Switch per player difficulty to player config
This commit is contained in:
parent
70ad37aeb7
commit
e2089fcea6
@ -10,8 +10,6 @@
|
|||||||
<placeholder id="playerskarts" width="100%" align="center" proportion="4">
|
<placeholder id="playerskarts" width="100%" align="center" proportion="4">
|
||||||
<!-- Contents is added programatically -->
|
<!-- Contents is added programatically -->
|
||||||
</placeholder>
|
</placeholder>
|
||||||
<placeholder id="perPlayerDifficulty" width="100%" align="center" proportion="0">
|
|
||||||
</placeholder>
|
|
||||||
|
|
||||||
<spacer height="15" width="25"/>
|
<spacer height="15" width="25"/>
|
||||||
|
|
||||||
|
@ -16,7 +16,7 @@
|
|||||||
<div width="80%" align="center" layout="vertical-row" height="fit">
|
<div width="80%" align="center" layout="vertical-row" height="fit">
|
||||||
<div width="100%" height="fit" layout="horizontal-row" >
|
<div width="100%" height="fit" layout="horizontal-row" >
|
||||||
<label proportion="1" height="100%" text_align="left" I18N="In the user screen" text="Multiplayer Boost/Handicap"/>
|
<label proportion="1" height="100%" text_align="left" I18N="In the user screen" text="Multiplayer Boost/Handicap"/>
|
||||||
<gauge id="difficulty" min_value="1" max_value="5" width="300" align="center" />
|
<gauge id="difficulty" min_value="0" max_value="4" width="300" align="center" />
|
||||||
</div>
|
</div>
|
||||||
<div width="100%" height="fit" layout="horizontal-row" >
|
<div width="100%" height="fit" layout="horizontal-row" >
|
||||||
<label proportion="1" height="100%" text_align="left" I18N="In the user screen" text="Apply Boost/Handicap in singleplayer too"/>
|
<label proportion="1" height="100%" text_align="left" I18N="In the user screen" text="Apply Boost/Handicap in singleplayer too"/>
|
||||||
|
@ -25,7 +25,7 @@
|
|||||||
<div width="80%" align="center" layout="vertical-row" height="fit">
|
<div width="80%" align="center" layout="vertical-row" height="fit">
|
||||||
<div width="100%" height="fit" layout="horizontal-row" >
|
<div width="100%" height="fit" layout="horizontal-row" >
|
||||||
<label proportion="1" height="100%" text_align="left" I18N="In the user screen" text="Multiplayer Boost/Handicap"/>
|
<label proportion="1" height="100%" text_align="left" I18N="In the user screen" text="Multiplayer Boost/Handicap"/>
|
||||||
<gauge id="difficulty" min_value="1" max_value="5" width="300" align="center" />
|
<gauge id="difficulty" min_value="0" max_value="4" width="300" align="center" />
|
||||||
</div>
|
</div>
|
||||||
<div width="100%" height="fit" layout="horizontal-row" >
|
<div width="100%" height="fit" layout="horizontal-row" >
|
||||||
<label proportion="1" height="100%" text_align="left" I18N="In the user screen" text="Apply Boost/Handicap in singleplayer too"/>
|
<label proportion="1" height="100%" text_align="left" I18N="In the user screen" text="Apply Boost/Handicap in singleplayer too"/>
|
||||||
|
@ -338,7 +338,9 @@
|
|||||||
</ai>
|
</ai>
|
||||||
|
|
||||||
<!-- The per-player difficulties in multiplayer games.
|
<!-- The per-player difficulties in multiplayer games.
|
||||||
These values are multiplied with the current values of a car. -->
|
These values are multiplied with the current values of a car
|
||||||
|
so 1 means that nothing changes.
|
||||||
|
The meaning of the different values is explained below this tag. -->
|
||||||
<difficulties>
|
<difficulties>
|
||||||
<easiest>
|
<easiest>
|
||||||
<mass value="1.0"/>
|
<mass value="1.0"/>
|
||||||
|
@ -41,6 +41,8 @@ PlayerProfile::PlayerProfile(const core::stringw& name, bool is_guest)
|
|||||||
m_local_name = name;
|
m_local_name = name;
|
||||||
m_is_guest_account = is_guest;
|
m_is_guest_account = is_guest;
|
||||||
m_use_frequency = is_guest ? -1 : 0;
|
m_use_frequency = is_guest ? -1 : 0;
|
||||||
|
m_difficulty = PLAYER_DIFFICULTY_NORMAL;
|
||||||
|
m_singleplayer_difficulty = false;
|
||||||
m_unique_id = PlayerManager::get()->getUniqueId();
|
m_unique_id = PlayerManager::get()->getUniqueId();
|
||||||
m_saved_session = false;
|
m_saved_session = false;
|
||||||
m_saved_token = "";
|
m_saved_token = "";
|
||||||
@ -68,6 +70,8 @@ PlayerProfile::PlayerProfile(const core::stringw& name, bool is_guest)
|
|||||||
*/
|
*/
|
||||||
PlayerProfile::PlayerProfile(const XMLNode* node)
|
PlayerProfile::PlayerProfile(const XMLNode* node)
|
||||||
{
|
{
|
||||||
|
m_difficulty = PLAYER_DIFFICULTY_NORMAL;
|
||||||
|
m_singleplayer_difficulty = false;
|
||||||
m_saved_session = false;
|
m_saved_session = false;
|
||||||
m_saved_token = "";
|
m_saved_token = "";
|
||||||
m_saved_user_id = 0;
|
m_saved_user_id = 0;
|
||||||
@ -81,6 +85,8 @@ PlayerProfile::PlayerProfile(const XMLNode* node)
|
|||||||
node->get("name", &m_local_name );
|
node->get("name", &m_local_name );
|
||||||
node->get("guest", &m_is_guest_account );
|
node->get("guest", &m_is_guest_account );
|
||||||
node->get("use-frequency", &m_use_frequency );
|
node->get("use-frequency", &m_use_frequency );
|
||||||
|
node->get("difficulty", (int*) &m_difficulty);
|
||||||
|
node->get("singleplayer-difficulty", &m_singleplayer_difficulty);
|
||||||
node->get("unique-id", &m_unique_id );
|
node->get("unique-id", &m_unique_id );
|
||||||
node->get("saved-session", &m_saved_session );
|
node->get("saved-session", &m_saved_session );
|
||||||
node->get("saved-user", &m_saved_user_id );
|
node->get("saved-user", &m_saved_user_id );
|
||||||
@ -200,6 +206,9 @@ void PlayerProfile::save(UTFWriter &out)
|
|||||||
|
|
||||||
out << L" icon-filename=\"" << m_icon_filename << L"\"\n";
|
out << L" icon-filename=\"" << m_icon_filename << L"\"\n";
|
||||||
|
|
||||||
|
out << L" difficulty=\"" << m_difficulty
|
||||||
|
<< L"\" singleplayer-difficulty=\"" << m_singleplayer_difficulty << L"\"\n";
|
||||||
|
|
||||||
out << L" unique-id=\"" << m_unique_id
|
out << L" unique-id=\"" << m_unique_id
|
||||||
<< L"\" saved-session=\"" << m_saved_session << L"\"\n";
|
<< L"\" saved-session=\"" << m_saved_session << L"\"\n";
|
||||||
|
|
||||||
|
@ -20,6 +20,7 @@
|
|||||||
#define HEADER_PLAYER_PROFILE_HPP
|
#define HEADER_PLAYER_PROFILE_HPP
|
||||||
|
|
||||||
#include "challenges/story_mode_status.hpp"
|
#include "challenges/story_mode_status.hpp"
|
||||||
|
#include "network/remote_kart_info.hpp"
|
||||||
#include "utils/leak_check.hpp"
|
#include "utils/leak_check.hpp"
|
||||||
#include "utils/no_copy.hpp"
|
#include "utils/no_copy.hpp"
|
||||||
#include "utils/types.hpp"
|
#include "utils/types.hpp"
|
||||||
@ -66,6 +67,10 @@ public:
|
|||||||
private:
|
private:
|
||||||
LEAK_CHECK()
|
LEAK_CHECK()
|
||||||
|
|
||||||
|
#ifdef DEBUG
|
||||||
|
unsigned int m_magic_number;
|
||||||
|
#endif
|
||||||
|
|
||||||
/** The name of the player (wide string, so it can be in native
|
/** The name of the player (wide string, so it can be in native
|
||||||
* language). */
|
* language). */
|
||||||
core::stringw m_local_name;
|
core::stringw m_local_name;
|
||||||
@ -73,10 +78,6 @@ private:
|
|||||||
/** True if this account is a guest account. */
|
/** True if this account is a guest account. */
|
||||||
bool m_is_guest_account;
|
bool m_is_guest_account;
|
||||||
|
|
||||||
#ifdef DEBUG
|
|
||||||
unsigned int m_magic_number;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/** Counts how often this player was used (always -1 for guests). */
|
/** Counts how often this player was used (always -1 for guests). */
|
||||||
int m_use_frequency;
|
int m_use_frequency;
|
||||||
|
|
||||||
@ -86,6 +87,13 @@ private:
|
|||||||
/** Absolute path of the icon file for this player. */
|
/** Absolute path of the icon file for this player. */
|
||||||
std::string m_icon_filename;
|
std::string m_icon_filename;
|
||||||
|
|
||||||
|
/** The difficulty (boost or handicap) for this player. */
|
||||||
|
PerPlayerDifficulty m_difficulty;
|
||||||
|
|
||||||
|
/** If the per player difficulty should be applied for singleplayer games.
|
||||||
|
Story mode is excluded to prevent cheating. */
|
||||||
|
bool m_singleplayer_difficulty;
|
||||||
|
|
||||||
/** True if this user has a saved session. */
|
/** True if this user has a saved session. */
|
||||||
bool m_saved_session;
|
bool m_saved_session;
|
||||||
|
|
||||||
@ -159,6 +167,42 @@ public:
|
|||||||
return m_local_name.c_str();
|
return m_local_name.c_str();
|
||||||
} // getName
|
} // getName
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
/** Sets the per player difficulty for this player. */
|
||||||
|
void setDifficulty(const PerPlayerDifficulty difficulty)
|
||||||
|
{
|
||||||
|
#ifdef DEBUG
|
||||||
|
assert(m_magic_number == 0xABCD1234);
|
||||||
|
#endif
|
||||||
|
m_difficulty = difficulty;
|
||||||
|
} // setDifficulty
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
/** Returns the per player difficulty of this player. */
|
||||||
|
PerPlayerDifficulty getDifficulty() const
|
||||||
|
{
|
||||||
|
assert(m_magic_number == 0xABCD1234);
|
||||||
|
return m_difficulty;
|
||||||
|
} // getDifficulty
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
/** Sets the singleplayer difficulty for this player. */
|
||||||
|
void setSingleplayerDifficulty(const bool singleplayer_difficulty)
|
||||||
|
{
|
||||||
|
#ifdef DEBUG
|
||||||
|
assert(m_magic_number == 0xABCD1234);
|
||||||
|
#endif
|
||||||
|
m_singleplayer_difficulty = singleplayer_difficulty;
|
||||||
|
} // setSingleplayerDifficulty
|
||||||
|
|
||||||
|
// ------------------------------------------------------------------------
|
||||||
|
/** Returns the per player difficulty of this player. */
|
||||||
|
bool isSingleplayerDifficulty() const
|
||||||
|
{
|
||||||
|
assert(m_magic_number == 0xABCD1234);
|
||||||
|
return m_singleplayer_difficulty;
|
||||||
|
} // getDifficulty
|
||||||
|
|
||||||
// ------------------------------------------------------------------------
|
// ------------------------------------------------------------------------
|
||||||
/** Returns true if this player is a guest account. */
|
/** Returns true if this player is a guest account. */
|
||||||
bool isGuestAccount() const
|
bool isGuestAccount() const
|
||||||
|
@ -2082,6 +2082,20 @@ void Skin::drawBadgeOn(const Widget* widget, const core::recti& rect)
|
|||||||
"hourglass.png");
|
"hourglass.png");
|
||||||
doDrawBadge(texture, rect, max_icon_size, true);
|
doDrawBadge(texture, rect, max_icon_size, true);
|
||||||
}
|
}
|
||||||
|
if (widget->m_badges & ZIPPER_BADGE)
|
||||||
|
{
|
||||||
|
float max_icon_size = 0.43f;
|
||||||
|
video::ITexture* texture = irr_driver->getTexture(FileManager::MODEL,
|
||||||
|
"zipper_collect.png");
|
||||||
|
doDrawBadge(texture, rect, max_icon_size, false);
|
||||||
|
}
|
||||||
|
if (widget->m_badges & ANCHOR_BADGE)
|
||||||
|
{
|
||||||
|
float max_icon_size = 0.43f;
|
||||||
|
video::ITexture* texture = irr_driver->getTexture(FileManager::MODEL,
|
||||||
|
"anchor-icon.png");
|
||||||
|
doDrawBadge(texture, rect, max_icon_size, false);
|
||||||
|
}
|
||||||
} // drawBadgeOn
|
} // drawBadgeOn
|
||||||
|
|
||||||
// -----------------------------------------------------------------------------
|
// -----------------------------------------------------------------------------
|
||||||
|
@ -62,17 +62,21 @@ namespace GUIEngine
|
|||||||
/** display a lock on the widget, to mean a certain game feature is locked */
|
/** display a lock on the widget, to mean a certain game feature is locked */
|
||||||
LOCKED_BADGE = 1,
|
LOCKED_BADGE = 1,
|
||||||
/** display a green check on a widget, useful e.g. to display confirmation */
|
/** display a green check on a widget, useful e.g. to display confirmation */
|
||||||
OK_BADGE = 2,
|
OK_BADGE = 1 << 1,
|
||||||
/** display a red mark badge on the widget, useful e.g. to warn of an invalid choice */
|
/** display a red mark badge on the widget, useful e.g. to warn of an invalid choice */
|
||||||
BAD_BADGE = 4,
|
BAD_BADGE = 1 << 2,
|
||||||
/** display a trophy badge on the widget, useful e.g. for challenges */
|
/** display a trophy badge on the widget, useful e.g. for challenges */
|
||||||
TROPHY_BADGE = 8,
|
TROPHY_BADGE = 1 << 3,
|
||||||
/** A gamepad icon */
|
/** A gamepad icon */
|
||||||
GAMEPAD_BADGE = 16,
|
GAMEPAD_BADGE = 1 << 4,
|
||||||
/** A keyboard icon */
|
/** A keyboard icon */
|
||||||
KEYBOARD_BADGE = 32,
|
KEYBOARD_BADGE = 1 << 5,
|
||||||
/** An hourglass badge to indicate loading */
|
/** An hourglass badge to indicate loading */
|
||||||
LOADING_BADGE = 64
|
LOADING_BADGE = 1 << 6,
|
||||||
|
/** A zipper badge to indicate that this player receives a boost */
|
||||||
|
ZIPPER_BADGE = 1 << 7,
|
||||||
|
/** A anchor badge to indicate that this player receives a handicap */
|
||||||
|
ANCHOR_BADGE = 1 << 8
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
@ -53,7 +53,6 @@ namespace GUIEngine
|
|||||||
int model_x, model_y, model_w, model_h;
|
int model_x, model_y, model_w, model_h;
|
||||||
int kart_name_x, kart_name_y, kart_name_w, kart_name_h;
|
int kart_name_x, kart_name_y, kart_name_w, kart_name_h;
|
||||||
int m_kart_stats_x, m_kart_stats_y, m_kart_stats_w, m_kart_stats_h;
|
int m_kart_stats_x, m_kart_stats_y, m_kart_stats_w, m_kart_stats_h;
|
||||||
int m_difficulty_x, m_difficulty_y, m_difficulty_w, m_difficulty_h;
|
|
||||||
|
|
||||||
/** A reserved ID for this widget if any, -1 otherwise. (If no ID is
|
/** A reserved ID for this widget if any, -1 otherwise. (If no ID is
|
||||||
* reserved, widget will not be in the regular tabbing order */
|
* reserved, widget will not be in the regular tabbing order */
|
||||||
@ -85,7 +84,6 @@ namespace GUIEngine
|
|||||||
|
|
||||||
/** Sub-widgets created by this widget */
|
/** Sub-widgets created by this widget */
|
||||||
PlayerNameSpinner* m_player_ident_spinner;
|
PlayerNameSpinner* m_player_ident_spinner;
|
||||||
SpinnerWidget* m_difficulty;
|
|
||||||
KartStatsWidget* m_kart_stats;
|
KartStatsWidget* m_kart_stats;
|
||||||
ModelViewWidget* m_model_view;
|
ModelViewWidget* m_model_view;
|
||||||
LabelWidget* m_kart_name;
|
LabelWidget* m_kart_name;
|
||||||
|
@ -25,7 +25,7 @@
|
|||||||
GhostKart::GhostKart(const std::string& ident)
|
GhostKart::GhostKart(const std::string& ident)
|
||||||
: Kart(ident, /*world kart id*/99999,
|
: Kart(ident, /*world kart id*/99999,
|
||||||
/*position*/-1, btTransform(), stk_config->getPlayerDifficulty(
|
/*position*/-1, btTransform(), stk_config->getPlayerDifficulty(
|
||||||
PLAYER_DIFFICULTY_NORMAL)) //TODO Ghost races PerPlayerDifficulty
|
PLAYER_DIFFICULTY_NORMAL))
|
||||||
{
|
{
|
||||||
m_current_transform = 0;
|
m_current_transform = 0;
|
||||||
m_next_event = 0;
|
m_next_event = 0;
|
||||||
|
@ -26,7 +26,7 @@
|
|||||||
#include "utils/log.hpp"
|
#include "utils/log.hpp"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The constructor initialises all values with default values (mostly 1).
|
* The constructor initialises all values with default values.
|
||||||
*/
|
*/
|
||||||
PlayerDifficulty::PlayerDifficulty(const std::string &filename)
|
PlayerDifficulty::PlayerDifficulty(const std::string &filename)
|
||||||
{
|
{
|
||||||
|
@ -27,12 +27,10 @@
|
|||||||
class XMLNode;
|
class XMLNode;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* \brief This class stores the properties of a kart.
|
* \brief This class stores values that modify the properties of a kart.
|
||||||
* This includes size, name, identifier, physical properties etc.
|
* This includes physical properties like speed and the effect of items.
|
||||||
* It is atm also the base class for STKConfig, which stores the default values
|
* The values stored in this class get multiplied with the current
|
||||||
* for all physics constants.
|
* properties of the kart. If all values here are set to 1, nothing changes.
|
||||||
* Note that KartProperies is copied (when setting the default values from
|
|
||||||
* stk_config.
|
|
||||||
*
|
*
|
||||||
* \ingroup karts
|
* \ingroup karts
|
||||||
*/
|
*/
|
||||||
|
@ -307,7 +307,8 @@ void RaceManager::startNew(bool from_overworld)
|
|||||||
// Create the kart status data structure to keep track of scores, times, ...
|
// Create the kart status data structure to keep track of scores, times, ...
|
||||||
// ==========================================================================
|
// ==========================================================================
|
||||||
m_kart_status.clear();
|
m_kart_status.clear();
|
||||||
Log::verbose("RaceManager", "Nb of karts=%u, ai:%lu players:%lu\n", (unsigned int)m_num_karts, m_ai_kart_list.size(), m_player_karts.size());
|
Log::verbose("RaceManager", "Nb of karts=%u, ai:%lu players:%lu\n",
|
||||||
|
(unsigned int) m_num_karts, m_ai_kart_list.size(), m_player_karts.size());
|
||||||
|
|
||||||
assert((unsigned int)m_num_karts == m_ai_kart_list.size()+m_player_karts.size());
|
assert((unsigned int)m_num_karts == m_ai_kart_list.size()+m_player_karts.size());
|
||||||
// First add the AI karts (randomly chosen)
|
// First add the AI karts (randomly chosen)
|
||||||
|
@ -507,6 +507,16 @@ bool KartSelectionScreen::joinPlayer(InputDevice* device, bool first_player)
|
|||||||
|
|
||||||
newPlayerWidget->add();
|
newPlayerWidget->add();
|
||||||
|
|
||||||
|
// Add badge for per player difficulty if necessary
|
||||||
|
if (!m_from_overworld && (m_multiplayer || !profile_to_use->isSingleplayerDifficulty()))
|
||||||
|
{
|
||||||
|
PerPlayerDifficulty difficulty = profile_to_use->getDifficulty();
|
||||||
|
if (difficulty < PLAYER_DIFFICULTY_NORMAL)
|
||||||
|
m_kart_widgets[new_player_id].m_model_view->setBadge(ZIPPER_BADGE);
|
||||||
|
else if (difficulty > PLAYER_DIFFICULTY_NORMAL)
|
||||||
|
m_kart_widgets[new_player_id].m_model_view->setBadge(ANCHOR_BADGE);
|
||||||
|
}
|
||||||
|
|
||||||
// ---- Divide screen space among all karts
|
// ---- Divide screen space among all karts
|
||||||
const int amount = m_kart_widgets.size();
|
const int amount = m_kart_widgets.size();
|
||||||
Widget* fullarea = getWidget("playerskarts");
|
Widget* fullarea = getWidget("playerskarts");
|
||||||
@ -1179,6 +1189,10 @@ void KartSelectionScreen::allPlayersDone()
|
|||||||
// std::cout << "selection=" << selection.c_str() << std::endl;
|
// std::cout << "selection=" << selection.c_str() << std::endl;
|
||||||
|
|
||||||
race_manager->setLocalKartInfo(n, selected_kart);
|
race_manager->setLocalKartInfo(n, selected_kart);
|
||||||
|
// Set per player difficulty if needed
|
||||||
|
const PlayerProfile* profile = StateManager::get()->getActivePlayerProfile(n);
|
||||||
|
if (!m_from_overworld && (m_multiplayer || !profile->isSingleplayerDifficulty()))
|
||||||
|
race_manager->setPlayerDifficulty(n, profile->getDifficulty());
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---- Switch to assign mode
|
// ---- Switch to assign mode
|
||||||
|
@ -48,7 +48,6 @@ class KartSelectionScreen : public GUIEngine::Screen
|
|||||||
friend class KartHoverListener;
|
friend class KartHoverListener;
|
||||||
friend class PlayerNameSpinner;
|
friend class PlayerNameSpinner;
|
||||||
friend class FocusDispatcher;
|
friend class FocusDispatcher;
|
||||||
friend class FocusDispatcher2;
|
|
||||||
protected:
|
protected:
|
||||||
/** Contains the custom widget shown for every player. (ref only since
|
/** Contains the custom widget shown for every player. (ref only since
|
||||||
* we're adding them to a Screen, and the Screen will take ownership
|
* we're adding them to a Screen, and the Screen will take ownership
|
||||||
@ -196,14 +195,6 @@ public:
|
|||||||
virtual GUIEngine::EventPropagation focused(const int playerID);
|
virtual GUIEngine::EventPropagation focused(const int playerID);
|
||||||
}; // FocusDispatcher
|
}; // FocusDispatcher
|
||||||
|
|
||||||
class FocusDispatcher2 : public FocusDispatcher
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
FocusDispatcher2(KartSelectionScreen *parent);
|
|
||||||
|
|
||||||
virtual GUIEngine::EventPropagation focused(const int playerID);
|
|
||||||
};
|
|
||||||
|
|
||||||
//!----------------------------------------------------------------------------
|
//!----------------------------------------------------------------------------
|
||||||
//! KartHoverListener :
|
//! KartHoverListener :
|
||||||
class KartHoverListener : public GUIEngine::DynamicRibbonHoverListener
|
class KartHoverListener : public GUIEngine::DynamicRibbonHoverListener
|
||||||
|
@ -59,6 +59,17 @@ void BaseUserScreen::loadedFromFile()
|
|||||||
|
|
||||||
void BaseUserScreen::init()
|
void BaseUserScreen::init()
|
||||||
{
|
{
|
||||||
|
m_difficulty = getWidget<SpinnerWidget>("difficulty");
|
||||||
|
assert(m_difficulty);
|
||||||
|
m_difficulty->clearLabels();
|
||||||
|
m_difficulty->addLabel(_("Big boost"));
|
||||||
|
m_difficulty->addLabel(_("Boost"));
|
||||||
|
m_difficulty->addLabel(_("Normal"));
|
||||||
|
m_difficulty->addLabel(_("Handicap"));
|
||||||
|
m_difficulty->addLabel(_("Big handicap"));
|
||||||
|
|
||||||
|
m_singleplayer_difficulty = getWidget<CheckBoxWidget>("singleplayer-difficulty");
|
||||||
|
assert(m_singleplayer_difficulty);
|
||||||
m_online_cb = getWidget<CheckBoxWidget>("online");
|
m_online_cb = getWidget<CheckBoxWidget>("online");
|
||||||
assert(m_online_cb);
|
assert(m_online_cb);
|
||||||
m_username_tb = getWidget<TextBoxWidget >("username");
|
m_username_tb = getWidget<TextBoxWidget >("username");
|
||||||
@ -155,18 +166,10 @@ void BaseUserScreen::selectUser(int index)
|
|||||||
m_players->setSelection(StringUtils::toString(index), PLAYER_ID_GAME_MASTER,
|
m_players->setSelection(StringUtils::toString(index), PLAYER_ID_GAME_MASTER,
|
||||||
/*focusIt*/ true);
|
/*focusIt*/ true);
|
||||||
|
|
||||||
// Last game was not online, so make the offline settings the default
|
// Display the saved data if the user was online last time and change the visibility
|
||||||
// (i.e. unckeck online checkbox, and make entry fields invisible).
|
m_difficulty->setValue(profile->getDifficulty());
|
||||||
|
m_singleplayer_difficulty->setState(profile->isSingleplayerDifficulty());
|
||||||
if (!profile->wasOnlineLastTime() || profile->getLastOnlineName() == "")
|
m_online_cb->setState(profile->wasOnlineLastTime() && profile->getLastOnlineName().size() > 0);
|
||||||
{
|
|
||||||
m_online_cb->setState(false);
|
|
||||||
makeEntryFieldsVisible();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Now last use was with online --> Display the saved data
|
|
||||||
m_online_cb->setState(true);
|
|
||||||
makeEntryFieldsVisible();
|
makeEntryFieldsVisible();
|
||||||
m_username_tb->setText(profile->getLastOnlineName());
|
m_username_tb->setText(profile->getLastOnlineName());
|
||||||
getWidget<CheckBoxWidget>("remember-user")->setState(
|
getWidget<CheckBoxWidget>("remember-user")->setState(
|
||||||
@ -353,6 +356,10 @@ void BaseUserScreen::login()
|
|||||||
PlayerManager::get()->setCurrentPlayer(player);
|
PlayerManager::get()->setCurrentPlayer(player);
|
||||||
assert(player);
|
assert(player);
|
||||||
|
|
||||||
|
// Save difficulty
|
||||||
|
player->setDifficulty((PerPlayerDifficulty) m_difficulty->getValue());
|
||||||
|
player->setSingleplayerDifficulty(m_singleplayer_difficulty->getState());
|
||||||
|
|
||||||
// If no online login requested, log the player out (if necessary)
|
// If no online login requested, log the player out (if necessary)
|
||||||
// and go to the main menu screen (though logout needs to finish first)
|
// and go to the main menu screen (though logout needs to finish first)
|
||||||
if(!m_online_cb->getState())
|
if(!m_online_cb->getState())
|
||||||
|
@ -22,6 +22,7 @@
|
|||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#include "guiengine/screen.hpp"
|
#include "guiengine/screen.hpp"
|
||||||
|
#include "guiengine/widgets/spinner_widget.hpp"
|
||||||
|
|
||||||
namespace GUIEngine
|
namespace GUIEngine
|
||||||
{
|
{
|
||||||
@ -64,6 +65,12 @@ private:
|
|||||||
* display more meaningful sign-out message. */
|
* display more meaningful sign-out message. */
|
||||||
irr::core::stringw m_sign_in_name;
|
irr::core::stringw m_sign_in_name;
|
||||||
|
|
||||||
|
/** Per player difficulty. */
|
||||||
|
GUIEngine::SpinnerWidget *m_difficulty;
|
||||||
|
|
||||||
|
/** Apply per player difficulty in singleplayer mode. */
|
||||||
|
GUIEngine::CheckBoxWidget *m_singleplayer_difficulty;
|
||||||
|
|
||||||
/** Online check box. */
|
/** Online check box. */
|
||||||
GUIEngine::CheckBoxWidget *m_online_cb;
|
GUIEngine::CheckBoxWidget *m_online_cb;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user