Removed a few unnecesary commented out parts of the gui.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1145 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -55,12 +55,6 @@ ConfigControls::~ConfigControls()
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void ConfigControls::update(float dt)
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{
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widgetSet -> timer(m_menu_id, dt) ;
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#if 0
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// This menu can be triggered from the game, when it is paused
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// so we have to check it and draw it as in pause
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if(widgetSet -> get_paused())
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widgetSet -> blank() ;
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#endif
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widgetSet -> paint(m_menu_id) ;
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}
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@ -60,12 +60,6 @@ ConfigDisplay::~ConfigDisplay()
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void ConfigDisplay::update(float dt)
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{
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widgetSet -> timer(m_menu_id, dt) ;
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#if 0
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// This menu can be triggered from the game, when it is paused
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// so we have to check it and draw it as in pause
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if(widgetSet -> get_paused())
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widgetSet -> blank() ;
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#endif
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widgetSet -> paint(m_menu_id) ;
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}
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@ -67,12 +67,6 @@ ConfigSound::~ConfigSound()
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void ConfigSound::update(float dt)
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{
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widgetSet -> timer(m_menu_id, dt) ;
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#if 0
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// This menu can be triggered from the game, when it is paused
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// so we have to check it and draw it as in pause
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if(widgetSet -> get_paused()) widgetSet -> blank() ;
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#endif
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widgetSet -> paint(m_menu_id) ;
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}
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@ -62,12 +62,6 @@ Options::~Options()
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void Options::update(float dt)
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{
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widgetSet -> timer(m_menu_id, dt) ;
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#if 0
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// This menu can be triggered from the game, when it is paused
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// so we have to check it and draw it as in pause
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if(widgetSet -> get_paused())
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widgetSet -> blank() ;
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#endif
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widgetSet -> paint(m_menu_id) ;
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}
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