Added shadows for menu fonts.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1893 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk
2008-05-15 01:21:11 +00:00
parent 7e34effde7
commit f02405a133

View File

@@ -147,6 +147,18 @@ void Font::PrintBold(const std::string &text, int size, int x, int y,
m_text_out->begin();
m_text_out->setPointSize((float)sz);
// print shadow
// ------------
glColor4f(0.0f,0.0f,0.0f,1.0f);
float xf=(GLfloat)x+3;
float yf=(GLfloat)y-3;
for(float r=-1; r<=0; r+=0.5)
{
m_text_out->start2f(xf-r, yf-r);
m_text_out->puts(text.c_str());
}
if( color == NULL )
{
glColor4f(1.0f,1.0f,1.0f,1.0f);
@@ -155,9 +167,17 @@ void Font::PrintBold(const std::string &text, int size, int x, int y,
{
glColor4fv(color);
}
for(float r=-1; r<=0; r+=0.5)
xf=(GLfloat)x;
yf=(GLfloat)y;
for(float r=-1.0f; r<=0.0f; r+=0.5f)
{
m_text_out->start2f((GLfloat)x-r, (GLfloat)y-r);
// This kind of simulates an outline, but it's not too good
//if(r==-1.0f || r==0.0f)
// glColor4f(0.0f,0.0f,0.0f,1.0f);
//else
// glColor4f(1.0f,1.0f,1.0f,1.0f);
m_text_out->start2f((GLfloat)x+r, (GLfloat)y+r);
m_text_out->puts(text.c_str());
}
m_text_out->end();