Used proper base class for setAllMaterialFlags.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7953 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
parent
1fed8b10fb
commit
e6aa7b0cf9
@ -478,7 +478,7 @@ scene::IMesh *IrrDriver::getMesh(const std::string &filename)
|
||||
* material_manager.
|
||||
* \param mesh The mesh to change the settings in.
|
||||
*/
|
||||
void IrrDriver::setAllMaterialFlags(scene::IAnimatedMesh *mesh) const
|
||||
void IrrDriver::setAllMaterialFlags(scene::IMesh *mesh) const
|
||||
{
|
||||
unsigned int n=mesh->getMeshBufferCount();
|
||||
for(unsigned int i=0; i<n; i++)
|
||||
|
Loading…
Reference in New Issue
Block a user