Preload more particles xml to avoid ingame hang
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@@ -1981,6 +1981,9 @@ int main(int argc, char *argv[] )
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// Preload the explosion effects (explode.png)
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ParticleKindManager::get()->getParticles("explosion.xml");
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ParticleKindManager::get()->getParticles("explosion_bomb.xml");
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ParticleKindManager::get()->getParticles("explosion_cake.xml");
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ParticleKindManager::get()->getParticles("jump_explosion.xml");
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GUIEngine::addLoadingIcon( irr_driver->getTexture(FileManager::GUI_ICON,
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"options_video.png"));
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