Save 'remember-password' setting per user

This commit is contained in:
Flakebi
2014-06-05 22:07:00 +02:00
parent db4699781a
commit cd8c27cbec
6 changed files with 49 additions and 35 deletions

View File

@@ -166,15 +166,12 @@ PlayerManager::PlayerManager()
*/
PlayerManager::~PlayerManager()
{
// If the passwords should not be remembered, clear all saved sessions.
if(!UserConfigParams::m_remember_user)
// If the passwords should not be remembered, clear the saved session.
PlayerProfile *player;
for_in(player, m_all_players)
{
PlayerProfile *player;
for_in(player, m_all_players)
{
if(player->rememberPassword())
player->clearSession();
}
}
save();
@@ -266,7 +263,7 @@ void PlayerManager::save()
players_file << L"<?xml version=\"1.0\"?>\n";
players_file << L"<players version=\"1\" >\n";
if(m_current_player && UserConfigParams::m_remember_user)
if(m_current_player)
{
players_file << L" <current player=\""
<< m_current_player->getName() << L"\"/>\n";

View File

@@ -47,6 +47,7 @@ PlayerProfile::PlayerProfile(const core::stringw& name, bool is_guest)
m_saved_user_id = 0;
m_last_online_name = "";
m_last_was_online = false;
m_remember_password = false;
initRemainingData();
} // PlayerProfile
@@ -72,20 +73,22 @@ PlayerProfile::PlayerProfile(const XMLNode* node)
m_saved_user_id = 0;
m_last_online_name = "";
m_last_was_online = false;
m_remember_password = false;
m_story_mode_status = NULL;
m_achievements_status = NULL;
m_icon_filename = "";
node->get("name", &m_local_name );
node->get("guest", &m_is_guest_account);
node->get("use-frequency", &m_use_frequency );
node->get("unique-id", &m_unique_id );
node->get("saved-session", &m_saved_session );
node->get("saved-user", &m_saved_user_id );
node->get("saved-token", &m_saved_token );
node->get("last-online-name", &m_last_online_name);
node->get("last-was-online", &m_last_was_online );
node->get("icon-filename", &m_icon_filename );
node->get("name", &m_local_name );
node->get("guest", &m_is_guest_account );
node->get("use-frequency", &m_use_frequency );
node->get("unique-id", &m_unique_id );
node->get("saved-session", &m_saved_session );
node->get("saved-user", &m_saved_user_id );
node->get("saved-token", &m_saved_token );
node->get("last-online-name", &m_last_online_name );
node->get("last-was-online", &m_last_was_online );
node->get("remember-password", &m_remember_password);
node->get("icon-filename", &m_icon_filename );
#ifdef DEBUG
m_magic_number = 0xABCD1234;
@@ -203,7 +206,8 @@ void PlayerProfile::save(UTFWriter &out)
out << L" saved-user=\"" << m_saved_user_id
<< L"\" saved-token=\"" << m_saved_token << L"\"\n";
out << L" last-online-name=\"" << m_last_online_name
<< L"\" last-was-online=\"" << m_last_was_online<< L"\">\n";
<< L"\" last-was-online=\"" << m_last_was_online << L"\"\n";
out << L" remember-password=\"" << m_remember_password << L"\">\n";
{
if(m_story_mode_status)
m_story_mode_status->save(out);

View File

@@ -101,6 +101,9 @@ private:
/** True if the last time this player was used as online. */
bool m_last_was_online;
/** True if the login data are saved. */
bool m_remember_password;
/** The complete challenge state. */
StoryModeStatus *m_story_mode_status;
@@ -269,6 +272,13 @@ public:
/** Sets if this player was logged in last time it was used. */
void setWasOnlineLastTime(bool b) { m_last_was_online = b; }
// ------------------------------------------------------------------------
/** Returns if the last time this player was used it was used online or
* offline. */
bool rememberPassword() const { return m_remember_password; }
// ------------------------------------------------------------------------
/** Sets if this player was logged in last time it was used. */
void setRememberPassword(bool b) { m_remember_password = b; }
// ------------------------------------------------------------------------
}; // class PlayerProfile
#endif

View File

@@ -682,10 +682,6 @@ namespace UserConfigParams
// ---- User managerment
PARAM_PREFIX BoolUserConfigParam m_remember_user
PARAM_DEFAULT( BoolUserConfigParam(true, "remember_me",
"Automatically remember login data"));
PARAM_PREFIX BoolUserConfigParam m_always_show_login_screen
PARAM_DEFAULT( BoolUserConfigParam(false, "always_show_login_screen",
"Always show the login screen even if last player's session was saved."));

View File

@@ -125,8 +125,8 @@ namespace Online
request->addParameter("username",username);
request->addParameter("password",password);
request->addParameter("save-session",
UserConfigParams::m_remember_user ? "true"
: "false");
rememberPassword() ? "true"
: "false");
request->queue();
m_online_state = OS_SIGNING_IN;
return request;
@@ -187,7 +187,7 @@ namespace Online
m_profile = new OnlineProfile(userid, username, true);
assert(token_fetched && username_fetched && userid_fetched);
m_online_state = OS_SIGNED_IN;
if(UserConfigParams::m_remember_user)
if(rememberPassword())
{
saveSession(getOnlineId(), getToken() );
}
@@ -238,8 +238,8 @@ namespace Online
{
m_player = player;
m_player->setUserDetails(this,
UserConfigParams::m_remember_user ? "client-quit"
:"disconnect");
m_player->rememberPassword() ? "client-quit"
: "disconnect");
setAbortable(false);
} // SignOutRequest
}; // SignOutRequest
@@ -282,7 +282,7 @@ namespace Online
m_profile = NULL;
m_online_state = OS_SIGNED_OUT;
// Discard token if session should not be saved.
if(!UserConfigParams::m_remember_user)
if(!rememberPassword())
clearSession();
} // signOut

View File

@@ -74,7 +74,7 @@ void BaseUserScreen::init()
assert(m_info_widget);
getWidget<CheckBoxWidget>("remember-user")
->setState(UserConfigParams::m_remember_user);
->setState(false);
m_sign_out_name = "";
m_sign_in_name = "";
@@ -114,6 +114,8 @@ void BaseUserScreen::init()
// Select 'online
m_online_cb->setState(player->wasOnlineLastTime() ||
player->isLoggedIn() );
getWidget<CheckBoxWidget>("remember-user")->setState(
player->rememberPassword());
makeEntryFieldsVisible();
// We have to deactivate after make visible (since make visible
// automatically activates widgets).
@@ -157,8 +159,6 @@ void BaseUserScreen::selectUser(int index)
PlayerProfile *profile = PlayerManager::get()->getPlayer(index);
assert(profile);
getWidget<TextBoxWidget >("username")->setText(profile
->getLastOnlineName());
m_players->setSelection(StringUtils::toString(index), 0, /*focusIt*/true);
// Last game was not online, so make the offline settings the default
@@ -175,6 +175,8 @@ void BaseUserScreen::selectUser(int index)
m_online_cb->setState(true);
makeEntryFieldsVisible();
m_username_tb->setText(profile->getLastOnlineName());
getWidget<CheckBoxWidget>("remember-user")->setState(
profile->rememberPassword());
// And make the password invisible if the session is saved (i.e
// the user does not need to enter a password).
@@ -242,8 +244,8 @@ void BaseUserScreen::eventCallback(Widget* widget,
}
else if (name == "remember-user")
{
UserConfigParams::m_remember_user =
getWidget<CheckBoxWidget>("remember-user")->getState();
getSelectedPlayer()->setRememberPassword(
getWidget<CheckBoxWidget>("remember-user")->getState());
}
else if (name == "online")
{
@@ -257,8 +259,13 @@ void BaseUserScreen::eventCallback(Widget* widget,
true);
sfx_manager->quickSound( "anvil" );
m_online_cb->setState(false);
} else
{
m_username_tb->setText("");
m_password_tb->setText("");
getWidget<CheckBoxWidget>("remember-user")->setState(false);
makeEntryFieldsVisible();
}
makeEntryFieldsVisible();
}
else if (name == "options")
{