Generate assets for fdroid in android builder
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@ -100,6 +100,9 @@ generate_assets()
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fi
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cd ./android
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DECREASE_QUALITY=0 \
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CONVERT_TO_JPG=0 \
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ASSETS_PATHS="../android-output/assets-lq/data" \
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./generate_assets.sh
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if [ ! -f "./assets/directories.txt" ]; then
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@ -137,14 +140,15 @@ generate_full_assets()
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SOUND_QUALITY=112 \
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SOUND_MONO=0 \
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SOUND_SAMPLE=44100 \
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OUTPUT_PATH="assets-hq" \
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./generate_assets.sh
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if [ ! -f "./assets/directories.txt" ]; then
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if [ ! -f "./assets-hq/directories.txt" ]; then
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echo "Error: Couldn't generate full assets"
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return
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fi
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cd ./assets/data
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cd ./assets-hq/data
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zip -r ../../stk-assets.zip ./*
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cd ../../
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@ -162,6 +166,42 @@ generate_full_assets()
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cd ../
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}
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generate_lq_assets()
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{
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echo "Generate zip file with lq assets"
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if [ -f "./android-output/stk-assets-lq.zip" ]; then
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echo "Full assets already found in ./android-output/stk-assets-lq..zip"
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return
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fi
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cp -a ./android/generate_assets.sh ./android-output/
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cd ./android-output/
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ONLY_ASSETS=1 \
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OUTPUT_PATH="assets-lq" \
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./generate_assets.sh
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if [ ! -f "./assets-lq/directories.txt" ]; then
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echo "Error: Couldn't generate lq assets"
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return
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fi
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cd ./assets-lq/data
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zip -r ../../stk-assets-lq.zip ./*
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cd ../../
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rm ./generate_assets.sh
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if [ ! -f "./stk-assets-lq.zip" ]; then
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echo "Error: Couldn't generate lq assets"
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return
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fi
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cd ../
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}
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build_package()
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{
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export ARCH1=$1
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@ -221,8 +261,9 @@ fi
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#Build packages
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init_directories
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generate_assets
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generate_lq_assets
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generate_full_assets
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generate_assets
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if [ -z "$1" ] || [ "$1" = "armv7" ]; then
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build_package armv7 armeabi-v7a
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