Fxed support for searching for data and assets based on the executable location.
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@@ -160,12 +160,16 @@ FileManager::FileManager()
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root_dir = "../data/" ;
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else if(m_file_system->existFile("../../data"))
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root_dir = "../../data/" ;
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// Test for old style build environment, with executable in root of stk
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else if(m_file_system->existFile(exe_path+"data"))
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root_dir = (exe_path+"data/").c_str();
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else if(m_file_system->existFile(exe_path+"/../data"))
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// Check for windows cmake style: bld/Debug/bin/supertuxkart.exe
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else if (m_file_system->existFile(exe_path + "../../../data"))
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root_dir = (exe_path + "../../../data/").c_str();
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else if (m_file_system->existFile(exe_path + "../data"))
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{
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root_dir = exe_path.c_str();
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root_dir += "/../data/";
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root_dir += "../data/";
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}
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else
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{
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@@ -351,7 +355,7 @@ FileManager::~FileManager()
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*/
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void FileManager::addRootDirs(const std::string &roots)
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{
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std::vector<std::string> all = StringUtils::split(roots, ':');
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std::vector<std::string> all = StringUtils::splitPath(roots);
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for(unsigned int i=0; i<all.size(); i++)
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{
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if(all[i].size()==0 || all[i][all[i].size()-1]!='/')
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