|Win32.ActiveCfg = debug|Win32
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{B0E92B97-089A-4D5B-BF17-77F1BC5DAEEF}.debug|Win32.Build.0 = debug|Win32
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{B0E92B97-089A-4D5B-BF17-77F1BC5DAEEF}.debug|x64.ActiveCfg = debug|x64
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{B0E92B97-089A-4D5B-BF17-77F1BC5DAEEF}.debug|x64.Build.0 = debug|x64
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{B0E92B97-089A-4D5B-BF17-77F1BC5DAEEF}.Release - Fast FPU|experimental_x64.ActiveCfg = Release|x64
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{B0E92B97-089A-4D5B-BF17-77F1BC5DAEEF}.Release - Fast FPU|experimental_x64.Build.0 = Release|x64
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{B0E92B97-089A-4D5B-BF17-77F1BC5DAEEF}.Release - Fast FPU|Win32.ActiveCfg = Release|Win32
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{B0E92B97-089A-4D5B-BF17-77F1BC5DAEEF}.Release - Fast FPU|Win32.Build.0 = Release|Win32
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{B0E92B97-089A-4D5B-BF17-77F1BC5DAEEF}.Release - Fast FPU|x64.ActiveCfg = Release|x64
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{B0E92B97-089A-4D5B-BF17-77F1BC5DAEEF}.Release - Fast FPU|x64.Build.0 = Release|x64
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{B0E92B97-089A-4D5B-BF17-77F1BC5DAEEF}.Release|experimental_x64.ActiveCfg = Release|x64
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{B0E92B97-089A-4D5B-BF17-77F1BC5DAEEF}.Release|experimental_x64.Build.0 = Release|x64
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{B0E92B97-089A-4D5B-BF17-77F1BC5DAEEF}.Release|Win32.ActiveCfg = Release|Win32
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{B0E92B97-089A-4D5B-BF17-77F1BC5DAEEF}.Release|Win32.Build.0 = Release|Win32
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{B0E92B97-089A-4D5B-BF17-77F1BC5DAEEF}.Release|x64.ActiveCfg = Release|x64
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{B0E92B97-089A-4D5B-BF17-77F1BC5DAEEF}.Release|x64.Build.0 = Release|x64
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{E08E042A-6C45-411B-92BE-3CC31331019F}.debug|experimental_x64.ActiveCfg = Static lib - Debug|x64
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{E08E042A-6C45-411B-92BE-3CC31331019F}.debug|experimental_x64.Build.0 = Static lib - Debug|x64
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{E08E042A-6C45-411B-92BE-3CC31331019F}.debug|Win32.ActiveCfg = Static lib - Debug|Win32
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{E08E042A-6C45-411B-92BE-3CC31331019F}.debug|Win32.Build.0 = Static lib - Debug|Win32
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{E08E042A-6C45-411B-92BE-3CC31331019F}.debug|x64.ActiveCfg = Static lib - Debug|x64
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{E08E042A-6C45-411B-92BE-3CC31331019F}.debug|x64.Build.0 = Static lib - Debug|x64
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Release - Fast FPU|experimental_x64.ActiveCfg = Static lib - Debug|x64
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Release - Fast FPU|experimental_x64.Build.0 = Static lib - Debug|x64
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Release - Fast FPU|Win32.ActiveCfg = Static lib - Release - Fast FPU|Win32
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Release - Fast FPU|Win32.Build.0 = Static lib - Release - Fast FPU|Win32
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Release - Fast FPU|x64.ActiveCfg = Static lib - Debug|x64
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Release - Fast FPU|x64.Build.0 = Static lib - Debug|x64
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Release|experimental_x64.ActiveCfg = Static lib - Release|x64
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Release|experimental_x64.Build.0 = Static lib - Release|x64
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Release|Win32.ActiveCfg = Static lib - Release|Win32
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Release|Win32.Build.0 = Static lib - Release|Win32
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Release|x64.ActiveCfg = Static lib - Release|x64
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{E08E042A-6C45-411B-92BE-3CC31331019F}.Release|x64.Build.0 = Static lib - Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -27,6 +27,7 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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<PlatformToolset>v90</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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@ -75,6 +76,7 @@
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='debug|x64'">true</LinkIncremental>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">$(ProjectName)_d</TargetName>
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<TargetName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">$(ProjectName)_d</TargetName>
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<IncludePath Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">C:\Program Files\Microsoft SDKs\Windows\v7.0A\Include;$(IncludePath)</IncludePath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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@ -273,7 +275,6 @@
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<ClCompile Include="..\..\modes\cutscene_world.cpp" />
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<ClCompile Include="..\..\modes\demo_world.cpp" />
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<ClCompile Include="..\..\modes\easter_egg_hunt.cpp" />
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<ClCompile Include="..\..\modes\game_tutorial.cpp" />
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<ClCompile Include="..\..\modes\overworld.cpp" />
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<ClCompile Include="..\..\modes\soccer_world.cpp" />
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<ClCompile Include="..\..\modes\tutorial_world.cpp" />
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@ -303,6 +304,7 @@
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<ClCompile Include="..\..\tracks\check_cannon.cpp" />
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<ClCompile Include="..\..\tracks\check_goal.cpp" />
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<ClCompile Include="..\..\tracks\lod_node_loader.cpp" />
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<ClCompile Include="..\..\tracks\track_object_presentation.cpp" />
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<ClCompile Include="..\..\tracks\track_sector.cpp" />
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<ClCompile Include="..\..\utils\constants.cpp" />
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<ClCompile Include="..\..\utils\leak_check.cpp" />
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@ -410,7 +412,6 @@
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<ClCompile Include="..\..\config\stk_config.cpp" />
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<ClCompile Include="..\..\config\user_config.cpp" />
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<ClCompile Include="..\..\animations\animation_base.cpp" />
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<ClCompile Include="..\..\animations\billboard_animation.cpp" />
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<ClCompile Include="..\..\animations\ipo.cpp" />
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<ClCompile Include="..\..\animations\three_d_animation.cpp" />
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<ClCompile Include="..\..\states_screens\addons_screen.cpp" />
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@ -510,7 +511,6 @@
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<ClInclude Include="..\..\modes\cutscene_world.hpp" />
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<ClInclude Include="..\..\modes\demo_world.hpp" />
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<ClInclude Include="..\..\modes\easter_egg_hunt.hpp" />
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<ClInclude Include="..\..\modes\game_tutorial.hpp" />
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<ClInclude Include="..\..\modes\overworld.hpp" />
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<ClInclude Include="..\..\modes\soccer_world.hpp" />
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<ClInclude Include="..\..\modes\tutorial_world.hpp" />
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<ClInclude Include="..\..\tracks\check_cannon.hpp" />
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<ClInclude Include="..\..\tracks\check_goal.hpp" />
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<ClInclude Include="..\..\tracks\lod_node_loader.hpp" />
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<ClInclude Include="..\..\tracks\track_object_presentation.hpp" />
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<ClInclude Include="..\..\tracks\track_sector.hpp" />
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<ClInclude Include="..\..\utils\constants.hpp" />
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<ClInclude Include="..\..\utils\cpp2011.h" />
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@ -675,7 +676,6 @@
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<ClInclude Include="..\..\config\stk_config.hpp" />
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<ClInclude Include="..\..\config\user_config.hpp" />
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<ClInclude Include="..\..\animations\animation_base.hpp" />
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<ClInclude Include="..\..\animations\billboard_animation.hpp" />
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<ClInclude Include="..\..\animations\ipo.hpp" />
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<ClInclude Include="..\..\animations\three_d_animation.hpp" />
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<ClInclude Include="..\..\states_screens\addons_screen.hpp" />
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<ClCompile Include="..\..\animations\animation_base.cpp">
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<Filter>Source Files\animations</Filter>
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</ClCompile>
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<ClCompile Include="..\..\animations\billboard_animation.cpp">
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<Filter>Source Files\animations</Filter>
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</ClCompile>
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<ClCompile Include="..\..\animations\ipo.cpp">
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<Filter>Source Files\animations</Filter>
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</ClCompile>
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@ -813,9 +810,6 @@
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<ClCompile Include="..\..\modes\demo_world.cpp">
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<Filter>Source Files\modes</Filter>
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</ClCompile>
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<ClCompile Include="..\..\modes\game_tutorial.cpp">
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<Filter>Source Files\modes</Filter>
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</ClCompile>
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<ClCompile Include="..\..\config\player.cpp">
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<Filter>Source Files\config</Filter>
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</ClCompile>
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<ClCompile Include="..\..\tracks\check_goal.cpp">
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<Filter>Source Files\tracks</Filter>
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</ClCompile>
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<ClCompile Include="..\..\tracks\track_object_presentation.cpp">
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<Filter>Source Files\tracks</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\main_loop.hpp">
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<ClInclude Include="..\..\animations\animation_base.hpp">
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<Filter>Header Files\animations</Filter>
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</ClInclude>
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<ClInclude Include="..\..\animations\billboard_animation.hpp">
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<Filter>Header Files\animations</Filter>
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</ClInclude>
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<ClInclude Include="..\..\animations\ipo.hpp">
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<Filter>Header Files\animations</Filter>
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</ClInclude>
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<ClInclude Include="..\..\modes\demo_world.hpp">
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<Filter>Header Files\modes</Filter>
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</ClInclude>
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<ClInclude Include="..\..\modes\game_tutorial.hpp">
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<Filter>Header Files\modes</Filter>
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</ClInclude>
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<ClInclude Include="..\..\tracks\check_cannon.hpp">
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<Filter>Header Files\tracks</Filter>
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</ClInclude>
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<ClInclude Include="..\..\tracks\check_goal.hpp">
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<Filter>Header Files\tracks</Filter>
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</ClInclude>
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<ClInclude Include="..\..\tracks\track_object_presentation.hpp">
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<Filter>Header Files\tracks</Filter>
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</ClInclude>
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</ItemGroup>
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</Project>
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Block a user