Preload more particles xml to avoid ingame hang

This commit is contained in:
Benau
2019-03-08 20:46:31 +08:00
parent b04a00b9d1
commit cb8525492a

View File

@@ -1981,6 +1981,9 @@ int main(int argc, char *argv[] )
// Preload the explosion effects (explode.png)
ParticleKindManager::get()->getParticles("explosion.xml");
ParticleKindManager::get()->getParticles("explosion_bomb.xml");
ParticleKindManager::get()->getParticles("explosion_cake.xml");
ParticleKindManager::get()->getParticles("jump_explosion.xml");
GUIEngine::addLoadingIcon( irr_driver->getTexture(FileManager::GUI_ICON,
"options_video.png"));