Refine detection of splatting support

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10464 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria
2011-12-21 20:32:20 +00:00
parent c2d69b24f9
commit f398e8744b

View File

@@ -694,7 +694,7 @@ void Material::setMaterialProperties(video::SMaterial *m)
IVideoDriver* video_driver = irr_driver->getVideoDriver();
if (video_driver->queryFeature(video::EVDF_ARB_GLSL) &&
video_driver->queryFeature(video::EVDF_PIXEL_SHADER_2_0) &&
video_driver->queryFeature(video::EVDF_RENDER_TO_TARGET))
video_driver->queryFeature(video::EVDF_MULTITEXTURE ))
{
ITexture* tex = irr_driver->getTexture(m_splatting_texture_1);
m->setTexture(1, tex);