From d84d6381eaa94c27388df66582946bb558a1d70d Mon Sep 17 00:00:00 2001 From: Vincent Lejeune Date: Thu, 1 Jan 2015 21:12:15 +0100 Subject: [PATCH] Remove lightning call It should use modern opengl call. --- src/states_screens/race_gui_base.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/states_screens/race_gui_base.cpp b/src/states_screens/race_gui_base.cpp index f68114dad..f8d7f2108 100644 --- a/src/states_screens/race_gui_base.cpp +++ b/src/states_screens/race_gui_base.cpp @@ -416,9 +416,9 @@ void RaceGUIBase::renderPlayerView(const Camera *camera, float dt) { const core::recti &viewport = camera->getViewport(); +#if 0 if (m_lightning > 0.0f) { -#ifndef ANDROID GLint glviewport[4]; glviewport[0] = viewport.UpperLeftCorner.X; glviewport[1] = viewport.UpperLeftCorner.Y; @@ -445,9 +445,7 @@ void RaceGUIBase::renderPlayerView(const Camera *camera, float dt) if (!irr::video::useCoreContext) glEnable(GL_TEXTURE_2D); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); -#endif } -#if 0 // Rainy look, off, TODO: needs to be settable per track else { GLint glviewport[4];