Improve 'push back on collision' effect

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10624 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria
2012-01-09 02:37:36 +00:00
parent 513b021a6c
commit cd5ff43c5d

View File

@@ -1479,7 +1479,7 @@ void Kart::crashed(Kart *k, const Material *m)
if (m_bounce_back_time <= 0.0f)
{
btVector3 push = m_vehicle->getRigidBody()->getLinearVelocity().normalized();
push[1] = -0.1f;
push[1] = 0.1f;
m_vehicle->getRigidBody()->applyCentralImpulse( -4000.0f*push );
//m_vehicle->getRigidBody()->setLinearVelocity( -m_vehicle->getRigidBody()->getLinearVelocity() );
m_bounce_back_time = 2.0f;