Fixed in bug in the device manager that could cause crashes
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3734 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -146,9 +146,9 @@ bool DeviceManager::mapInputToPlayerAndAction( Input::InputType type, int device
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// stored inside the device so we don't need to iterate through players
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const ptr_vector<ActivePlayer, HOLD>& players = StateManager::getActivePlayers();
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const int playerAmount = players.size();
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for(int n=0; n<playerAmount; n++)
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for(int p=0; p<playerAmount; p++)
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{
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if(players[n].getDevice() == m_keyboards.get(n))
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if(players[p].getDevice() == m_keyboards.get(n))
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{
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// we found which active player has this binding
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*player = n;
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@@ -162,7 +162,7 @@ bool DeviceManager::mapInputToPlayerAndAction( Input::InputType type, int device
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return true;
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}
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}
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} // end for player
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// no active player has this binding. if we want to check for new players trying to join,
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// check now
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