Remove cullface disable in ref tested texture.
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@@ -175,7 +175,6 @@ void drawObjectPass1(const GLMesh &mesh, const core::matrix4 & ModelViewProjecti
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void drawObjectRefPass1(const GLMesh &mesh, const core::matrix4 & ModelViewProjectionMatrix, const core::matrix4 &TransposeInverseModelView)
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{
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glDisable(GL_CULL_FACE);
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GLenum ptype = mesh.PrimitiveType;
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GLenum itype = mesh.IndexType;
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size_t count = mesh.IndexCount;
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@@ -188,7 +187,6 @@ void drawObjectRefPass1(const GLMesh &mesh, const core::matrix4 & ModelViewProje
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glBindVertexArray(mesh.vao_first_pass);
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glDrawElements(ptype, count, itype, 0);
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glEnable(GL_CULL_FACE);
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}
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void drawGrassPass1(const GLMesh &mesh, const core::matrix4 & ModelViewProjectionMatrix, const core::matrix4 &TransposeInverseModelView, core::vector3df windDir)
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@@ -326,7 +324,6 @@ void drawSplatting(const GLMesh &mesh, const core::matrix4 &ModelViewProjectionM
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void drawObjectRefPass2(const GLMesh &mesh, const core::matrix4 &ModelViewProjectionMatrix)
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{
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glDisable(GL_CULL_FACE);
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GLenum ptype = mesh.PrimitiveType;
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GLenum itype = mesh.IndexType;
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size_t count = mesh.IndexCount;
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@@ -356,7 +353,6 @@ void drawObjectRefPass2(const GLMesh &mesh, const core::matrix4 &ModelViewProjec
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glBindVertexArray(mesh.vao_second_pass);
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glDrawElements(ptype, count, itype, 0);
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glEnable(GL_CULL_FACE);
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}
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void drawGrassPass2(const GLMesh &mesh, const core::matrix4 & ModelViewProjectionMatrix, core::vector3df windDir)
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