stk-code_catmod/src/guiengine/widgets/player_kart_widget.hpp

174 lines
6.4 KiB
C++

// SuperTuxKart - a fun racing game with go-kart
//
// Copyright (C) 2006-2013 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef PLAYER_KART_WIDGET_HPP
#define PLAYER_KART_WIDGET_HPP
#include "guiengine/widgets/spinner_widget.hpp"
#include "states_screens/state_manager.hpp"
#include <IGUIStaticText.h>
#include <IGUIImage.h>
#include <string>
namespace Online
{
class OnlineProfile;
}
class KartSelectionScreen;
namespace GUIEngine
{
class PlayerNameSpinner;
class KartStatsWidget;
class ModelViewWidget;
class LabelWidget;
/** A widget representing the kart selection for a player (i.e. the player's
* number, name, the kart view, the kart's name) */
class PlayerKartWidget : public GUIEngine::Widget,
public GUIEngine::SpinnerWidget::ISpinnerConfirmListener
{
/** Whether this player confirmed their selection */
bool m_ready;
/** widget coordinates */
int player_id_x, player_id_y, player_id_w, player_id_h;
int player_name_x, player_name_y, player_name_w, player_name_h;
int model_x, model_y, model_w, model_h;
int kart_name_x, kart_name_y, kart_name_w, kart_name_h;
int m_kart_stats_x, m_kart_stats_y, m_kart_stats_w, m_kart_stats_h;
/** A reserved ID for this widget if any, -1 otherwise. (If no ID is
* reserved, widget will not be in the regular tabbing order */
int m_irrlicht_widget_id;
/** For animation purposes (see method 'move') */
int target_x, target_y, target_w, target_h;
float x_speed, y_speed, w_speed, h_speed;
/** Object representing this player */
/** Local info about the player. */
StateManager::ActivePlayer* m_associated_player;
int m_player_id;
/** Network info about the user. */
Online::OnlineProfile* m_associated_user;
/** Internal name of the spinner; useful to interpret spinner events,
* which contain the name of the activated object */
std::string spinnerID;
#ifdef DEBUG
long m_magic_number;
#endif
public:
LEAK_CHECK()
/** Sub-widgets created by this widget */
PlayerNameSpinner* m_player_ident_spinner;
KartStatsWidget* m_kart_stats;
ModelViewWidget* m_model_view;
LabelWidget* m_kart_name;
KartSelectionScreen* m_parent_screen;
irr::gui::IGUIStaticText* m_ready_text;
//LabelWidget *getPlayerIDLabel() {return m_player_ID_label;}
core::stringw deviceName;
std::string m_kartInternalName;
bool m_not_updated_yet;
PlayerKartWidget(KartSelectionScreen* parent,
StateManager::ActivePlayer* associated_player,
Online::OnlineProfile* associated_user,
core::recti area, const int player_id,
std::string kart_group,
const int irrlicht_idget_id=-1);
// ------------------------------------------------------------------------
~PlayerKartWidget();
// ------------------------------------------------------------------------
/** Called when players are renumbered (changes the player ID) */
void setPlayerID(const int newPlayerID);
// ------------------------------------------------------------------------
/** Returns the ID of this player */
int getPlayerID() const;
// ------------------------------------------------------------------------
/** Add the widgets to the current screen */
virtual void add();
// ------------------------------------------------------------------------
/** Get the associated ActivePlayer object*/
StateManager::ActivePlayer* getAssociatedPlayer();
// ------------------------------------------------------------------------
/** Starts a 'move/resize' animation, by simply passing destination coords.
* The animation will then occur on each call to 'onUpdate'. */
void move(const int x, const int y, const int w, const int h);
// ------------------------------------------------------------------------
/** Call when player confirmed his identity and kart */
void markAsReady();
// ------------------------------------------------------------------------
/** \return Whether this player confirmed his kart and indent selection */
bool isReady();
// -------------------------------------------------------------------------
/** Updates the animation (moving/shrinking/etc.) */
void onUpdate(float delta);
// -------------------------------------------------------------------------
/** Event callback */
virtual GUIEngine::EventPropagation transmitEvent(
GUIEngine::Widget* w,
const std::string& originator,
const int m_player_id);
// -------------------------------------------------------------------------
/** Sets the size of the widget as a whole, and placed children widgets
* inside itself */
void setSize(const int x, const int y, const int w, const int h);
// -------------------------------------------------------------------------
/** Sets which kart was selected for this player */
void setKartInternalName(const std::string& whichKart);
// -------------------------------------------------------------------------
const std::string& getKartInternalName() const;
// -------------------------------------------------------------------------
/** \brief Event callback from ISpinnerConfirmListener */
virtual GUIEngine::EventPropagation onSpinnerConfirmed();
}; // PlayerKartWidget
}
#endif