Removed a couple debug prints that w ere not useful anymore

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@4735 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria
2010-02-15 23:32:37 +00:00
parent d2dfb64f9e
commit ea4cd3263a

View File

@@ -329,7 +329,7 @@ void EventHandler::processAction(const int action, const unsigned int value, Inp
void EventHandler::navigateUp(const int playerID, Input::InputType type, const bool pressedDown)
{
std::cout << "Naviagte up!\n";
//std::cout << "Naviagte up!\n";
IGUIElement *el = NULL, *first=NULL, *closest=NULL;
Widget* w = GUIEngine::getFocusForPlayer(playerID);
@@ -344,18 +344,6 @@ void EventHandler::navigateUp(const int playerID, Input::InputType type, const b
assert(list != NULL);
const bool stay_within_list = list->getSelected() > 0;
/*
if (type == Input::IT_STICKMOTION)
{
// simulate a key press
irr::SEvent::SKeyInput evt;
evt.PressedDown = pressedDown;
evt.Key = KEY_UP;
irr::SEvent wrapper;
wrapper.KeyInput = evt;
wrapper.EventType = EET_KEY_INPUT_EVENT;
GUIEngine::getDevice()->postEventFromUser(wrapper);
}*/
if (stay_within_list)
{
@@ -391,7 +379,7 @@ void EventHandler::navigateUp(const int playerID, Input::InputType type, const b
if (el != NULL && el->getTabGroup() != NULL &&
el->getTabGroup()->getNextElement(el->getTabOrder(), true /* reverse */, false /* group */, first, closest))
{
std::cout << "Navigating up to " << closest->getID() << std::endl;
//std::cout << "Navigating up to " << closest->getID() << std::endl;
Widget* w = GUIEngine::getWidget( closest->getID() );
w->setFocusForPlayer(playerID);
@@ -408,7 +396,7 @@ void EventHandler::navigateUp(const int playerID, Input::InputType type, const b
}
else
{
std::cout << "EventHandler::navigateUp : warp around, selecting the last widget\n";
//std::cout << "EventHandler::navigateUp : warp around, selecting the last widget\n";
//if (el == NULL) std::cout << " because el is null\n";
//else if (el->getTabGroup() == NULL) std::cout << " because el's tab group is null\n";
//else if (!el->getTabGroup()->getNextElement(el->getTabOrder(), true, false, first, closest))std::cout << " because el (" << core::stringc(el->getText()).c_str() << ", tab order " << el->getTabOrder() << ") has no known previous\n";
@@ -435,7 +423,7 @@ void EventHandler::navigateUp(const int playerID, Input::InputType type, const b
void EventHandler::navigateDown(const int playerID, Input::InputType type, const bool pressedDown)
{
std::cout << "Naviagte down!\n";
//std::cout << "Naviagte down!\n";
IGUIElement *el = NULL, *first = NULL, *closest = NULL;
@@ -452,19 +440,6 @@ void EventHandler::navigateDown(const int playerID, Input::InputType type, const
assert(list != NULL);
const bool stay_within_list = list->getSelected() < (int)list->getItemCount()-1;
/*
if (type == Input::IT_STICKMOTION)
{
// simulate a key press
irr::SEvent::SKeyInput evt;
evt.PressedDown = pressedDown;
evt.Key = KEY_DOWN;
irr::SEvent wrapper;
wrapper.KeyInput = evt;
wrapper.EventType = EET_KEY_INPUT_EVENT;
GUIEngine::getDevice()->postEventFromUser(wrapper);
}*/
if (stay_within_list)
{
@@ -479,9 +454,7 @@ void EventHandler::navigateDown(const int playerID, Input::InputType type, const
if (w != NULL && w->m_tab_down_root != -1)
{
//std::cout << " w->m_tab_down_root=" << w->m_tab_down_root << std::endl;
Widget* down = GUIEngine::getWidget( w->m_tab_down_root );
//std::cout << "navigateDown : setting root to " << w->m_tab_down_root << std::endl;
assert(down != NULL);
el = down->getIrrlichtElement();
@@ -501,8 +474,6 @@ void EventHandler::navigateDown(const int playerID, Input::InputType type, const
if (el != NULL && el->getTabGroup() != NULL &&
el->getTabGroup()->getNextElement(el->getTabOrder(), false, false, first, closest))
{
//std::cout << "Navigating down to " << closest->getID() << std::endl;
Widget* w = GUIEngine::getWidget( closest->getID() );
assert( w != NULL );
w->setFocusForPlayer(playerID);
@@ -518,13 +489,6 @@ void EventHandler::navigateDown(const int playerID, Input::InputType type, const
}
else
{
std::cout << "EventHandler::navigateDown : warp around, selecting the first widget\n";
//if (el == NULL) std::cout << " because el is null\n";
//else if (el->getTabGroup() == NULL) std::cout << " because el's tab group is null\n";
//else if (!el->getTabGroup()->getNextElement(el->getTabOrder(), false, false, first, closest))std::cout << " because el (" << core::stringc(el->getText()).c_str() << ", tab order " << el->getTabOrder() << ") has no known next\n";
//std::cout << "!!! Player " << playerID << " cannot navigating down, no next widget found;\n";
// select the first widget
Widget* w = NULL;