Removed unused input mode LOWLEVEL (seems to be a legacy from older versions; I have no idea what it's for)

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5406 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria
2010-05-07 17:23:15 +00:00
parent 1b20105224
commit ea42e26e8b
2 changed files with 6 additions and 1 deletions

View File

@@ -760,6 +760,8 @@ void InputManager::setMode(InputDriverMode new_mode)
m_sensed_input = 0;
break;
/*
case LOWLEVEL:
// Leaving lowlevel mode.
//irr_driver->showPointer();
@@ -767,6 +769,7 @@ void InputManager::setMode(InputDriverMode new_mode)
m_mode = MENU;
break;
*/
default:
;
// Something is broken.
@@ -810,6 +813,7 @@ void InputManager::setMode(InputDriverMode new_mode)
m_mode = new_mode;
break;
/*
case LOWLEVEL:
#if INPUT_MODE_DEBUG
std::cout << "====== InputManager::setMode(LOWLEVEL) ======\n";
@@ -822,6 +826,7 @@ void InputManager::setMode(InputDriverMode new_mode)
m_mode = LOWLEVEL;
break;
*/
default:
// Invalid mode.
assert(false);

View File

@@ -45,7 +45,7 @@ public:
INPUT_SENSE_GAMEPAD,
//INPUT_SENSE_PREFER_AXIS,
//INPUT_SENSE_PREFER_BUTTON,
LOWLEVEL,
//LOWLEVEL,
BOOTSTRAP
};