Try setting kart (vs track specificially) friction to 0, and
reduce roll/pitch impact which should keep karts more parallel to the ground.
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@ -45,9 +45,9 @@
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the ground if its off ground. Reduces the affect if a kart loses
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contact with the ground (i.e. it then can't steer or accelerate
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anymore).
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angular-factor: Factor to change angular impulses. X and Z rotations
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angular-factor: Factor to change angular impulses. X and Z rotations
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are damped to avoid that karts in a collision are too easily pushed
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into a roll or pitch, which makes them topple over
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into a roll or pitch, which makes them topple over
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smooth-flying-impulse: apply a torque impulse to flying kart to keep
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them parallel to the ground. -->
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<stability roll-influence="0.3"
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@ -55,7 +55,7 @@
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chassis-angular-damping="0"
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downward-impulse-factor="5"
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track-connection-accel="2"
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angular-factor="1.0 1.0 1.0"
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angular-factor="0.5 1.0 0.5"
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smooth-flying-impulse="250" />
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<!-- Turning
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@ -125,7 +125,7 @@
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</wheels>
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<!-- Friction of a kart when e.g. sliding along a wall. -->
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<friction kart-friction="0.5" />
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<friction kart-friction="0.0" />
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<!-- ********** Visuals ********** -->
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