Fixed shader file path lookup for motion blur

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9353 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
funto66 2011-07-25 21:23:29 +00:00
parent 242549efae
commit d6bee90cfa

View File

@ -20,6 +20,7 @@
#include "post_processing.hpp"
#include "irr_driver.hpp"
#include "config/user_config.hpp"
#include "io/file_manager.hpp"
#define MOTION_BLUR_FACTOR (1.0f/15.0f)
#define MOTION_BLUR_OFFSET 20.0f
@ -62,8 +63,8 @@ void PostProcessing::init(video::IVideoDriver* video_driver)
// Material and shaders
IGPUProgrammingServices* gpu = video_driver->getGPUProgrammingServices();
s32 material_type = gpu->addHighLevelShaderMaterialFromFiles(
"../data/shaders/motion_blur.vert", "main", video::EVST_VS_2_0,
"../data/shaders/motion_blur.frag", "main", video::EPST_PS_2_0,
(file_manager->getDataDir() + "shaders/motion_blur.vert").c_str(), "main", video::EVST_VS_2_0,
(file_manager->getDataDir() + "shaders/motion_blur.frag").c_str(), "main", video::EPST_PS_2_0,
this, video::EMT_SOLID);
m_material.MaterialType = (E_MATERIAL_TYPE)material_type;
m_material.setTexture(0, m_render_target);