Allow changing icon theme live

This commit is contained in:
Benau 2019-09-21 11:36:12 +08:00
parent 48ba0aaf27
commit d7a66f72e8

View File

@ -240,6 +240,8 @@ void OptionsScreenUI::init()
// --- select the right skin in the spinner
bool currSkinFound = false;
const std::string& user_skin = UserConfigParams::m_skin_file;
skinSelector->setActive(!in_game);
for (int n = 0; n < skinSelector->getMax(); n++)
{
auto ret = m_skins.find(skinSelector->getStringValueFromID(n));
@ -304,7 +306,20 @@ void OptionsScreenUI::eventCallback(Widget* widget, const std::string& name, con
const core::stringw selectedSkin = skinSelector->getStringValue();
UserConfigParams::m_skin_file = m_skins[selectedSkin];
irr_driver->unsetMaxTextureSize();
bool prev_icon_theme = GUIEngine::getSkin()->hasIconTheme();
GUIEngine::reloadSkin();
if (GUIEngine::getSkin()->hasIconTheme() != prev_icon_theme)
{
GUIEngine::clearScreenCache();
Screen* screen_list[] =
{
MainMenuScreen::getInstance(),
OptionsScreenUI::getInstance(),
nullptr
};
GUIEngine::switchToScreen(MainMenuScreen::getInstance());
StateManager::get()->resetAndSetStack(screen_list);
}
irr_driver->setMaxTextureSize();
}
else if (name == "minimap")