Remove My3D

This commit is contained in:
Vincent Lejeune 2015-01-10 19:29:14 +01:00
parent e444431572
commit c4903cb8ec
6 changed files with 0 additions and 1475 deletions

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@ -155,7 +155,6 @@ source/Irrlicht/CXMLWriter.cpp
source/Irrlicht/COBJMeshFileLoader.cpp
source/Irrlicht/CSceneNodeAnimatorCameraFPS.cpp
source/Irrlicht/CImageLoaderPPM.cpp
source/Irrlicht/CMY3DMeshFileLoader.cpp
source/Irrlicht/CGUIColorSelectDialog.cpp
source/Irrlicht/CSceneManager.cpp
source/Irrlicht/Irrlicht.cpp
@ -249,7 +248,6 @@ source/Irrlicht/CSceneNodeAnimatorCameraFPS.h
source/Irrlicht/CParticleFadeOutAffector.h
source/Irrlicht/COpenGLSLMaterialRenderer.h
source/Irrlicht/CParticleAttractionAffector.h
source/Irrlicht/CMY3DMeshFileLoader.h
source/Irrlicht/MacOSX/AppDelegate.h
source/Irrlicht/MacOSX/CIrrDeviceMacOSX.h
source/Irrlicht/MacOSX/OSXClipboard.h
@ -277,7 +275,6 @@ source/Irrlicht/CParticleBoxEmitter.h
source/Irrlicht/CShadowVolumeSceneNode.h
source/Irrlicht/COctreeSceneNode.h
source/Irrlicht/CReadFile.h
source/Irrlicht/CMY3DHelper.h
source/Irrlicht/CImageLoaderDDS.h
source/Irrlicht/COSOperator.h
source/Irrlicht/CLightSceneNode.h

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@ -327,11 +327,6 @@ B3D, MS3D or X meshes */
#ifdef NO_IRR_COMPILE_WITH_LMTS_LOADER_
#undef _IRR_COMPILE_WITH_LMTS_LOADER_
#endif
//! Define _IRR_COMPILE_WITH_MY3D_LOADER_ if you want to load MY3D files
#define _IRR_COMPILE_WITH_MY3D_LOADER_
#ifdef NO_IRR_COMPILE_WITH_MY3D_LOADER_
#undef _IRR_COMPILE_WITH_MY3D_LOADER_
#endif
//! Define _IRR_COMPILE_WITH_OBJ_LOADER_ if you want to load Wavefront OBJ files
#define _IRR_COMPILE_WITH_OBJ_LOADER_
#ifdef NO_IRR_COMPILE_WITH_OBJ_LOADER_

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@ -1,447 +0,0 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
//
// This file was originally written by ZDimitor.
//----------------------------------------------------------------------
// somefuncs.h - part of the My3D Tools
//
// This tool was created by Zhuck Dmitry (ZDimitor).
// Everyone can use it as wants ( i'll be happy if it helps to someone :) ).
//----------------------------------------------------------------------
//**********************************************************************
// some useful functions
//**********************************************************************
#ifndef __C_MY3D_HELPER_H_INCLUDED__
#define __C_MY3D_HELPER_H_INCLUDED__
#include <irrTypes.h>
namespace irr
{
namespace scene
{
//**********************************************************************
// MY3D stuff
//**********************************************************************
// byte-align structures
#include "irrpack.h"
struct SMyVector3
{ SMyVector3 () {;}
SMyVector3 (f32 __X, f32 __Y, f32 __Z)
: X(__X), Y(__Y), Z(__Z) {}
f32 X, Y, Z;
} PACK_STRUCT;
struct SMyVector2
{ SMyVector2 () {;}
SMyVector2(f32 __X, f32 __Y)
: X(__X), Y(__Y) {}
f32 X, Y;
} PACK_STRUCT;
struct SMyVertex
{ SMyVertex () {;}
SMyVertex (SMyVector3 _Coord, SMyColor _Color, SMyVector3 _Normal)
:Coord(_Coord), Color(_Color), Normal(_Normal) {;}
SMyVector3 Coord;
SMyColor Color;
SMyVector3 Normal;
} PACK_STRUCT;
struct SMyTVertex
{ SMyTVertex () {;}
SMyTVertex (SMyVector2 _TCoord)
: TCoord(_TCoord) {;}
SMyVector2 TCoord;
} PACK_STRUCT;
struct SMyFace
{ SMyFace() {;}
SMyFace(u32 __A, u32 __B, u32 __C)
: A(__A), B(__B), C(__C) {}
u32 A, B, C;
} PACK_STRUCT;
// file header (6 bytes)
struct SMyFileHeader
{ u32 MyId; // MY3D
u16 Ver; // Version
} PACK_STRUCT;
// scene header
struct SMySceneHeader
{ SMyColor BackgrColor; // background color
SMyColor AmbientColor; // ambient color
s32 MaterialCount; // material count
s32 MeshCount; // mesh count
} PACK_STRUCT;
// mesh header
struct SMyMeshHeader
{ c8 Name[256]; // material name
u32 MatIndex; // index of the mesh material
u32 TChannelCnt; // mesh mapping channels count
} PACK_STRUCT;
// texture data header
struct SMyTexDataHeader
{ c8 Name[256]; // texture name
u32 ComprMode; //compression mode
u32 PixelFormat;
u32 Width; // image width
u32 Height; // image height
} PACK_STRUCT;
// pixel color 24bit (R8G8B8)
struct SMyPixelColor24
{ SMyPixelColor24() {;}
SMyPixelColor24(u8 __r, u8 __g, u8 __b)
: r(__r), g(__g), b(__b) {}
u8 r, g, b;
} PACK_STRUCT;
// pixel color 16bit (A1R5G5B5)
struct SMyPixelColor16
{ SMyPixelColor16() {;}
SMyPixelColor16(s16 _argb): argb(_argb) {;}
SMyPixelColor16(u8 r, u8 g, u8 b)
{ argb = ((r&0x1F)<<10) | ((g&0x1F)<<5) | (b&0x1F);
}
s16 argb;
} PACK_STRUCT;
// RLE Header
struct SMyRLEHeader
{ SMyRLEHeader() {}
u32 nEncodedBytes;
u32 nDecodedBytes;
} PACK_STRUCT;
// Default alignment
#include "irrunpack.h"
} // end namespace
} // end namespace
//-----------------------------------------------------------------------------
namespace irr
{
namespace core
{
//-----------------RLE stuff-----------------------------------------
int rle_encode (
unsigned char *in_buf, int in_buf_size,
unsigned char *out_buf, int out_buf_size
);
unsigned long process_comp(
unsigned char *buf, int buf_size,
unsigned char *out_buf, int out_buf_size
);
void process_uncomp(
unsigned char, unsigned char *out_buf, int out_buf_size
);
void flush_outbuf(
unsigned char *out_buf, int out_buf_size
);
unsigned long get_byte (
unsigned char *ch,
unsigned char *in_buf, int in_buf_size,
unsigned char *out_buf, int out_buf_size
);
void put_byte(
unsigned char ch, unsigned char *out_buf, int out_buf_size
);
//-----------------------------------------------------------
const unsigned long LIMIT = 1; // was #define LIMIT 1
const unsigned long NON_MATCH = 2; // was: #define NON_MATCH 2
const unsigned long EOD_FOUND = 3; // was: #define EOD_FOUND 3
const unsigned long EOD = 0x00454f44; // was: #define EOD 'EOD'
//-----------------------------------------------------------
// number of decoded bytes
static int nDecodedBytes=0;
// number of coded bytes
static int nCodedBytes=0;
// number of read bytes
static int nReadedBytes=0;
// table used to look for sequences of repeating bytes
static unsigned char tmpbuf[4]; // we use subscripts 1 - 3
static int tmpbuf_cnt;
// output buffer for non-compressed output data
static unsigned char outbuf[128];
static int outbuf_cnt;
//-----------------------------------------------------------
int rle_encode (
unsigned char *in_buf, int in_buf_size,
unsigned char *out_buf, int out_buf_size
)
{
unsigned long ret_code;
unsigned char ch;
nCodedBytes=0;
nReadedBytes=0;
tmpbuf_cnt = 0; // no. of char's in tmpbuf
outbuf_cnt = 0; // no. of char's in outbuf
while (1)
{
if (get_byte(&ch, in_buf, in_buf_size,
out_buf, out_buf_size) == (int)EOD) // read next byte into ch
break;
tmpbuf[++tmpbuf_cnt] = (unsigned char) ch;
if (tmpbuf_cnt == 3)
{
// see if all 3 match each other
if ((tmpbuf[1] == tmpbuf[2]) && (tmpbuf[2] == tmpbuf[3]))
{
// they do - add compression
// this will process all bytes in input file until
// a non-match occurs, or 128 bytes are processed,
// or we find eod */
ret_code = process_comp(in_buf, in_buf_size, out_buf, out_buf_size);
if (ret_code == (int)EOD_FOUND)
break; // stop compressing
if (ret_code == (int)NON_MATCH)
tmpbuf_cnt=1; /* save the char that didn't match */
else
// we just compressed the max. of 128 bytes
tmpbuf_cnt=0; /* start over for next chunk */
}
else
{
// we know the first byte doesn't match 2 or more
// others, so just send it out as uncompressed. */
process_uncomp(tmpbuf[1], out_buf, out_buf_size);
// see if the last 2 bytes in the buffer match
if (tmpbuf[2] == tmpbuf[3])
{
// move byte 3 to position 1 and pretend we just
// have 2 bytes -- note that the first byte was
// already sent to output */
tmpbuf[1]=tmpbuf[3];
tmpbuf_cnt=2;
}
else
{
// send byte 2 and keep byte 3 - it may match the
// next byte. Move byte 3 to position 1 and set
// count to 1. Note that the first byte was
// already sent to output
process_uncomp(tmpbuf[2], out_buf, out_buf_size);
tmpbuf[1]=tmpbuf[3];
tmpbuf_cnt=1;
}
}
}
} // end while
flush_outbuf(out_buf, out_buf_size);
return nCodedBytes;
}
//------------------------------------------------------------------
// This flushes any non-compressed data not yet sent, then it processes
// repeating bytes until > 128, or EOD, or non-match.
// return values: LIMIT, EOD_FOUND, NON_MATCH
// Prior to ANY return, it writes out the 2 byte compressed code.
// If a NON_MATCH was found, this returns with the non-matching char
// residing in tmpbuf[0].
// Inputs: tmpbuf[0], input file
// Outputs: tmpbuf[0] (sometimes), output file, and return code
//------------------------------------------------------------------
unsigned long process_comp(
unsigned char *buf, int buf_size,
unsigned char *out_buf, int out_buf_size)
{
// we start out with 3 repeating bytes
register int len = 3;
unsigned char ch;
// we're starting a repeating chunk - end the non-repeaters
flush_outbuf(out_buf, out_buf_size);
while (get_byte(&ch, buf, buf_size, out_buf, out_buf_size) != (int)EOD)
{
if (ch != tmpbuf[1])
{
// send no. of repeated bytes to be encoded
put_byte((unsigned char)((--len) | 0x80), out_buf, out_buf_size);
// send the byte's value being repeated
put_byte((unsigned char)tmpbuf[1], out_buf, out_buf_size);
/* save the non-matching character just read */
tmpbuf[1]=(unsigned char) ch;
return NON_MATCH;
}
/* we know the new byte is part of the repeating seq */
len++;
if (len == 128)
{
// send no. of repeated bytes to be encoded
put_byte((unsigned char)((--len) | 0x80), out_buf, out_buf_size);
// send the byte's value being repeated
put_byte((unsigned char)tmpbuf[1], out_buf, out_buf_size);
return LIMIT;
}
} // end while
// if flow comes here, we just read an EOD
// send no. of repeated bytes to be encoded
put_byte((unsigned char)((--len) | 0x80), out_buf, out_buf_size);
// send the byte's value being repeated
put_byte((unsigned char)tmpbuf[1], out_buf, out_buf_size);
return EOD_FOUND;
}
//----------------------------------------------------------------
// This adds 1 non-repeating byte to outbuf. If outbuf becomes full
// with 128 bytes, it flushes outbuf.
// There are no return codes and no bytes are read from the input.
//----------------------------------------------------------------
void process_uncomp(
unsigned char char1, unsigned char *out_buf, int out_buf_size
)
{
outbuf[outbuf_cnt++] = char1;
if (outbuf_cnt == 128)
flush_outbuf(out_buf, out_buf_size);
}
//-----------------------------------------------------------
// This flushes any non-compressed data not yet sent.
// On exit, outbuf_cnt will equal zero.
//-----------------------------------------------------------
void flush_outbuf(unsigned char *out_buf, int out_buf_size)
{
register int pos=0;
if(!outbuf_cnt)
return; // nothing to do */
// send no. of unencoded bytes to be sent
put_byte((unsigned char)(outbuf_cnt - 1), out_buf, out_buf_size);
for ( ; outbuf_cnt; outbuf_cnt--)
put_byte((unsigned char)outbuf[pos++], out_buf, out_buf_size);
}
//---------------------------------------------------
void put_byte(unsigned char ch, unsigned char *out_buf, int out_buf_size)
{
if (nCodedBytes<=(out_buf_size-1))
{ out_buf[nCodedBytes++]=ch;
out_buf[nCodedBytes]=0;
}
}
//---------------------------------------------------
// This reads the next byte into ch. It returns EOD
// at end-of-data
//---------------------------------------------------
unsigned long get_byte(
unsigned char *ch,
unsigned char *in_buf, int in_buf_size,
unsigned char *out_buf, int out_buf_size
)
{
if (nReadedBytes>=in_buf_size)
{
// there are either 0, 1, or 2 char's to write before we quit
if (tmpbuf_cnt == 1)
process_uncomp(tmpbuf[1], out_buf, out_buf_size);
else
{
if (tmpbuf_cnt == 2)
{
process_uncomp(tmpbuf[1], out_buf, out_buf_size);
process_uncomp(tmpbuf[2], out_buf, out_buf_size);
}
}
nReadedBytes =0;
return EOD;
}
(*ch) = (unsigned char)in_buf[nReadedBytes++];
return 0;
}
//-----------------------------------------------------------
int rle_decode (
unsigned char *in_buf, int in_buf_size,
unsigned char *out_buf, int out_buf_size
)
{
nDecodedBytes=0;
nReadedBytes=0;
int ch, i;
while (1)
{
if (nReadedBytes>=in_buf_size)
break;
else
ch=in_buf[nReadedBytes];
nReadedBytes++;
if (ch > 127)
{
i = ch - 127; // i is the number of repetitions
// get the byte to be repeated
if (nReadedBytes>=in_buf_size)
break;
else
ch=in_buf[nReadedBytes];
nReadedBytes++;
// uncompress a chunk
for ( ; i ; i--)
{
if (nDecodedBytes<out_buf_size)
out_buf[nDecodedBytes] = ch;
nDecodedBytes++;
}
}
else
{
// copy out some uncompressed bytes
i = ch + 1; // i is the no. of bytes
// uncompress a chunk
for ( ; i ; i--)
{
if (nReadedBytes>=in_buf_size)
break;
else
ch=in_buf[nReadedBytes];
nReadedBytes++;
if (nDecodedBytes<out_buf_size)
out_buf[nDecodedBytes] = ch;
nDecodedBytes++;
}
}
} // end while
return nDecodedBytes;
}
} //end namespace core
} //end namespace irr
#endif // __C_MY3D_HELPER_H_INCLUDED__

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@ -1,882 +0,0 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
//
// This file was originally written by ZDimitor.
//-----------------------------------------------------------------------------
// This tool created by ZDimitor everyone can use it as wants
//-----------------------------------------------------------------------------
#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_MY3D_LOADER_
#include "CMY3DMeshFileLoader.h"
#include "SAnimatedMesh.h"
#include "SMeshBuffer.h"
#include "IReadFile.h"
#include "IAttributes.h"
#include "CMY3DHelper.h"
#include "os.h"
// v3.15 - May 16, 2005
namespace irr
{
namespace scene
{
static const u32 MY3D_ID = 0x4d593344;
static const u16 MY3D_VER = 0x0003;
static const u16 MY3D_SCENE_HEADER_ID = 0x1000;
static const u16 MY3D_MAT_LIST_ID = 0x2000;
static const u16 MY3D_MAT_HEADER_ID = 0x2100;
static const u16 MY3D_TEX_FNAME_ID = 0x2101;
static const u16 MY3D_TEXDATA_HEADER_ID = 0x2501;
static const u16 MY3D_TEXDATA_RLE_HEADER_ID = 0x2502;
static const u16 MY3D_MESH_LIST_ID = 0x3000;
static const u16 MY3D_MESH_HEADER_ID = 0x3100;
static const u16 MY3D_VERTS_ID = 0x3101;
static const u16 MY3D_FACES_ID = 0x3102;
static const u16 MY3D_TVERTS_ID = 0x3103;
static const u16 MY3D_TFACES_ID = 0x3104;
static const u16 MY3D_FILE_END_ID = 0xFFFF;
static const unsigned long MY3D_TEXDATA_COMPR_NONE_ID = 0x4e4f4e45;
static const unsigned long MY3D_TEXDATA_COMPR_SIMPLE_ID = 0x53494d50;
static const unsigned long MY3D_TEXDATA_COMPR_RLE_ID = 0x20524c45;
static const unsigned long MY3D_PIXEL_FORMAT_24 = 0x5f32345f;
static const unsigned long MY3D_PIXEL_FORMAT_16 = 0x5f31365f;
CMY3DMeshFileLoader::CMY3DMeshFileLoader(ISceneManager* scmgr, io::IFileSystem* fs)
: SceneManager(scmgr), FileSystem(fs)
{
#ifdef _DEBUG
setDebugName("CMY3DMeshFileLoader");
#endif
if (FileSystem)
FileSystem->grab();
}
CMY3DMeshFileLoader::~CMY3DMeshFileLoader()
{
if (FileSystem)
FileSystem->drop();
}
bool CMY3DMeshFileLoader::isALoadableFileExtension(const io::path& filename) const
{
return core::hasFileExtension ( filename, "my3d" );
}
IAnimatedMesh* CMY3DMeshFileLoader::createMesh(io::IReadFile* file)
{
MaterialEntry.clear();
MeshBufferEntry.clear();
ChildNodes.clear();
// working directory (from which we load the scene)
core::stringc filepath = FileSystem->getFileDir(file->getFileName());
if (filepath==".")
filepath="";
else
filepath.append("/");
// read file into memory
SMyFileHeader fileHeader;
file->read(&fileHeader, sizeof(SMyFileHeader));
#ifdef __BIG_ENDIAN__
fileHeader.MyId = os::Byteswap::byteswap(fileHeader.MyId);
fileHeader.Ver = os::Byteswap::byteswap(fileHeader.Ver);
#endif
if (fileHeader.MyId!=MY3D_ID || fileHeader.Ver!=MY3D_VER)
{
os::Printer::log("Bad MY3D file header, loading failed!", ELL_ERROR);
return 0;
}
u16 id;
file->read(&id, sizeof(id));
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
if (id!=MY3D_SCENE_HEADER_ID)
{
os::Printer::log("Cannot find MY3D_SCENE_HEADER_ID, loading failed!", ELL_ERROR);
return 0;
}
SMySceneHeader sceneHeader;
file->read(&sceneHeader, sizeof(SMySceneHeader));
#ifdef __BIG_ENDIAN__
sceneHeader.MaterialCount = os::Byteswap::byteswap(sceneHeader.MaterialCount);
sceneHeader.MeshCount = os::Byteswap::byteswap(sceneHeader.MeshCount);
#endif
file->read(&id, sizeof(id));
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
if (id!=MY3D_MAT_LIST_ID)
{
os::Printer::log("Can not find MY3D_MAT_LIST_ID, loading failed!", ELL_ERROR);
return 0;
}
core::stringc texturePath =
SceneManager->getParameters()->getAttributeAsString(MY3D_TEXTURE_PATH);
file->read(&id, sizeof(id));
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
c8 namebuf[256];
for (s32 m=0; m<sceneHeader.MaterialCount; ++m)
{
if (id != MY3D_MAT_HEADER_ID)
{
os::Printer::log("Cannot find MY3D_MAT_HEADER_ID, loading failed!", ELL_ERROR);
return 0;
}
// read material header
MaterialEntry.push_back(SMyMaterialEntry());
SMyMaterialEntry& me=MaterialEntry.getLast();
file->read(&(me.Header), sizeof(SMyMaterialHeader));
// read next identificator
file->read(&id, sizeof(id));
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
bool gotLightMap=false, gotMainMap=false;
for (u32 t=0; t<me.Header.TextureCount; ++t)
{
if (id==MY3D_TEX_FNAME_ID)
file->read(namebuf, 256);
else
{
me.Texture2 = readEmbeddedLightmap(file, namebuf);
if (!me.Texture2)
return 0;
gotLightMap = true;
}
const core::stringc name(namebuf);
const s32 pos = name.findLast('.');
const core::stringc LightingMapStr = "LightingMap";
const s32 ls = LightingMapStr.size();
const bool isSubString = (LightingMapStr == name.subString(core::max_(0, (pos - ls)), ls));
if ((isSubString || (name[pos-1]=='m' &&
name[pos-2]=='l' && name[pos-3]=='_')) &&
!gotLightMap)
{
const bool oldMipMapState = SceneManager->getVideoDriver()->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS);
SceneManager->getVideoDriver()->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
me.Texture2FileName = texturePath.size() ? texturePath : filepath;
me.Texture2FileName.append("Lightmaps/");
me.Texture2FileName.append(name);
if (name.size())
me.Texture2 = SceneManager->getVideoDriver()->getTexture(me.Texture2FileName);
me.MaterialType = video::EMT_LIGHTMAP_M2;
gotLightMap = true;
SceneManager->getVideoDriver()->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, oldMipMapState);
}
else
if (!gotLightMap && gotMainMap)
{
me.Texture2FileName = texturePath.size() ? texturePath : filepath;
me.Texture2FileName.append(name);
if (name.size())
me.Texture2 = SceneManager->getVideoDriver()->getTexture(me.Texture2FileName);
me.MaterialType = video::EMT_REFLECTION_2_LAYER;
}
else
if (!gotMainMap && !gotLightMap)
{
me.Texture1FileName = filepath;
me.Texture1FileName.append(name);
if (name.size())
me.Texture1 = SceneManager->getVideoDriver()->getTexture(me.Texture1FileName);
gotMainMap = true;
me.MaterialType = video::EMT_SOLID;
}
else
if (gotLightMap)
{
me.MaterialType = video::EMT_LIGHTMAP_M2;
}
file->read(&id, sizeof(id));
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
}
// override material types based on their names
if (!strncmp(me.Header.Name, "AlphaChannel-", 13))
me.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
else
if (!strncmp(me.Header.Name, "SphereMap-", 10))
me.MaterialType = video::EMT_SPHERE_MAP;
}
// loading meshes
if (id!=MY3D_MESH_LIST_ID)
{
os::Printer::log("Can not find MY3D_MESH_LIST_ID, loading failed!", ELL_ERROR);
return 0;
}
file->read(&id, sizeof(id));
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
for (s32 mesh_id=0; mesh_id<sceneHeader.MeshCount; mesh_id++)
{
// Warning!!! In some cases MY3D exporter uncorrectly calculates
// MeshCount (it's a problem, has to be solved) thats why
// i added this code line
if (id!=MY3D_MESH_HEADER_ID)
break;
if (id!=MY3D_MESH_HEADER_ID)
{
os::Printer::log("Can not find MY3D_MESH_HEADER_ID, loading failed!", ELL_ERROR);
return 0;
}
SMyMeshHeader meshHeader;
file->read(&meshHeader, sizeof(SMyMeshHeader));
core::array <SMyVertex> Vertex;
core::array <SMyFace> Face;
core::array <SMyTVertex> TVertex1, TVertex2;
core::array <SMyFace> TFace1, TFace2;
s32 vertsNum=0;
s32 facesNum=0;
// vertices
file->read(&id, sizeof(id));
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
if (id!=MY3D_VERTS_ID)
{
os::Printer::log("Can not find MY3D_VERTS_ID, loading failed!", ELL_ERROR);
return 0;
}
file->read(&vertsNum, sizeof(vertsNum));
Vertex.set_used(vertsNum);
file->read(Vertex.pointer(), sizeof(SMyVertex)*vertsNum);
// faces
file->read(&id, sizeof(id));
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
if (id!=MY3D_FACES_ID)
{
os::Printer::log("Can not find MY3D_FACES_ID, loading failed!", ELL_ERROR);
return 0;
}
file->read(&facesNum, sizeof(facesNum));
Face.set_used(facesNum);
file->read(Face.pointer(), sizeof(SMyFace)*facesNum);
// reading texture channels
for (s32 tex=0; tex<(s32)meshHeader.TChannelCnt; tex++)
{
// Max 2 texture channels allowed (but in format .my3d can be more)
s32 tVertsNum=0, tFacesNum=0;
// reading texture coords
file->read(&id, sizeof(id));
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
if (id!=MY3D_TVERTS_ID)
{
core::stringc msg="Can not find MY3D_TVERTS_ID (";
msg.append(core::stringc(tex));
msg.append("texture channel), loading failed!");
os::Printer::log(msg.c_str(), ELL_ERROR);
return 0;
}
file->read(&tVertsNum, sizeof(tVertsNum));
if (tex==0)
{
// 1st texture channel
TVertex1.set_used(tVertsNum);
file->read(TVertex1.pointer(), sizeof(SMyTVertex)*tVertsNum);
}
else
if (tex==1)
{
// 2nd texture channel
TVertex2.set_used(tVertsNum);
file->read(TVertex2.pointer(), sizeof(SMyTVertex)*tVertsNum);
}
else
{
// skip other texture channels
file->seek(file->getPos()+sizeof(SMyTVertex)*tVertsNum);
}
// reading texture faces
file->read(&id, sizeof(id));
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
if (id!=MY3D_TFACES_ID)
{
core::stringc msg="Can not find MY3D_TFACES_ID (";
msg.append(core::stringc(tex));
msg.append("texture channel), loading failed!");
os::Printer::log(msg.c_str(), ELL_ERROR);
return 0;
}
file->read(&tFacesNum, sizeof(tFacesNum));
if (tex==0)
{
// 1st texture channel
TFace1.set_used(tFacesNum);
file->read(TFace1.pointer(), sizeof(SMyFace)*tFacesNum);
}
else if (tex==1)
{
// 2nd texture channel
TFace2.set_used(tFacesNum);
file->read(TFace2.pointer(), sizeof(SMyFace)*tFacesNum);
}
else
{
// skip other texture channels
file->seek(file->getPos()+sizeof(SMyFace)*tFacesNum);
}
}
// trying to find material
SMyMaterialEntry* matEnt = getMaterialEntryByIndex(meshHeader.MatIndex);
// creating geometry for the mesh
// trying to find mesh buffer for this material
SMeshBufferLightMap* buffer = getMeshBufferByMaterialIndex(meshHeader.MatIndex);
if (!buffer ||
(buffer->Vertices.size()+vertsNum) > SceneManager->getVideoDriver()->getMaximalPrimitiveCount())
{
// creating new mesh buffer for this material
buffer = new scene::SMeshBufferLightMap();
buffer->Material.MaterialType = video::EMT_LIGHTMAP_M2; // EMT_LIGHTMAP_M4 also possible
buffer->Material.Wireframe = false;
buffer->Material.Lighting = false;
if (matEnt)
{
buffer->Material.MaterialType = matEnt->MaterialType;
if (buffer->Material.MaterialType == video::EMT_REFLECTION_2_LAYER)
{
buffer->Material.Lighting = true;
buffer->Material.setTexture(1, matEnt->Texture1);
buffer->Material.setTexture(0, matEnt->Texture2);
}
else
{
buffer->Material.setTexture(0, matEnt->Texture1);
buffer->Material.setTexture(1, matEnt->Texture2);
}
if (buffer->Material.MaterialType == video::EMT_TRANSPARENT_ALPHA_CHANNEL)
{
buffer->Material.BackfaceCulling = true;
buffer->Material.Lighting = true;
}
else
if (buffer->Material.MaterialType == video::EMT_SPHERE_MAP)
{
buffer->Material.Lighting = true;
}
buffer->Material.AmbientColor = video::SColor(
matEnt->Header.AmbientColor.A, matEnt->Header.AmbientColor.R,
matEnt->Header.AmbientColor.G, matEnt->Header.AmbientColor.B
);
buffer->Material.DiffuseColor = video::SColor(
matEnt->Header.DiffuseColor.A, matEnt->Header.DiffuseColor.R,
matEnt->Header.DiffuseColor.G, matEnt->Header.DiffuseColor.B
);
buffer->Material.EmissiveColor = video::SColor(
matEnt->Header.EmissiveColor.A, matEnt->Header.EmissiveColor.R,
matEnt->Header.EmissiveColor.G, matEnt->Header.EmissiveColor.B
);
buffer->Material.SpecularColor = video::SColor(
matEnt->Header.SpecularColor.A, matEnt->Header.SpecularColor.R,
matEnt->Header.SpecularColor.G, matEnt->Header.SpecularColor.B
);
}
else
{
buffer->Material.setTexture(0, 0);
buffer->Material.setTexture(1, 0);
buffer->Material.AmbientColor = video::SColor(255, 255, 255, 255);
buffer->Material.DiffuseColor = video::SColor(255, 255, 255, 255);
buffer->Material.EmissiveColor = video::SColor(0, 0, 0, 0);
buffer->Material.SpecularColor = video::SColor(0, 0, 0, 0);
}
if (matEnt && matEnt->Header.Transparency!=0)
{
if (buffer->Material.MaterialType == video::EMT_REFLECTION_2_LAYER )
{
buffer->Material.MaterialType = video::EMT_TRANSPARENT_REFLECTION_2_LAYER;
buffer->Material.Lighting = true;
buffer->Material.BackfaceCulling = true;
}
else
{
buffer->Material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
buffer->Material.Lighting = false;
buffer->Material.BackfaceCulling = false;
}
}
else if (
!buffer->Material.getTexture(1) &&
buffer->Material.MaterialType != video::EMT_TRANSPARENT_ALPHA_CHANNEL &&
buffer->Material.MaterialType != video::EMT_SPHERE_MAP)
{
buffer->Material.MaterialType = video::EMT_SOLID;
buffer->Material.Lighting = true;
}
MeshBufferEntry.push_back(
SMyMeshBufferEntry(meshHeader.MatIndex, buffer));
}
video::S3DVertex2TCoords VertexA, VertexB, VertexC;
// vertices (A, B, C) color
video::SColor vert_color;
if (matEnt &&
(buffer->Material.MaterialType == video::EMT_TRANSPARENT_VERTEX_ALPHA ||
buffer->Material.MaterialType == video::EMT_TRANSPARENT_REFLECTION_2_LAYER))
{
video::SColor color(
matEnt->Header.DiffuseColor.A, matEnt->Header.DiffuseColor.R,
matEnt->Header.DiffuseColor.G, matEnt->Header.DiffuseColor.B);
vert_color = color.getInterpolated(video::SColor(0,0,0,0),
1-matEnt->Header.Transparency);
}
else
{
vert_color = buffer->Material.DiffuseColor;
}
VertexA.Color = VertexB.Color = VertexC.Color = vert_color;
if (buffer->Material.MaterialType == video::EMT_TRANSPARENT_ALPHA_CHANNEL)
{
buffer->Indices.reallocate(buffer->Indices.size()+6*facesNum);
buffer->Vertices.reallocate(buffer->Vertices.size()+6*facesNum);
}
else
{
buffer->Indices.reallocate(buffer->Indices.size()+3*facesNum);
buffer->Vertices.reallocate(buffer->Vertices.size()+3*facesNum);
}
for (int f=0; f<facesNum; f++)
{
// vertex A
VertexA.Pos.X = Vertex[Face[f].C].Coord.X;
VertexA.Pos.Y = Vertex[Face[f].C].Coord.Y;
VertexA.Pos.Z = Vertex[Face[f].C].Coord.Z;
VertexA.Normal.X = Vertex[Face[f].C].Normal.X;
VertexA.Normal.Y = Vertex[Face[f].C].Normal.Y;
VertexA.Normal.Z = Vertex[Face[f].C].Normal.Z;
if (meshHeader.TChannelCnt>0)
{
VertexA.TCoords.X = TVertex1[TFace1[f].C].TCoord.X;
VertexA.TCoords.Y = TVertex1[TFace1[f].C].TCoord.Y;
}
if (meshHeader.TChannelCnt>1)
{
VertexA.TCoords2.X = TVertex2[TFace2[f].C].TCoord.X;
VertexA.TCoords2.Y = TVertex2[TFace2[f].C].TCoord.Y;
}
// vertex B
VertexB.Pos.X = Vertex[Face[f].B].Coord.X;
VertexB.Pos.Y = Vertex[Face[f].B].Coord.Y;
VertexB.Pos.Z = Vertex[Face[f].B].Coord.Z;
VertexB.Normal.X = Vertex[Face[f].B].Normal.X;
VertexB.Normal.Y = Vertex[Face[f].B].Normal.Y;
VertexB.Normal.Z = Vertex[Face[f].B].Normal.Z;
if (meshHeader.TChannelCnt>0)
{
VertexB.TCoords.X = TVertex1[TFace1[f].B].TCoord.X;
VertexB.TCoords.Y = TVertex1[TFace1[f].B].TCoord.Y;
}
if (meshHeader.TChannelCnt>1)
{
VertexB.TCoords2.X = TVertex2[TFace2[f].B].TCoord.X;
VertexB.TCoords2.Y = TVertex2[TFace2[f].B].TCoord.Y;
}
// vertex C
VertexC.Pos.X = Vertex[Face[f].A].Coord.X;
VertexC.Pos.Y = Vertex[Face[f].A].Coord.Y;
VertexC.Pos.Z = Vertex[Face[f].A].Coord.Z;
VertexC.Normal.X = Vertex[Face[f].A].Normal.X;
VertexC.Normal.Y = Vertex[Face[f].A].Normal.Y;
VertexC.Normal.Z = Vertex[Face[f].A].Normal.Z;
if (meshHeader.TChannelCnt>0)
{
VertexC.TCoords.X = TVertex1[TFace1[f].A].TCoord.X;
VertexC.TCoords.Y = TVertex1[TFace1[f].A].TCoord.Y;
}
if (meshHeader.TChannelCnt>1)
{
VertexC.TCoords2.X = TVertex2[TFace2[f].A].TCoord.X;
VertexC.TCoords2.Y = TVertex2[TFace2[f].A].TCoord.Y;
}
// store 3d data in mesh buffer
buffer->Indices.push_back(buffer->Vertices.size());
buffer->Vertices.push_back(VertexA);
buffer->Indices.push_back(buffer->Vertices.size());
buffer->Vertices.push_back(VertexB);
buffer->Indices.push_back(buffer->Vertices.size());
buffer->Vertices.push_back(VertexC);
//*****************************************************************
// !!!!!! W A R N I N G !!!!!!!
//*****************************************************************
// For materials with alpha channel we duplicate all faces.
// This has be done for proper lighting calculation of the back faces.
// So you must remember this while you creating your models !!!!!
//*****************************************************************
// !!!!!! W A R N I N G !!!!!!!
//*****************************************************************
if (buffer->Material.MaterialType == video::EMT_TRANSPARENT_ALPHA_CHANNEL)
{
VertexA.Normal = core::vector3df(-VertexA.Normal.X, -VertexA.Normal.Y, -VertexA.Normal.Z);
VertexB.Normal = core::vector3df(-VertexB.Normal.X, -VertexB.Normal.Y, -VertexB.Normal.Z);
VertexC.Normal = core::vector3df(-VertexC.Normal.X, -VertexC.Normal.Y, -VertexC.Normal.Z);
buffer->Indices.push_back(buffer->Vertices.size());
buffer->Vertices.push_back(VertexC);
buffer->Indices.push_back(buffer->Vertices.size());
buffer->Vertices.push_back(VertexB);
buffer->Indices.push_back(buffer->Vertices.size());
buffer->Vertices.push_back(VertexA);
}
}
file->read(&id, sizeof(id));
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
}
// creating mesh
SMesh* mesh = new SMesh();
for (u32 num=0; num<MeshBufferEntry.size(); ++num)
{
SMeshBufferLightMap* buffer = MeshBufferEntry[num].MeshBuffer;
if (!buffer)
continue;
mesh->addMeshBuffer(buffer);
buffer->recalculateBoundingBox();
buffer->drop();
}
mesh->recalculateBoundingBox();
if (id != MY3D_FILE_END_ID)
os::Printer::log("Loading finished, but can not find MY3D_FILE_END_ID token.", ELL_WARNING);
SAnimatedMesh* am = new SAnimatedMesh();
am->addMesh(mesh);
mesh->drop();
am->recalculateBoundingBox();
return am;
}
video::ITexture* CMY3DMeshFileLoader::readEmbeddedLightmap(io::IReadFile* file, char* namebuf)
{
static int LightMapIndex=0;
u16 id;
file->read(&id, sizeof(id));
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
if (id!=MY3D_TEXDATA_HEADER_ID)
{
os::Printer::log("Can not find MY3D_TEXDATA_HEADER_ID, loading failed!", ELL_ERROR);
return 0;
}
SMyTexDataHeader texDataHeader;
file->read(&texDataHeader, sizeof(SMyTexDataHeader));
strcpy(texDataHeader.Name, namebuf);
char LightMapName[255];
sprintf(LightMapName,"My3D.Lightmap.%d",++LightMapIndex);
core::stringc pixFormatStr;
if (texDataHeader.PixelFormat == MY3D_PIXEL_FORMAT_24)
pixFormatStr = "24bit,";
else
if (texDataHeader.PixelFormat == MY3D_PIXEL_FORMAT_16)
pixFormatStr = "16bit,";
else
{
core::stringc msg="Unknown format of image data (";
msg.append(LightMapName);
msg.append("), loading failed!");
os::Printer::log(msg.c_str(), ELL_ERROR);
return 0;
}
if (texDataHeader.ComprMode != MY3D_TEXDATA_COMPR_NONE_ID &&
texDataHeader.ComprMode != MY3D_TEXDATA_COMPR_RLE_ID &&
texDataHeader.ComprMode != MY3D_TEXDATA_COMPR_SIMPLE_ID )
{
os::Printer::log("Unknown method of compression image data, loading failed!", ELL_ERROR);
return 0;
}
const u32 num_pixels = texDataHeader.Width*texDataHeader.Height;
void* data = 0;
if (texDataHeader.ComprMode==MY3D_TEXDATA_COMPR_NONE_ID)
{
// none compressed image data
if (texDataHeader.PixelFormat == MY3D_PIXEL_FORMAT_24)
{
data = (void*) new SMyPixelColor24[num_pixels];
file->read(data, sizeof(SMyPixelColor24)*num_pixels);
}
else
{
data = (void*) new SMyPixelColor16[num_pixels];
file->read(data, sizeof(SMyPixelColor16)*num_pixels);
}
}
else
if (texDataHeader.ComprMode==MY3D_TEXDATA_COMPR_RLE_ID)
{
// read RLE header identificator
file->read(&id, sizeof(id));
#ifdef __BIG_ENDIAN__
id = os::Byteswap::byteswap(id);
#endif
if (id!=MY3D_TEXDATA_RLE_HEADER_ID)
{
os::Printer::log("Can not find MY3D_TEXDATA_RLE_HEADER_ID, loading failed!", ELL_ERROR);
return 0;
}
// read RLE header
SMyRLEHeader rleHeader;
file->read(&rleHeader, sizeof(SMyRLEHeader));
//allocate memory for input and output buffers
void *input_buffer = (void*) new unsigned char[rleHeader.nEncodedBytes];
void *output_buffer = (void*) new unsigned char[rleHeader.nDecodedBytes];
// read encoded data
file->read(input_buffer, rleHeader.nEncodedBytes);
// decode data
data = 0;//(void*) new unsigned char[rleHeader.nDecodedBytes];
s32 decodedBytes = core::rle_decode(
(unsigned char*)input_buffer, rleHeader.nEncodedBytes,
(unsigned char*)output_buffer, rleHeader.nDecodedBytes);
if (decodedBytes!=(s32)rleHeader.nDecodedBytes)
{
os::Printer::log("Error extracting data from RLE compression, loading failed!", ELL_ERROR);
return 0;
}
// free input buffer
delete [] (unsigned char*)input_buffer;
// here decoded data
data = output_buffer;
}
else if (texDataHeader.ComprMode==MY3D_TEXDATA_COMPR_SIMPLE_ID)
{
// simple compressed image data
if (texDataHeader.PixelFormat == MY3D_PIXEL_FORMAT_24)
data = (void*) new SMyPixelColor24[num_pixels];
else
data = (void*) new SMyPixelColor16[num_pixels];
u32 nReadedPixels=0, nToRead=0;
while (true)
{
file->read(&nToRead, sizeof(nToRead));
if ((nReadedPixels+nToRead) > num_pixels)
break;
if (texDataHeader.PixelFormat == MY3D_PIXEL_FORMAT_24)
{
SMyPixelColor24 col24;
file->read(&col24, sizeof(SMyPixelColor24));
for (u32 p=0; p<nToRead; p++)
{
((SMyPixelColor24*)data)[nReadedPixels+p] =
SMyPixelColor24(col24.r, col24.g, col24.b);
}
}
else
{
SMyPixelColor16 col16;
file->read(&col16, sizeof(SMyPixelColor16));
for (u32 p=0; p<nToRead; p++)
((SMyPixelColor16*)data)[nReadedPixels+p].argb = col16.argb;
}
nReadedPixels+=nToRead;
if (nReadedPixels >= num_pixels)
break;
}
if (nReadedPixels != num_pixels)
{
os::Printer::log("Image data seems to be corrupted, loading failed!", ELL_ERROR);
return 0;
}
}
//! Creates a software image from a byte array.
video::IImage* light_img = 0;
if (texDataHeader.PixelFormat == MY3D_PIXEL_FORMAT_24)
{
// 24 bit lightmap format
light_img = SceneManager->getVideoDriver()->createImageFromData(
video::ECF_R8G8B8,
core::dimension2d<u32>(texDataHeader.Width, texDataHeader.Height),
data, true);
}
else
{
// 16 bit lightmap format
light_img = SceneManager->getVideoDriver()->createImageFromData(
video::ECF_A1R5G5B5,
core::dimension2d<u32>(texDataHeader.Width, texDataHeader.Height),
data, true);
}
const bool oldMipMapState = SceneManager->getVideoDriver()->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS);
SceneManager->getVideoDriver()->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
video::ITexture* lmtex = SceneManager->getVideoDriver()->addTexture(LightMapName, light_img);
SceneManager->getVideoDriver()->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, oldMipMapState);
light_img->drop();
return lmtex;
}
CMY3DMeshFileLoader::SMyMaterialEntry* CMY3DMeshFileLoader::getMaterialEntryByIndex(u32 matInd)
{
for (u32 m=0; m<MaterialEntry.size(); ++m)
if (MaterialEntry[m].Header.Index == matInd)
return &MaterialEntry[m];
return 0;
}
SMeshBufferLightMap* CMY3DMeshFileLoader::getMeshBufferByMaterialIndex(u32 matInd)
{
for (u32 m=0; m<MeshBufferEntry.size(); ++m)
{
if (MeshBufferEntry[m].MaterialIndex == (s32)matInd)
return MeshBufferEntry[m].MeshBuffer;
}
return 0;
}
const core::array<ISceneNode*>& CMY3DMeshFileLoader::getChildNodes() const
{
return ChildNodes;
}
} // end namespace scnene
} // end namespace irr
#endif // _IRR_COMPILE_WITH_MY3D_LOADER_

View File

@ -1,131 +0,0 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
//
// This file was originally written by ZDimitor.
// I (Nikolaus Gebhardt) did some few changes to this:
// - replaced logging calls to their os:: counterparts
// - removed some logging calls
// - removed setTexture path and replaced it with the directory of the mesh
// - added EAMT_MY3D file type
// - fixed a memory leak when decompressing RLE data.
// - cleaned multi character constant problems with gcc
// - removed octree child scene node generation because irrlicht is now able to draw
// scene nodes with transparent and sold materials in them at the same time. (see changes.txt)
// Thanks a lot to ZDimitor for his work on this and that he gave me
// his permission to add it into Irrlicht.
//--------------------------------------------------------------------------------
// This tool created by ZDimitor everyone can use it as wants
//--------------------------------------------------------------------------------
#ifndef __CMY3D_MESH_FILE_LOADER_H_INCLUDED__
#define __CMY3D_MESH_FILE_LOADER_H_INCLUDED__
#ifdef _MSC_VER
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#endif
#include "IMeshLoader.h"
#include "SMesh.h"
#include "SMeshBufferLightMap.h"
#include "IFileSystem.h"
#include "IVideoDriver.h"
#include "irrString.h"
#include "ISceneManager.h"
namespace irr
{
namespace scene
{
// byte-align structures
#include "irrpack.h"
struct SMyColor
{ SMyColor () {;}
SMyColor (s32 __R, s32 __G, s32 __B, s32 __A)
: R(__R), G(__G), B(__B), A(__A) {}
s32 R, G, B, A;
} PACK_STRUCT;
// material header
struct SMyMaterialHeader
{ c8 Name[256]; // material name
u32 Index;
SMyColor AmbientColor;
SMyColor DiffuseColor;
SMyColor EmissiveColor;
SMyColor SpecularColor;
f32 Shininess;
f32 Transparency;
u32 TextureCount; // texture count
} PACK_STRUCT;
// Default alignment
#include "irrunpack.h"
class CMY3DMeshFileLoader : public IMeshLoader
{
public:
CMY3DMeshFileLoader(ISceneManager *scmgr, io::IFileSystem* fs);
virtual ~CMY3DMeshFileLoader();
virtual bool isALoadableFileExtension(const io::path& filename) const;
virtual IAnimatedMesh* createMesh(io::IReadFile* file);
//! getting access to the nodes (with transparent material), creating
//! while loading .my3d file
const core::array<ISceneNode*>& getChildNodes() const;
private:
video::ITexture* readEmbeddedLightmap(io::IReadFile* file, char* namebuf);
scene::ISceneManager* SceneManager;
io::IFileSystem* FileSystem;
struct SMyMaterialEntry
{
SMyMaterialEntry ()
: Texture1FileName("null"), Texture2FileName("null"),
Texture1(0), Texture2(0), MaterialType(video::EMT_SOLID) {}
SMyMaterialHeader Header;
core::stringc Texture1FileName;
core::stringc Texture2FileName;
video::ITexture *Texture1;
video::ITexture *Texture2;
video::E_MATERIAL_TYPE MaterialType;
};
struct SMyMeshBufferEntry
{
SMyMeshBufferEntry() : MaterialIndex(-1), MeshBuffer(0) {}
SMyMeshBufferEntry(s32 mi, SMeshBufferLightMap* mb)
: MaterialIndex(mi), MeshBuffer(mb) {}
s32 MaterialIndex;
SMeshBufferLightMap* MeshBuffer;
};
SMyMaterialEntry* getMaterialEntryByIndex (u32 matInd);
SMeshBufferLightMap* getMeshBufferByMaterialIndex(u32 matInd);
core::array<SMyMaterialEntry> MaterialEntry;
core::array<SMyMeshBufferEntry> MeshBufferEntry;
core::array<ISceneNode*> ChildNodes;
};
} // end namespace scene
} // end namespace irr
#endif // __CMY3D_MESH_FILE_LOADER_H_INCLUDED__

View File

@ -56,10 +56,6 @@
#include "CLMTSMeshFileLoader.h"
#endif
#ifdef _IRR_COMPILE_WITH_MY3D_LOADER_
#include "CMY3DMeshFileLoader.h"
#endif
#ifdef _IRR_COMPILE_WITH_OGRE_LOADER_
#include "COgreMeshFileLoader.h"
#endif
@ -208,9 +204,6 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
#ifdef _IRR_COMPILE_WITH_STL_LOADER_
MeshLoaderList.push_back(new CSTLMeshFileLoader());
#endif
#ifdef _IRR_COMPILE_WITH_MY3D_LOADER_
MeshLoaderList.push_back(new CMY3DMeshFileLoader(this, FileSystem));
#endif
#ifdef _IRR_COMPILE_WITH_OGRE_LOADER_
MeshLoaderList.push_back(new COgreMeshFileLoader(FileSystem, Driver));
#endif