attempt to detect available video modes. fails miserably for the moment, please test on other platforms...
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3419 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -51,8 +51,27 @@ IrrDriver::~IrrDriver()
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void IrrDriver::initDevice()
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{
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std::cout << "initDevice ::> creating device, size = " << user_config->m_width << ", " << user_config->m_height << std::endl;
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// -----------
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// attempt to detect available video modes. fails miserably for the moment, please test on other platforms...
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m_device = createDevice(EDT_NULL);
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video::IVideoModeList* modes = m_device->getVideoModeList();
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const int count = modes->getVideoModeCount();
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std::cout << "--------------\n allowed modes \n--------------\n";
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std::cout << "Desktop depth : " << modes->getDesktopDepth() << std::endl;
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std::cout << "Desktop resolution : " << modes->getDesktopResolution().Width << "," << modes->getDesktopResolution().Height << std::endl;
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std::cout << "Found " << count << " valid modes\n";
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for(int i=0; i<count; i++)
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{
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std::cout <<
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"bits : " << modes->getVideoModeDepth(i) <<
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" resolution=" << modes->getVideoModeResolution(i).Width <<
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"x" << modes->getVideoModeResolution(i).Height << std::endl;
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}
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m_device->closeDevice();
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// ------------
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// Try different drivers: start with opengl, then DirectX
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for(int driver_type=0; driver_type<3; driver_type++)
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@@ -5,6 +5,7 @@
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#include "input/input_manager.hpp"
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#include "gui/state_manager.hpp"
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#include "history.hpp"
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/*
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#include "items/item_manager.hpp"
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#include "items/powerup_manager.hpp"
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#include "items/attachment_manager.hpp"
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@@ -12,6 +13,7 @@
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#include "karts/kart_properties_manager.hpp"
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#include "material_manager.hpp"
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#include "gui/font.hpp"
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*/
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#include "gui/race_gui.hpp"
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#include "gui/engine.hpp"
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@@ -65,7 +67,7 @@ namespace SDLManager
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if(user_config->m_fullscreen)
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m_flags |= SDL_FULLSCREEN;
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setVideoMode(false);
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// setVideoMode(false);
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SDL_JoystickEventState(SDL_ENABLE);
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}
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@@ -110,7 +112,7 @@ namespace SDLManager
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else if(StateManager::isGameState())
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hidePointer();
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setVideoMode(resetTextures);
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// setVideoMode(resetTextures);
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} // toggleFullscreen
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// -----------------------------------------------------------------------------
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@@ -121,6 +123,7 @@ namespace SDLManager
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* resolution. Necessary with windows and Macs OpenGL
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* versions.
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*/
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/*
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void setVideoMode(bool resetTextures)
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{
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#if defined(WIN32) || defined(__APPLE__)
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@@ -161,7 +164,7 @@ namespace SDLManager
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}
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#endif
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} // setVideoMode
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*/
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// SDL_FreeSurface(m_main_surface); ?
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// the previous sdl driver declared m_main_surface but it was always set to NULL afaik
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@@ -4,7 +4,7 @@
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namespace SDLManager
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{
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void init();
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void setVideoMode(bool resetTextures);
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// void setVideoMode(bool resetTextures);
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void toggleFullscreen(bool resetTextures);
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void showPointer();
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void hidePointer();
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