Hopefully, actually got random wheel rotation to work!

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9270 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
computerfreak97
2011-07-15 02:51:15 +00:00
parent b298ba440e
commit e41a7c9518
3 changed files with 9 additions and 1 deletions

View File

@@ -112,6 +112,7 @@
<ItemGroup>
<ClCompile Include="..\..\addons\news_manager.cpp" />
<ClCompile Include="..\..\addons\request.cpp" />
<ClCompile Include="..\..\graphics\hardware_skinning.cpp" />
<ClCompile Include="..\..\graphics\lod_node.cpp" />
<ClCompile Include="..\..\graphics\particle_kind_manager.cpp" />
<ClCompile Include="..\..\graphics\per_camera_node.cpp" />
@@ -325,6 +326,7 @@
<ItemGroup>
<ClInclude Include="..\..\addons\news_manager.hpp" />
<ClInclude Include="..\..\addons\request.hpp" />
<ClInclude Include="..\..\graphics\hardware_skinning.hpp" />
<ClInclude Include="..\..\graphics\lod_node.hpp" />
<ClInclude Include="..\..\graphics\particle_kind_manager.hpp" />
<ClInclude Include="..\..\graphics\per_camera_node.hpp" />

View File

@@ -783,6 +783,9 @@
<ClCompile Include="..\..\utils\profiler.cpp">
<Filter>Quelldateien\utils</Filter>
</ClCompile>
<ClCompile Include="..\..\graphics\hardware_skinning.cpp">
<Filter>Quelldateien\graphics</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\main_loop.hpp">
@@ -1484,5 +1487,8 @@
<ClInclude Include="..\..\utils\profiler.hpp">
<Filter>Headerdateien\utils</Filter>
</ClInclude>
<ClInclude Include="..\..\graphics\hardware_skinning.hpp">
<Filter>Quelldateien\graphics</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@@ -292,7 +292,7 @@ void Kart::createPhysics()
wheel.m_wheelsDampingCompression = m_kart_properties->getWheelDampingCompression();
wheel.m_frictionSlip = m_kart_properties->getFrictionSlip();
wheel.m_rollInfluence = m_kart_properties->getRollInfluence();
wheel.m_rotation = int(m_kart_properties->hasRandomWheels()) * (rand() % 360);
wheel.m_rotation = btScalar(float(m_kart_properties->hasRandomWheels()) * (rand() % 360));
}
// Obviously these allocs have to be properly managed/freed
btTransform t;