Remove lightning call
It should use modern opengl call.
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d849663877
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@ -416,9 +416,9 @@ void RaceGUIBase::renderPlayerView(const Camera *camera, float dt)
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{
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{
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const core::recti &viewport = camera->getViewport();
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const core::recti &viewport = camera->getViewport();
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#if 0
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if (m_lightning > 0.0f)
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if (m_lightning > 0.0f)
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{
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{
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#ifndef ANDROID
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GLint glviewport[4];
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GLint glviewport[4];
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glviewport[0] = viewport.UpperLeftCorner.X;
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glviewport[0] = viewport.UpperLeftCorner.X;
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glviewport[1] = viewport.UpperLeftCorner.Y;
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glviewport[1] = viewport.UpperLeftCorner.Y;
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@ -445,9 +445,7 @@ void RaceGUIBase::renderPlayerView(const Camera *camera, float dt)
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if (!irr::video::useCoreContext)
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if (!irr::video::useCoreContext)
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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#endif
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}
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}
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#if 0 // Rainy look, off, TODO: needs to be settable per track
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else
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else
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{
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{
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GLint glviewport[4];
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GLint glviewport[4];
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