Fixed shader file path lookup for motion blur
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9353 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -20,6 +20,7 @@
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#include "post_processing.hpp"
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#include "irr_driver.hpp"
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#include "config/user_config.hpp"
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#include "io/file_manager.hpp"
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#define MOTION_BLUR_FACTOR (1.0f/15.0f)
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#define MOTION_BLUR_OFFSET 20.0f
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@ -62,8 +63,8 @@ void PostProcessing::init(video::IVideoDriver* video_driver)
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// Material and shaders
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IGPUProgrammingServices* gpu = video_driver->getGPUProgrammingServices();
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s32 material_type = gpu->addHighLevelShaderMaterialFromFiles(
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"../data/shaders/motion_blur.vert", "main", video::EVST_VS_2_0,
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"../data/shaders/motion_blur.frag", "main", video::EPST_PS_2_0,
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(file_manager->getDataDir() + "shaders/motion_blur.vert").c_str(), "main", video::EVST_VS_2_0,
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(file_manager->getDataDir() + "shaders/motion_blur.frag").c_str(), "main", video::EPST_PS_2_0,
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this, video::EMT_SOLID);
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m_material.MaterialType = (E_MATERIAL_TYPE)material_type;
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m_material.setTexture(0, m_render_target);
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