Fix linux compilation.
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@ -225,7 +225,7 @@ void STKMeshSceneNode::render()
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glDisable(GL_CULL_FACE);
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if (update_each_frame)
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updatevbo();
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glUseProgram(MeshShader::ObjectPass1Shader::template getInstance<MeshShader::ObjectPass1Shader>()->Program);
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glUseProgram(MeshShader::ObjectPass1Shader::getInstance<MeshShader::ObjectPass1Shader>()->Program);
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// Only untextured
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for (unsigned i = 0; i < GLmeshes.size(); i++)
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{
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