Improved sizing code + shriking effect in kart selection screen

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3735 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2009-07-11 19:38:27 +00:00
parent ab4787f884
commit d1c5c449f9

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@ -314,38 +314,43 @@ namespace StateManager
this->w = w; this->w = w;
this->h = h; this->h = h;
player_id_x = x; // -- sizes
player_id_y = y;
player_id_w = w; player_id_w = w;
player_id_h = 25; player_id_h = 25;
player_name_w = std::min(400, w);
player_name_x = x + w/2 - player_name_w/2;
player_name_y = y + 25;
player_name_h = 40; player_name_h = 40;
player_name_w = std::min(400, w);
const int modelMaxHeight = h - 25 - 65; kart_name_w = w;
kart_name_h = 25;
// for shrinking effect
if (h < 175)
{
const float factor = h / 175.0f;
kart_name_h *= factor;
player_name_h *= factor;
player_id_h *= factor;
}
// --- layout
player_id_x = x;
player_id_y = y;
player_name_x = x + w/2 - player_name_w/2;
player_name_y = y + player_id_h;
const int modelMaxHeight = h - kart_name_h - player_name_h - player_id_h;
const int modelMaxWidth = w; const int modelMaxWidth = w;
const int bestSize = std::min(modelMaxWidth, modelMaxHeight); const int bestSize = std::min(modelMaxWidth, modelMaxHeight);
const int modelY = y + 65; const int modelY = y + player_name_h + player_id_h;
model_x = x + w/2 - bestSize*1.2/2; model_x = x + w/2 - bestSize*1.2/2;
model_y = modelY + modelMaxHeight/2 - bestSize/2; model_y = modelY + modelMaxHeight/2 - bestSize/2;
model_w = bestSize*1.2; // FIXME : for some reason, it looks better this way, though full square should be ok model_w = bestSize*1.2; // FIXME : for some reason, it looks better this way, though full square should be ok
model_h = bestSize; model_h = bestSize;
kart_name_x = x; kart_name_x = x;
kart_name_y = y + h - 25;; kart_name_y = y + h - kart_name_h;
kart_name_w = w;
kart_name_h = 25;
// for shrinking effect
if (h < 150)
{
const float factor = h / 150.0f;
kart_name_h *= factor;
player_name_h *= factor;
player_id_h *= factor;
}
} }
}; };