Allow to set input/output dir for generate assets script
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@ -42,9 +42,11 @@ export DECREASE_QUALITY_DEFAULT=1
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export CONVERT_TO_JPG_DEFAULT=1
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export ONLY_ASSETS_DEFAULT=0
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export ASSETS_PATHS="../data \
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../../stk-assets \
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../../supertuxkart-assets"
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export ASSETS_PATHS_DEFAULT="../data \
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../../stk-assets \
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../../supertuxkart-assets"
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export OUTPUT_PATH_DEFAULT="assets"
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export ASSETS_DIRS="library models music sfx textures"
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@ -108,7 +110,15 @@ if [ -z "$CONVERT_TO_JPG" ]; then
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fi
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if [ -z "$ONLY_ASSETS" ]; then
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export ONLY_ASSETS=$ONLY_ASSETS_DEFAULT
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export ONLY_ASSETS="$ONLY_ASSETS_DEFAULT"
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fi
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if [ -z "$ASSETS_PATHS" ]; then
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export ASSETS_PATHS="$ASSETS_PATHS_DEFAULT"
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fi
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if [ -z "$OUTPUT_PATH" ]; then
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export OUTPUT_PATH="$OUTPUT_PATH_DEFAULT"
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fi
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# Find assets path
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@ -133,13 +143,13 @@ fi
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# Clear previous assets directory
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echo "Clear previous assets directory"
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rm -rf assets
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rm -rf "$OUTPUT_PATH"
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# Copy all assets
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echo "Copy all assets"
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mkdir -p assets/data
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mkdir -p "$OUTPUT_PATH/data"
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for DIR in `ls $ASSETS_PATH`; do
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CAN_BE_COPIED=0
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@ -161,7 +171,7 @@ for DIR in `ls $ASSETS_PATH`; do
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done;
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if [ $CAN_BE_COPIED -gt 0 ]; then
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cp -a "$ASSETS_PATH/$DIR" assets/data/
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cp -a "$ASSETS_PATH/$DIR" "$OUTPUT_PATH/data/"
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fi
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done;
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@ -169,7 +179,7 @@ done;
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# Copy selected tracks
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echo "Copy selected tracks"
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mkdir -p assets/data/tracks
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mkdir -p "$OUTPUT_PATH/data/tracks"
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for DIR in `ls $ASSETS_PATH/tracks`; do
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CAN_BE_COPIED=0
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@ -186,7 +196,7 @@ for DIR in `ls $ASSETS_PATH/tracks`; do
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fi
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if [ $CAN_BE_COPIED -gt 0 ]; then
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cp -a "$ASSETS_PATH/tracks/$DIR" assets/data/tracks/
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cp -a "$ASSETS_PATH/tracks/$DIR" "$OUTPUT_PATH/data/tracks/"
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fi
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done
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@ -194,7 +204,7 @@ done
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# Copy selected karts
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echo "Copy selected karts"
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mkdir -p assets/data/karts
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mkdir -p "$OUTPUT_PATH/data/karts"
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for DIR in `ls $ASSETS_PATH/karts`; do
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CAN_BE_COPIED=0
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@ -211,7 +221,7 @@ for DIR in `ls $ASSETS_PATH/karts`; do
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fi
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if [ $CAN_BE_COPIED -gt 0 ]; then
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cp -a "$ASSETS_PATH/karts/$DIR" assets/data/karts/
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cp -a "$ASSETS_PATH/karts/$DIR" "$OUTPUT_PATH/data/karts/"
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fi
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done
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@ -357,7 +367,7 @@ convert_to_jpg()
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BLACKLISTED=0
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for BLACKLIST_FILE in $CONVERT_TO_JPG_BLACKLIST; do
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if [ "$FILE" = "assets/$BLACKLIST_FILE" ]; then
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if [ "$FILE" = "$OUTPUT_PATH/$BLACKLIST_FILE" ]; then
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BLACKLISTED=1
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break
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fi
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@ -615,23 +625,23 @@ convert_to_jpg_update_xml()
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if [ $DECREASE_QUALITY -gt 0 ]; then
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find assets/data -iname "*.png" | while read f; do convert_image "$f" "png"; done
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find assets/data -iname "*.jpg" | while read f; do convert_image "$f" "jpg"; done
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find assets/data -iname "*.ogg" | while read f; do convert_sound "$f"; done
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find "$OUTPUT_PATH/data" -iname "*.png" | while read f; do convert_image "$f" "png"; done
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find "$OUTPUT_PATH/data" -iname "*.jpg" | while read f; do convert_image "$f" "jpg"; done
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find "$OUTPUT_PATH/data" -iname "*.ogg" | while read f; do convert_sound "$f"; done
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fi
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if [ $CONVERT_TO_JPG -gt 0 ]; then
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rm -f "./converted_textures"
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find assets/data -not -path "assets/data/textures/*" \
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-not -path "assets/data/karts/*" \
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-iname "*.png" | while read f; do convert_to_jpg "$f"; done
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find "$OUTPUT_PATH/data" -not -path "$OUTPUT_PATH/data/textures/*" \
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-not -path "$OUTPUT_PATH/data/karts/*" \
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-iname "*.png" | while read f; do convert_to_jpg "$f"; done
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find assets/data -iname "*.b3dz" | while read f; do convert_to_jpg_extract_b3dz "$f"; done
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find assets/data -iname "*.b3d" | while read f; do convert_to_jpg_update_b3d "$f"; done
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find assets/data -iname "*.spm" | while read f; do convert_to_jpg_update_spm "$f"; done
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find assets/data -iname "*.xml" | while read f; do convert_to_jpg_update_xml "$f"; done
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find "$OUTPUT_PATH/data" -iname "*.b3dz" | while read f; do convert_to_jpg_extract_b3dz "$f"; done
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find "$OUTPUT_PATH/data" -iname "*.b3d" | while read f; do convert_to_jpg_update_b3d "$f"; done
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find "$OUTPUT_PATH/data" -iname "*.spm" | while read f; do convert_to_jpg_update_spm "$f"; done
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find "$OUTPUT_PATH/data" -iname "*.xml" | while read f; do convert_to_jpg_update_xml "$f"; done
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if [ -s "./converted_textures" ]; then
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echo "Converted textures:"
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@ -641,42 +651,42 @@ if [ $CONVERT_TO_JPG -gt 0 ]; then
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fi
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if [ $DECREASE_QUALITY -gt 0 ]; then
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find assets/data -iname "*.png" | while read f; do optimize_png "$f" "png"; done
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find "$OUTPUT_PATH/data" -iname "*.png" | while read f; do optimize_png "$f" "png"; done
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fi
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# Copy data directory
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if [ $ONLY_ASSETS -eq 0 ]; then
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echo "Copy data directory"
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cp -a ../data/* assets/data/
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cp -a ../data/* "$OUTPUT_PATH/data"
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fi
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# Remove unused files
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for BLACKLIST_FILE in $BLACKLIST_FILES; do
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rm -f "assets/$BLACKLIST_FILE"
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rm -f "$OUTPUT_PATH/$BLACKLIST_FILE"
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done
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# Run optimize_data.sh script
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if [ $RUN_OPTIMIZE_SCRIPT -gt 0 ]; then
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echo "Run optimize_data.sh script"
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sh -c 'cd assets/data; ../../../data/optimize_data.sh'
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sh -c "cd "$OUTPUT_PATH/data"; ../../../data/optimize_data.sh"
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fi
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# Generate directories list
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echo "Generate directories list"
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find assets/* -type d | sort > assets/directories.txt
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sed -i s/'.\/assets\/'// assets/directories.txt
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sed -i s/'assets\/'// assets/directories.txt
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find "$OUTPUT_PATH"/* -type d | sort > "$OUTPUT_PATH/directories.txt"
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sed -i s/".\/$OUTPUT_PATH\/"// "$OUTPUT_PATH/directories.txt"
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sed -i s/"$OUTPUT_PATH\/"// "$OUTPUT_PATH/directories.txt"
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# A file that can be used to check if apk has assets
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echo "has_assets" > assets/has_assets.txt
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echo "has_assets" > "$OUTPUT_PATH/has_assets.txt"
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# It will be probably ignored by ant, but create it anyway...
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touch assets/.nomedia
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touch "$OUTPUT_PATH/.nomedia"
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echo "Done."
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