Better error handling when GEVulkanDriver construction fails
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@ -72,6 +72,8 @@ void GEVulkan2dRenderer::destroy()
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delete g_tris_index_buffer;
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delete g_tris_index_buffer;
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g_tris_index_buffer = NULL;
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g_tris_index_buffer = NULL;
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if (!g_vk)
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return;
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vkDestroyDescriptorSetLayout(g_vk->getDevice(), g_descriptor_set_layout,
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vkDestroyDescriptorSetLayout(g_vk->getDevice(), g_descriptor_set_layout,
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NULL);
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NULL);
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vkDestroyDescriptorPool(g_vk->getDevice(), g_descriptor_pool, NULL);
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vkDestroyDescriptorPool(g_vk->getDevice(), g_descriptor_pool, NULL);
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@ -561,7 +561,8 @@ GEVulkanDriver::GEVulkanDriver(const SIrrlichtCreationParameters& params,
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catch (std::exception& e)
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catch (std::exception& e)
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{
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{
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destroyVulkan();
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destroyVulkan();
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throw std::runtime_error("GEVulkanDriver constructor failed");
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throw std::runtime_error(std::string(
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"GEVulkanDriver constructor failed: ") + e.what());
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}
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}
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} // GEVulkanDriver
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} // GEVulkanDriver
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@ -585,7 +586,9 @@ void GEVulkanDriver::destroyVulkan()
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m_transparent_texture = NULL;
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m_transparent_texture = NULL;
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}
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}
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getVulkanMeshCache()->destroy();
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if (m_irrlicht_device->getSceneManager() &&
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m_irrlicht_device->getSceneManager()->getMeshCache())
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getVulkanMeshCache()->destroy();
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GEVulkan2dRenderer::destroy();
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GEVulkan2dRenderer::destroy();
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GEVulkanShaderManager::destroy();
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GEVulkanShaderManager::destroy();
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