174 lines
6.4 KiB
C++
174 lines
6.4 KiB
C++
// SuperTuxKart - a fun racing game with go-kart
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//
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// Copyright (C) 2006-2013 SuperTuxKart-Team
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef PLAYER_KART_WIDGET_HPP
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#define PLAYER_KART_WIDGET_HPP
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#include "guiengine/widgets/spinner_widget.hpp"
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#include "states_screens/state_manager.hpp"
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#include <IGUIStaticText.h>
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#include <IGUIImage.h>
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#include <string>
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namespace Online
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{
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class OnlineProfile;
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}
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class KartSelectionScreen;
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namespace GUIEngine
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{
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class PlayerNameSpinner;
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class KartStatsWidget;
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class ModelViewWidget;
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class LabelWidget;
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/** A widget representing the kart selection for a player (i.e. the player's
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* number, name, the kart view, the kart's name) */
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class PlayerKartWidget : public GUIEngine::Widget,
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public GUIEngine::SpinnerWidget::ISpinnerConfirmListener
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{
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/** Whether this player confirmed their selection */
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bool m_ready;
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/** widget coordinates */
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int player_id_x, player_id_y, player_id_w, player_id_h;
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int player_name_x, player_name_y, player_name_w, player_name_h;
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int model_x, model_y, model_w, model_h;
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int kart_name_x, kart_name_y, kart_name_w, kart_name_h;
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int m_kart_stats_x, m_kart_stats_y, m_kart_stats_w, m_kart_stats_h;
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/** A reserved ID for this widget if any, -1 otherwise. (If no ID is
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* reserved, widget will not be in the regular tabbing order */
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int m_irrlicht_widget_id;
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/** For animation purposes (see method 'move') */
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int target_x, target_y, target_w, target_h;
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float x_speed, y_speed, w_speed, h_speed;
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/** Object representing this player */
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/** Local info about the player. */
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StateManager::ActivePlayer* m_associated_player;
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int m_player_id;
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/** Network info about the user. */
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Online::OnlineProfile* m_associated_user;
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/** Internal name of the spinner; useful to interpret spinner events,
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* which contain the name of the activated object */
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std::string spinnerID;
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#ifdef DEBUG
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long m_magic_number;
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#endif
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public:
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LEAK_CHECK()
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/** Sub-widgets created by this widget */
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PlayerNameSpinner* m_player_ident_spinner;
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KartStatsWidget* m_kart_stats;
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ModelViewWidget* m_model_view;
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LabelWidget* m_kart_name;
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KartSelectionScreen* m_parent_screen;
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irr::gui::IGUIStaticText* m_ready_text;
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//LabelWidget *getPlayerIDLabel() {return m_player_ID_label;}
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core::stringw deviceName;
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std::string m_kartInternalName;
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bool m_not_updated_yet;
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PlayerKartWidget(KartSelectionScreen* parent,
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StateManager::ActivePlayer* associated_player,
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Online::OnlineProfile* associated_user,
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core::recti area, const int player_id,
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std::string kart_group,
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const int irrlicht_idget_id=-1);
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// ------------------------------------------------------------------------
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~PlayerKartWidget();
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// ------------------------------------------------------------------------
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/** Called when players are renumbered (changes the player ID) */
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void setPlayerID(const int newPlayerID);
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// ------------------------------------------------------------------------
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/** Returns the ID of this player */
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int getPlayerID() const;
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// ------------------------------------------------------------------------
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/** Add the widgets to the current screen */
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virtual void add();
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// ------------------------------------------------------------------------
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/** Get the associated ActivePlayer object*/
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StateManager::ActivePlayer* getAssociatedPlayer();
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// ------------------------------------------------------------------------
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/** Starts a 'move/resize' animation, by simply passing destination coords.
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* The animation will then occur on each call to 'onUpdate'. */
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void move(const int x, const int y, const int w, const int h);
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// ------------------------------------------------------------------------
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/** Call when player confirmed his identity and kart */
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void markAsReady();
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// ------------------------------------------------------------------------
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/** \return Whether this player confirmed his kart and indent selection */
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bool isReady();
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// -------------------------------------------------------------------------
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/** Updates the animation (moving/shrinking/etc.) */
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void onUpdate(float delta);
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// -------------------------------------------------------------------------
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/** Event callback */
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virtual GUIEngine::EventPropagation transmitEvent(
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GUIEngine::Widget* w,
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const std::string& originator,
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const int m_player_id);
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// -------------------------------------------------------------------------
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/** Sets the size of the widget as a whole, and placed children widgets
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* inside itself */
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void setSize(const int x, const int y, const int w, const int h);
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// -------------------------------------------------------------------------
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/** Sets which kart was selected for this player */
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void setKartInternalName(const std::string& whichKart);
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// -------------------------------------------------------------------------
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const std::string& getKartInternalName() const;
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// -------------------------------------------------------------------------
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/** \brief Event callback from ISpinnerConfirmListener */
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virtual GUIEngine::EventPropagation onSpinnerConfirmed();
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}; // PlayerKartWidget
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}
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#endif
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