From f35b9c9480b8258e11f2ccab736e1f1982c53aef Mon Sep 17 00:00:00 2001 From: hiker Date: Thu, 23 Mar 2017 19:22:53 +1100 Subject: [PATCH] Try setting kart (vs track specificially) friction to 0, and reduce roll/pitch impact which should keep karts more parallel to the ground. --- data/kart_characteristics.xml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/data/kart_characteristics.xml b/data/kart_characteristics.xml index 320fce54b..bcca79261 100644 --- a/data/kart_characteristics.xml +++ b/data/kart_characteristics.xml @@ -45,9 +45,9 @@ the ground if its off ground. Reduces the affect if a kart loses contact with the ground (i.e. it then can't steer or accelerate anymore). - angular-factor: Factor to change angular impulses. X and Z rotations + angular-factor: Factor to change angular impulses. X and Z rotations are damped to avoid that karts in a collision are too easily pushed - into a roll or pitch, which makes them topple over + into a roll or pitch, which makes them topple over smooth-flying-impulse: apply a torque impulse to flying kart to keep them parallel to the ground. --> - +