Add a isDisplacement bool
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@@ -16,6 +16,7 @@ STKMeshSceneNode::STKMeshSceneNode(irr::scene::IMesh* mesh, ISceneNode* parent,
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const irr::core::vector3df& scale) :
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CMeshSceneNode(mesh, parent, mgr, id, position, rotation, scale)
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{
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isDisplacement = false;
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immediate_draw = false;
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update_each_frame = false;
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createGLMeshes();
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@@ -25,6 +25,7 @@ protected:
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bool isMaterialInitialized;
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bool immediate_draw;
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bool update_each_frame;
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bool isDisplacement;
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public:
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void setReloadEachFrame(bool);
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STKMeshSceneNode(irr::scene::IMesh* mesh, ISceneNode* parent, irr::scene::ISceneManager* mgr, irr::s32 id,
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@@ -34,6 +35,7 @@ public:
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virtual void render();
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virtual void setMesh(irr::scene::IMesh* mesh);
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virtual ~STKMeshSceneNode();
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void setIsDisplacement(bool v) { isDisplacement = v; }
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};
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#endif
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