Removed a couple debug prints that w ere not useful anymore
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4735 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -329,7 +329,7 @@ void EventHandler::processAction(const int action, const unsigned int value, Inp
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void EventHandler::navigateUp(const int playerID, Input::InputType type, const bool pressedDown)
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{
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std::cout << "Naviagte up!\n";
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//std::cout << "Naviagte up!\n";
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IGUIElement *el = NULL, *first=NULL, *closest=NULL;
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Widget* w = GUIEngine::getFocusForPlayer(playerID);
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@@ -344,18 +344,6 @@ void EventHandler::navigateUp(const int playerID, Input::InputType type, const b
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assert(list != NULL);
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const bool stay_within_list = list->getSelected() > 0;
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/*
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if (type == Input::IT_STICKMOTION)
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{
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// simulate a key press
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irr::SEvent::SKeyInput evt;
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evt.PressedDown = pressedDown;
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evt.Key = KEY_UP;
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irr::SEvent wrapper;
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wrapper.KeyInput = evt;
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wrapper.EventType = EET_KEY_INPUT_EVENT;
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GUIEngine::getDevice()->postEventFromUser(wrapper);
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}*/
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if (stay_within_list)
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{
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@@ -391,7 +379,7 @@ void EventHandler::navigateUp(const int playerID, Input::InputType type, const b
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if (el != NULL && el->getTabGroup() != NULL &&
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el->getTabGroup()->getNextElement(el->getTabOrder(), true /* reverse */, false /* group */, first, closest))
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{
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std::cout << "Navigating up to " << closest->getID() << std::endl;
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//std::cout << "Navigating up to " << closest->getID() << std::endl;
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Widget* w = GUIEngine::getWidget( closest->getID() );
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w->setFocusForPlayer(playerID);
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@@ -408,7 +396,7 @@ void EventHandler::navigateUp(const int playerID, Input::InputType type, const b
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}
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else
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{
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std::cout << "EventHandler::navigateUp : warp around, selecting the last widget\n";
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//std::cout << "EventHandler::navigateUp : warp around, selecting the last widget\n";
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//if (el == NULL) std::cout << " because el is null\n";
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//else if (el->getTabGroup() == NULL) std::cout << " because el's tab group is null\n";
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//else if (!el->getTabGroup()->getNextElement(el->getTabOrder(), true, false, first, closest))std::cout << " because el (" << core::stringc(el->getText()).c_str() << ", tab order " << el->getTabOrder() << ") has no known previous\n";
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@@ -435,7 +423,7 @@ void EventHandler::navigateUp(const int playerID, Input::InputType type, const b
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void EventHandler::navigateDown(const int playerID, Input::InputType type, const bool pressedDown)
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{
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std::cout << "Naviagte down!\n";
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//std::cout << "Naviagte down!\n";
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IGUIElement *el = NULL, *first = NULL, *closest = NULL;
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@@ -452,19 +440,6 @@ void EventHandler::navigateDown(const int playerID, Input::InputType type, const
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assert(list != NULL);
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const bool stay_within_list = list->getSelected() < (int)list->getItemCount()-1;
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/*
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if (type == Input::IT_STICKMOTION)
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{
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// simulate a key press
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irr::SEvent::SKeyInput evt;
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evt.PressedDown = pressedDown;
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evt.Key = KEY_DOWN;
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irr::SEvent wrapper;
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wrapper.KeyInput = evt;
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wrapper.EventType = EET_KEY_INPUT_EVENT;
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GUIEngine::getDevice()->postEventFromUser(wrapper);
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}*/
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if (stay_within_list)
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{
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@@ -479,9 +454,7 @@ void EventHandler::navigateDown(const int playerID, Input::InputType type, const
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if (w != NULL && w->m_tab_down_root != -1)
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{
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//std::cout << " w->m_tab_down_root=" << w->m_tab_down_root << std::endl;
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Widget* down = GUIEngine::getWidget( w->m_tab_down_root );
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//std::cout << "navigateDown : setting root to " << w->m_tab_down_root << std::endl;
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assert(down != NULL);
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el = down->getIrrlichtElement();
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@@ -501,8 +474,6 @@ void EventHandler::navigateDown(const int playerID, Input::InputType type, const
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if (el != NULL && el->getTabGroup() != NULL &&
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el->getTabGroup()->getNextElement(el->getTabOrder(), false, false, first, closest))
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{
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//std::cout << "Navigating down to " << closest->getID() << std::endl;
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Widget* w = GUIEngine::getWidget( closest->getID() );
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assert( w != NULL );
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w->setFocusForPlayer(playerID);
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@@ -518,13 +489,6 @@ void EventHandler::navigateDown(const int playerID, Input::InputType type, const
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}
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else
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{
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std::cout << "EventHandler::navigateDown : warp around, selecting the first widget\n";
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//if (el == NULL) std::cout << " because el is null\n";
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//else if (el->getTabGroup() == NULL) std::cout << " because el's tab group is null\n";
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//else if (!el->getTabGroup()->getNextElement(el->getTabOrder(), false, false, first, closest))std::cout << " because el (" << core::stringc(el->getText()).c_str() << ", tab order " << el->getTabOrder() << ") has no known next\n";
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//std::cout << "!!! Player " << playerID << " cannot navigating down, no next widget found;\n";
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// select the first widget
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Widget* w = NULL;
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