Add level of detail to overworld pedestral, they were using a LOT of polygons
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10519 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -807,7 +807,6 @@ bool Track::loadMainTrack(const XMLNode &root)
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#endif
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handleAnimatedTextures(scene_node, *n);
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m_all_nodes.push_back( scene_node );
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// for challenge orbs, a bit more work to do
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if (challenge.size() > 0)
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@@ -849,7 +848,15 @@ bool Track::loadMainTrack(const XMLNode &root)
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}
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}
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}
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}
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LODNode* lod_node = new LODNode("challenge_orb", scene_node->getParent(),
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irr_driver->getSceneManager());
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lod_node->add(50, scene_node, true /* reparent */);
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scene_node = lod_node;
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} // if (challenge.size() > 0)
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m_all_nodes.push_back( scene_node );
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}
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} // for i
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