Removed unnecessary stop of music (music will stop anyway once the
buffer is finished, but if music is completely threaded it might just keep on playing).
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@@ -39,8 +39,6 @@ WorldStatus::WorldStatus()
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m_start_sound = SFXManager::get()->createSoundSource("start_race");
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m_track_intro_sound = SFXManager::get()->createSoundSource("track_intro");
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music_manager->stopMusic();
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m_play_racestart_sounds = true;
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IrrlichtDevice *device = irr_driver->getDevice();
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