Remove lightning call

It should use modern opengl call.
This commit is contained in:
Vincent Lejeune 2015-01-01 21:12:15 +01:00
parent d849663877
commit d84d6381ea

View File

@ -416,9 +416,9 @@ void RaceGUIBase::renderPlayerView(const Camera *camera, float dt)
{ {
const core::recti &viewport = camera->getViewport(); const core::recti &viewport = camera->getViewport();
#if 0
if (m_lightning > 0.0f) if (m_lightning > 0.0f)
{ {
#ifndef ANDROID
GLint glviewport[4]; GLint glviewport[4];
glviewport[0] = viewport.UpperLeftCorner.X; glviewport[0] = viewport.UpperLeftCorner.X;
glviewport[1] = viewport.UpperLeftCorner.Y; glviewport[1] = viewport.UpperLeftCorner.Y;
@ -445,9 +445,7 @@ void RaceGUIBase::renderPlayerView(const Camera *camera, float dt)
if (!irr::video::useCoreContext) if (!irr::video::useCoreContext)
glEnable(GL_TEXTURE_2D); glEnable(GL_TEXTURE_2D);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
#endif
} }
#if 0 // Rainy look, off, TODO: needs to be settable per track
else else
{ {
GLint glviewport[4]; GLint glviewport[4];