Remove My3D
This commit is contained in:
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e444431572
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c4903cb8ec
@ -155,7 +155,6 @@ source/Irrlicht/CXMLWriter.cpp
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source/Irrlicht/COBJMeshFileLoader.cpp
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source/Irrlicht/CSceneNodeAnimatorCameraFPS.cpp
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source/Irrlicht/CImageLoaderPPM.cpp
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source/Irrlicht/CMY3DMeshFileLoader.cpp
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source/Irrlicht/CGUIColorSelectDialog.cpp
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source/Irrlicht/CSceneManager.cpp
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source/Irrlicht/Irrlicht.cpp
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@ -249,7 +248,6 @@ source/Irrlicht/CSceneNodeAnimatorCameraFPS.h
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source/Irrlicht/CParticleFadeOutAffector.h
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source/Irrlicht/COpenGLSLMaterialRenderer.h
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source/Irrlicht/CParticleAttractionAffector.h
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source/Irrlicht/CMY3DMeshFileLoader.h
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source/Irrlicht/MacOSX/AppDelegate.h
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source/Irrlicht/MacOSX/CIrrDeviceMacOSX.h
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source/Irrlicht/MacOSX/OSXClipboard.h
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@ -277,7 +275,6 @@ source/Irrlicht/CParticleBoxEmitter.h
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source/Irrlicht/CShadowVolumeSceneNode.h
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source/Irrlicht/COctreeSceneNode.h
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source/Irrlicht/CReadFile.h
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source/Irrlicht/CMY3DHelper.h
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source/Irrlicht/CImageLoaderDDS.h
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source/Irrlicht/COSOperator.h
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source/Irrlicht/CLightSceneNode.h
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@ -327,11 +327,6 @@ B3D, MS3D or X meshes */
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#ifdef NO_IRR_COMPILE_WITH_LMTS_LOADER_
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#undef _IRR_COMPILE_WITH_LMTS_LOADER_
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#endif
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//! Define _IRR_COMPILE_WITH_MY3D_LOADER_ if you want to load MY3D files
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#define _IRR_COMPILE_WITH_MY3D_LOADER_
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#ifdef NO_IRR_COMPILE_WITH_MY3D_LOADER_
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#undef _IRR_COMPILE_WITH_MY3D_LOADER_
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#endif
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//! Define _IRR_COMPILE_WITH_OBJ_LOADER_ if you want to load Wavefront OBJ files
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#define _IRR_COMPILE_WITH_OBJ_LOADER_
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#ifdef NO_IRR_COMPILE_WITH_OBJ_LOADER_
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@ -1,447 +0,0 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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//
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// This file was originally written by ZDimitor.
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//----------------------------------------------------------------------
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// somefuncs.h - part of the My3D Tools
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//
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// This tool was created by Zhuck Dmitry (ZDimitor).
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// Everyone can use it as wants ( i'll be happy if it helps to someone :) ).
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//----------------------------------------------------------------------
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//**********************************************************************
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// some useful functions
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//**********************************************************************
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#ifndef __C_MY3D_HELPER_H_INCLUDED__
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#define __C_MY3D_HELPER_H_INCLUDED__
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#include <irrTypes.h>
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namespace irr
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{
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namespace scene
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{
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//**********************************************************************
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// MY3D stuff
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//**********************************************************************
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// byte-align structures
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#include "irrpack.h"
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struct SMyVector3
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{ SMyVector3 () {;}
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SMyVector3 (f32 __X, f32 __Y, f32 __Z)
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: X(__X), Y(__Y), Z(__Z) {}
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f32 X, Y, Z;
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} PACK_STRUCT;
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struct SMyVector2
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{ SMyVector2 () {;}
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SMyVector2(f32 __X, f32 __Y)
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: X(__X), Y(__Y) {}
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f32 X, Y;
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} PACK_STRUCT;
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struct SMyVertex
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{ SMyVertex () {;}
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SMyVertex (SMyVector3 _Coord, SMyColor _Color, SMyVector3 _Normal)
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:Coord(_Coord), Color(_Color), Normal(_Normal) {;}
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SMyVector3 Coord;
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SMyColor Color;
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SMyVector3 Normal;
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} PACK_STRUCT;
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struct SMyTVertex
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{ SMyTVertex () {;}
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SMyTVertex (SMyVector2 _TCoord)
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: TCoord(_TCoord) {;}
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SMyVector2 TCoord;
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} PACK_STRUCT;
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struct SMyFace
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{ SMyFace() {;}
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SMyFace(u32 __A, u32 __B, u32 __C)
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: A(__A), B(__B), C(__C) {}
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u32 A, B, C;
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} PACK_STRUCT;
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// file header (6 bytes)
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struct SMyFileHeader
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{ u32 MyId; // MY3D
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u16 Ver; // Version
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} PACK_STRUCT;
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// scene header
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struct SMySceneHeader
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{ SMyColor BackgrColor; // background color
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SMyColor AmbientColor; // ambient color
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s32 MaterialCount; // material count
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s32 MeshCount; // mesh count
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} PACK_STRUCT;
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// mesh header
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struct SMyMeshHeader
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{ c8 Name[256]; // material name
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u32 MatIndex; // index of the mesh material
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u32 TChannelCnt; // mesh mapping channels count
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} PACK_STRUCT;
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// texture data header
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struct SMyTexDataHeader
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{ c8 Name[256]; // texture name
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u32 ComprMode; //compression mode
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u32 PixelFormat;
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u32 Width; // image width
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u32 Height; // image height
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} PACK_STRUCT;
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// pixel color 24bit (R8G8B8)
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struct SMyPixelColor24
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{ SMyPixelColor24() {;}
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SMyPixelColor24(u8 __r, u8 __g, u8 __b)
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: r(__r), g(__g), b(__b) {}
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u8 r, g, b;
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} PACK_STRUCT;
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// pixel color 16bit (A1R5G5B5)
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struct SMyPixelColor16
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{ SMyPixelColor16() {;}
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SMyPixelColor16(s16 _argb): argb(_argb) {;}
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SMyPixelColor16(u8 r, u8 g, u8 b)
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{ argb = ((r&0x1F)<<10) | ((g&0x1F)<<5) | (b&0x1F);
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}
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s16 argb;
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} PACK_STRUCT;
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// RLE Header
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struct SMyRLEHeader
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{ SMyRLEHeader() {}
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u32 nEncodedBytes;
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u32 nDecodedBytes;
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} PACK_STRUCT;
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// Default alignment
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#include "irrunpack.h"
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} // end namespace
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} // end namespace
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//-----------------------------------------------------------------------------
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namespace irr
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{
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namespace core
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{
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//-----------------RLE stuff-----------------------------------------
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int rle_encode (
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unsigned char *in_buf, int in_buf_size,
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unsigned char *out_buf, int out_buf_size
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);
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unsigned long process_comp(
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unsigned char *buf, int buf_size,
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unsigned char *out_buf, int out_buf_size
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);
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void process_uncomp(
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unsigned char, unsigned char *out_buf, int out_buf_size
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);
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void flush_outbuf(
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unsigned char *out_buf, int out_buf_size
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);
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unsigned long get_byte (
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unsigned char *ch,
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unsigned char *in_buf, int in_buf_size,
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unsigned char *out_buf, int out_buf_size
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);
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void put_byte(
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unsigned char ch, unsigned char *out_buf, int out_buf_size
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);
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//-----------------------------------------------------------
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const unsigned long LIMIT = 1; // was #define LIMIT 1
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const unsigned long NON_MATCH = 2; // was: #define NON_MATCH 2
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const unsigned long EOD_FOUND = 3; // was: #define EOD_FOUND 3
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const unsigned long EOD = 0x00454f44; // was: #define EOD 'EOD'
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//-----------------------------------------------------------
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// number of decoded bytes
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static int nDecodedBytes=0;
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// number of coded bytes
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static int nCodedBytes=0;
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// number of read bytes
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static int nReadedBytes=0;
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// table used to look for sequences of repeating bytes
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static unsigned char tmpbuf[4]; // we use subscripts 1 - 3
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static int tmpbuf_cnt;
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// output buffer for non-compressed output data
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static unsigned char outbuf[128];
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static int outbuf_cnt;
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//-----------------------------------------------------------
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int rle_encode (
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unsigned char *in_buf, int in_buf_size,
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unsigned char *out_buf, int out_buf_size
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)
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{
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unsigned long ret_code;
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unsigned char ch;
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nCodedBytes=0;
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nReadedBytes=0;
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tmpbuf_cnt = 0; // no. of char's in tmpbuf
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outbuf_cnt = 0; // no. of char's in outbuf
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while (1)
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{
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if (get_byte(&ch, in_buf, in_buf_size,
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out_buf, out_buf_size) == (int)EOD) // read next byte into ch
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break;
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tmpbuf[++tmpbuf_cnt] = (unsigned char) ch;
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if (tmpbuf_cnt == 3)
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{
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// see if all 3 match each other
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if ((tmpbuf[1] == tmpbuf[2]) && (tmpbuf[2] == tmpbuf[3]))
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{
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// they do - add compression
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// this will process all bytes in input file until
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// a non-match occurs, or 128 bytes are processed,
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// or we find eod */
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ret_code = process_comp(in_buf, in_buf_size, out_buf, out_buf_size);
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if (ret_code == (int)EOD_FOUND)
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break; // stop compressing
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if (ret_code == (int)NON_MATCH)
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tmpbuf_cnt=1; /* save the char that didn't match */
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else
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// we just compressed the max. of 128 bytes
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tmpbuf_cnt=0; /* start over for next chunk */
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}
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else
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{
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// we know the first byte doesn't match 2 or more
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// others, so just send it out as uncompressed. */
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process_uncomp(tmpbuf[1], out_buf, out_buf_size);
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// see if the last 2 bytes in the buffer match
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if (tmpbuf[2] == tmpbuf[3])
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{
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// move byte 3 to position 1 and pretend we just
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// have 2 bytes -- note that the first byte was
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// already sent to output */
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tmpbuf[1]=tmpbuf[3];
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tmpbuf_cnt=2;
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}
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else
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{
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// send byte 2 and keep byte 3 - it may match the
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// next byte. Move byte 3 to position 1 and set
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// count to 1. Note that the first byte was
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// already sent to output
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process_uncomp(tmpbuf[2], out_buf, out_buf_size);
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tmpbuf[1]=tmpbuf[3];
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tmpbuf_cnt=1;
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}
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}
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}
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} // end while
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flush_outbuf(out_buf, out_buf_size);
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return nCodedBytes;
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}
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//------------------------------------------------------------------
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// This flushes any non-compressed data not yet sent, then it processes
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// repeating bytes until > 128, or EOD, or non-match.
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// return values: LIMIT, EOD_FOUND, NON_MATCH
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// Prior to ANY return, it writes out the 2 byte compressed code.
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// If a NON_MATCH was found, this returns with the non-matching char
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// residing in tmpbuf[0].
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// Inputs: tmpbuf[0], input file
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// Outputs: tmpbuf[0] (sometimes), output file, and return code
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//------------------------------------------------------------------
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unsigned long process_comp(
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unsigned char *buf, int buf_size,
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unsigned char *out_buf, int out_buf_size)
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{
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// we start out with 3 repeating bytes
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register int len = 3;
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unsigned char ch;
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// we're starting a repeating chunk - end the non-repeaters
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flush_outbuf(out_buf, out_buf_size);
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while (get_byte(&ch, buf, buf_size, out_buf, out_buf_size) != (int)EOD)
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{
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if (ch != tmpbuf[1])
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{
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// send no. of repeated bytes to be encoded
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put_byte((unsigned char)((--len) | 0x80), out_buf, out_buf_size);
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// send the byte's value being repeated
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put_byte((unsigned char)tmpbuf[1], out_buf, out_buf_size);
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/* save the non-matching character just read */
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tmpbuf[1]=(unsigned char) ch;
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return NON_MATCH;
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}
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/* we know the new byte is part of the repeating seq */
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len++;
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if (len == 128)
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{
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// send no. of repeated bytes to be encoded
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put_byte((unsigned char)((--len) | 0x80), out_buf, out_buf_size);
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// send the byte's value being repeated
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put_byte((unsigned char)tmpbuf[1], out_buf, out_buf_size);
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return LIMIT;
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}
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} // end while
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// if flow comes here, we just read an EOD
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// send no. of repeated bytes to be encoded
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put_byte((unsigned char)((--len) | 0x80), out_buf, out_buf_size);
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// send the byte's value being repeated
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put_byte((unsigned char)tmpbuf[1], out_buf, out_buf_size);
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return EOD_FOUND;
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}
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//----------------------------------------------------------------
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// This adds 1 non-repeating byte to outbuf. If outbuf becomes full
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// with 128 bytes, it flushes outbuf.
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// There are no return codes and no bytes are read from the input.
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//----------------------------------------------------------------
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void process_uncomp(
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unsigned char char1, unsigned char *out_buf, int out_buf_size
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)
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{
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outbuf[outbuf_cnt++] = char1;
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if (outbuf_cnt == 128)
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flush_outbuf(out_buf, out_buf_size);
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}
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//-----------------------------------------------------------
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// This flushes any non-compressed data not yet sent.
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// On exit, outbuf_cnt will equal zero.
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//-----------------------------------------------------------
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void flush_outbuf(unsigned char *out_buf, int out_buf_size)
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{
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register int pos=0;
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if(!outbuf_cnt)
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return; // nothing to do */
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// send no. of unencoded bytes to be sent
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put_byte((unsigned char)(outbuf_cnt - 1), out_buf, out_buf_size);
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for ( ; outbuf_cnt; outbuf_cnt--)
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put_byte((unsigned char)outbuf[pos++], out_buf, out_buf_size);
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}
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//---------------------------------------------------
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void put_byte(unsigned char ch, unsigned char *out_buf, int out_buf_size)
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{
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if (nCodedBytes<=(out_buf_size-1))
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{ out_buf[nCodedBytes++]=ch;
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out_buf[nCodedBytes]=0;
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}
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}
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//---------------------------------------------------
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// This reads the next byte into ch. It returns EOD
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// at end-of-data
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//---------------------------------------------------
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unsigned long get_byte(
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unsigned char *ch,
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unsigned char *in_buf, int in_buf_size,
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unsigned char *out_buf, int out_buf_size
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)
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{
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if (nReadedBytes>=in_buf_size)
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{
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// there are either 0, 1, or 2 char's to write before we quit
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if (tmpbuf_cnt == 1)
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process_uncomp(tmpbuf[1], out_buf, out_buf_size);
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else
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{
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if (tmpbuf_cnt == 2)
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{
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process_uncomp(tmpbuf[1], out_buf, out_buf_size);
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process_uncomp(tmpbuf[2], out_buf, out_buf_size);
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}
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}
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nReadedBytes =0;
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return EOD;
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}
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(*ch) = (unsigned char)in_buf[nReadedBytes++];
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return 0;
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}
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//-----------------------------------------------------------
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int rle_decode (
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unsigned char *in_buf, int in_buf_size,
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unsigned char *out_buf, int out_buf_size
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)
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{
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nDecodedBytes=0;
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nReadedBytes=0;
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int ch, i;
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while (1)
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{
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if (nReadedBytes>=in_buf_size)
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break;
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else
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ch=in_buf[nReadedBytes];
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nReadedBytes++;
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if (ch > 127)
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{
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i = ch - 127; // i is the number of repetitions
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// get the byte to be repeated
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if (nReadedBytes>=in_buf_size)
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break;
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else
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ch=in_buf[nReadedBytes];
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nReadedBytes++;
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// uncompress a chunk
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for ( ; i ; i--)
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{
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if (nDecodedBytes<out_buf_size)
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out_buf[nDecodedBytes] = ch;
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nDecodedBytes++;
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}
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}
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else
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{
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// copy out some uncompressed bytes
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i = ch + 1; // i is the no. of bytes
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// uncompress a chunk
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for ( ; i ; i--)
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{
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if (nReadedBytes>=in_buf_size)
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break;
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else
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ch=in_buf[nReadedBytes];
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nReadedBytes++;
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if (nDecodedBytes<out_buf_size)
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out_buf[nDecodedBytes] = ch;
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nDecodedBytes++;
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}
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}
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} // end while
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return nDecodedBytes;
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}
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} //end namespace core
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} //end namespace irr
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#endif // __C_MY3D_HELPER_H_INCLUDED__
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@ -1,882 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
//
|
||||
// This file was originally written by ZDimitor.
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// This tool created by ZDimitor everyone can use it as wants
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
#ifdef _IRR_COMPILE_WITH_MY3D_LOADER_
|
||||
|
||||
#include "CMY3DMeshFileLoader.h"
|
||||
|
||||
#include "SAnimatedMesh.h"
|
||||
#include "SMeshBuffer.h"
|
||||
#include "IReadFile.h"
|
||||
#include "IAttributes.h"
|
||||
|
||||
#include "CMY3DHelper.h"
|
||||
#include "os.h"
|
||||
|
||||
// v3.15 - May 16, 2005
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
{
|
||||
|
||||
static const u32 MY3D_ID = 0x4d593344;
|
||||
static const u16 MY3D_VER = 0x0003;
|
||||
static const u16 MY3D_SCENE_HEADER_ID = 0x1000;
|
||||
static const u16 MY3D_MAT_LIST_ID = 0x2000;
|
||||
static const u16 MY3D_MAT_HEADER_ID = 0x2100;
|
||||
static const u16 MY3D_TEX_FNAME_ID = 0x2101;
|
||||
static const u16 MY3D_TEXDATA_HEADER_ID = 0x2501;
|
||||
static const u16 MY3D_TEXDATA_RLE_HEADER_ID = 0x2502;
|
||||
static const u16 MY3D_MESH_LIST_ID = 0x3000;
|
||||
static const u16 MY3D_MESH_HEADER_ID = 0x3100;
|
||||
static const u16 MY3D_VERTS_ID = 0x3101;
|
||||
static const u16 MY3D_FACES_ID = 0x3102;
|
||||
static const u16 MY3D_TVERTS_ID = 0x3103;
|
||||
static const u16 MY3D_TFACES_ID = 0x3104;
|
||||
static const u16 MY3D_FILE_END_ID = 0xFFFF;
|
||||
|
||||
static const unsigned long MY3D_TEXDATA_COMPR_NONE_ID = 0x4e4f4e45;
|
||||
static const unsigned long MY3D_TEXDATA_COMPR_SIMPLE_ID = 0x53494d50;
|
||||
static const unsigned long MY3D_TEXDATA_COMPR_RLE_ID = 0x20524c45;
|
||||
|
||||
static const unsigned long MY3D_PIXEL_FORMAT_24 = 0x5f32345f;
|
||||
static const unsigned long MY3D_PIXEL_FORMAT_16 = 0x5f31365f;
|
||||
|
||||
CMY3DMeshFileLoader::CMY3DMeshFileLoader(ISceneManager* scmgr, io::IFileSystem* fs)
|
||||
: SceneManager(scmgr), FileSystem(fs)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
setDebugName("CMY3DMeshFileLoader");
|
||||
#endif
|
||||
|
||||
if (FileSystem)
|
||||
FileSystem->grab();
|
||||
}
|
||||
|
||||
|
||||
CMY3DMeshFileLoader::~CMY3DMeshFileLoader()
|
||||
{
|
||||
if (FileSystem)
|
||||
FileSystem->drop();
|
||||
}
|
||||
|
||||
|
||||
bool CMY3DMeshFileLoader::isALoadableFileExtension(const io::path& filename) const
|
||||
{
|
||||
return core::hasFileExtension ( filename, "my3d" );
|
||||
}
|
||||
|
||||
|
||||
IAnimatedMesh* CMY3DMeshFileLoader::createMesh(io::IReadFile* file)
|
||||
{
|
||||
MaterialEntry.clear();
|
||||
MeshBufferEntry.clear();
|
||||
ChildNodes.clear();
|
||||
|
||||
// working directory (from which we load the scene)
|
||||
core::stringc filepath = FileSystem->getFileDir(file->getFileName());
|
||||
if (filepath==".")
|
||||
filepath="";
|
||||
else
|
||||
filepath.append("/");
|
||||
|
||||
// read file into memory
|
||||
SMyFileHeader fileHeader;
|
||||
file->read(&fileHeader, sizeof(SMyFileHeader));
|
||||
#ifdef __BIG_ENDIAN__
|
||||
fileHeader.MyId = os::Byteswap::byteswap(fileHeader.MyId);
|
||||
fileHeader.Ver = os::Byteswap::byteswap(fileHeader.Ver);
|
||||
#endif
|
||||
|
||||
if (fileHeader.MyId!=MY3D_ID || fileHeader.Ver!=MY3D_VER)
|
||||
{
|
||||
os::Printer::log("Bad MY3D file header, loading failed!", ELL_ERROR);
|
||||
return 0;
|
||||
}
|
||||
|
||||
u16 id;
|
||||
|
||||
file->read(&id, sizeof(id));
|
||||
#ifdef __BIG_ENDIAN__
|
||||
id = os::Byteswap::byteswap(id);
|
||||
#endif
|
||||
|
||||
if (id!=MY3D_SCENE_HEADER_ID)
|
||||
{
|
||||
os::Printer::log("Cannot find MY3D_SCENE_HEADER_ID, loading failed!", ELL_ERROR);
|
||||
return 0;
|
||||
}
|
||||
|
||||
SMySceneHeader sceneHeader;
|
||||
file->read(&sceneHeader, sizeof(SMySceneHeader));
|
||||
#ifdef __BIG_ENDIAN__
|
||||
sceneHeader.MaterialCount = os::Byteswap::byteswap(sceneHeader.MaterialCount);
|
||||
sceneHeader.MeshCount = os::Byteswap::byteswap(sceneHeader.MeshCount);
|
||||
#endif
|
||||
|
||||
file->read(&id, sizeof(id));
|
||||
#ifdef __BIG_ENDIAN__
|
||||
id = os::Byteswap::byteswap(id);
|
||||
#endif
|
||||
|
||||
if (id!=MY3D_MAT_LIST_ID)
|
||||
{
|
||||
os::Printer::log("Can not find MY3D_MAT_LIST_ID, loading failed!", ELL_ERROR);
|
||||
return 0;
|
||||
}
|
||||
|
||||
core::stringc texturePath =
|
||||
SceneManager->getParameters()->getAttributeAsString(MY3D_TEXTURE_PATH);
|
||||
|
||||
file->read(&id, sizeof(id));
|
||||
#ifdef __BIG_ENDIAN__
|
||||
id = os::Byteswap::byteswap(id);
|
||||
#endif
|
||||
|
||||
c8 namebuf[256];
|
||||
for (s32 m=0; m<sceneHeader.MaterialCount; ++m)
|
||||
{
|
||||
if (id != MY3D_MAT_HEADER_ID)
|
||||
{
|
||||
os::Printer::log("Cannot find MY3D_MAT_HEADER_ID, loading failed!", ELL_ERROR);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// read material header
|
||||
MaterialEntry.push_back(SMyMaterialEntry());
|
||||
SMyMaterialEntry& me=MaterialEntry.getLast();
|
||||
file->read(&(me.Header), sizeof(SMyMaterialHeader));
|
||||
|
||||
// read next identificator
|
||||
file->read(&id, sizeof(id));
|
||||
#ifdef __BIG_ENDIAN__
|
||||
id = os::Byteswap::byteswap(id);
|
||||
#endif
|
||||
|
||||
bool gotLightMap=false, gotMainMap=false;
|
||||
|
||||
for (u32 t=0; t<me.Header.TextureCount; ++t)
|
||||
{
|
||||
if (id==MY3D_TEX_FNAME_ID)
|
||||
file->read(namebuf, 256);
|
||||
else
|
||||
{
|
||||
me.Texture2 = readEmbeddedLightmap(file, namebuf);
|
||||
if (!me.Texture2)
|
||||
return 0;
|
||||
gotLightMap = true;
|
||||
}
|
||||
|
||||
const core::stringc name(namebuf);
|
||||
const s32 pos = name.findLast('.');
|
||||
const core::stringc LightingMapStr = "LightingMap";
|
||||
const s32 ls = LightingMapStr.size();
|
||||
const bool isSubString = (LightingMapStr == name.subString(core::max_(0, (pos - ls)), ls));
|
||||
if ((isSubString || (name[pos-1]=='m' &&
|
||||
name[pos-2]=='l' && name[pos-3]=='_')) &&
|
||||
!gotLightMap)
|
||||
{
|
||||
const bool oldMipMapState = SceneManager->getVideoDriver()->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS);
|
||||
SceneManager->getVideoDriver()->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
|
||||
|
||||
me.Texture2FileName = texturePath.size() ? texturePath : filepath;
|
||||
me.Texture2FileName.append("Lightmaps/");
|
||||
me.Texture2FileName.append(name);
|
||||
|
||||
if (name.size())
|
||||
me.Texture2 = SceneManager->getVideoDriver()->getTexture(me.Texture2FileName);
|
||||
|
||||
me.MaterialType = video::EMT_LIGHTMAP_M2;
|
||||
gotLightMap = true;
|
||||
|
||||
SceneManager->getVideoDriver()->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, oldMipMapState);
|
||||
}
|
||||
else
|
||||
if (!gotLightMap && gotMainMap)
|
||||
{
|
||||
me.Texture2FileName = texturePath.size() ? texturePath : filepath;
|
||||
me.Texture2FileName.append(name);
|
||||
|
||||
if (name.size())
|
||||
me.Texture2 = SceneManager->getVideoDriver()->getTexture(me.Texture2FileName);
|
||||
|
||||
me.MaterialType = video::EMT_REFLECTION_2_LAYER;
|
||||
}
|
||||
else
|
||||
if (!gotMainMap && !gotLightMap)
|
||||
{
|
||||
me.Texture1FileName = filepath;
|
||||
me.Texture1FileName.append(name);
|
||||
if (name.size())
|
||||
me.Texture1 = SceneManager->getVideoDriver()->getTexture(me.Texture1FileName);
|
||||
|
||||
gotMainMap = true;
|
||||
me.MaterialType = video::EMT_SOLID;
|
||||
}
|
||||
else
|
||||
if (gotLightMap)
|
||||
{
|
||||
me.MaterialType = video::EMT_LIGHTMAP_M2;
|
||||
}
|
||||
|
||||
file->read(&id, sizeof(id));
|
||||
#ifdef __BIG_ENDIAN__
|
||||
id = os::Byteswap::byteswap(id);
|
||||
#endif
|
||||
}
|
||||
|
||||
// override material types based on their names
|
||||
if (!strncmp(me.Header.Name, "AlphaChannel-", 13))
|
||||
me.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
else
|
||||
if (!strncmp(me.Header.Name, "SphereMap-", 10))
|
||||
me.MaterialType = video::EMT_SPHERE_MAP;
|
||||
}
|
||||
|
||||
// loading meshes
|
||||
|
||||
if (id!=MY3D_MESH_LIST_ID)
|
||||
{
|
||||
os::Printer::log("Can not find MY3D_MESH_LIST_ID, loading failed!", ELL_ERROR);
|
||||
return 0;
|
||||
}
|
||||
|
||||
file->read(&id, sizeof(id));
|
||||
#ifdef __BIG_ENDIAN__
|
||||
id = os::Byteswap::byteswap(id);
|
||||
#endif
|
||||
|
||||
for (s32 mesh_id=0; mesh_id<sceneHeader.MeshCount; mesh_id++)
|
||||
{
|
||||
// Warning!!! In some cases MY3D exporter uncorrectly calculates
|
||||
// MeshCount (it's a problem, has to be solved) thats why
|
||||
// i added this code line
|
||||
if (id!=MY3D_MESH_HEADER_ID)
|
||||
break;
|
||||
|
||||
if (id!=MY3D_MESH_HEADER_ID)
|
||||
{
|
||||
os::Printer::log("Can not find MY3D_MESH_HEADER_ID, loading failed!", ELL_ERROR);
|
||||
return 0;
|
||||
}
|
||||
|
||||
SMyMeshHeader meshHeader;
|
||||
file->read(&meshHeader, sizeof(SMyMeshHeader));
|
||||
|
||||
core::array <SMyVertex> Vertex;
|
||||
core::array <SMyFace> Face;
|
||||
core::array <SMyTVertex> TVertex1, TVertex2;
|
||||
core::array <SMyFace> TFace1, TFace2;
|
||||
|
||||
s32 vertsNum=0;
|
||||
s32 facesNum=0;
|
||||
|
||||
// vertices
|
||||
file->read(&id, sizeof(id));
|
||||
#ifdef __BIG_ENDIAN__
|
||||
id = os::Byteswap::byteswap(id);
|
||||
#endif
|
||||
if (id!=MY3D_VERTS_ID)
|
||||
{
|
||||
os::Printer::log("Can not find MY3D_VERTS_ID, loading failed!", ELL_ERROR);
|
||||
return 0;
|
||||
}
|
||||
|
||||
file->read(&vertsNum, sizeof(vertsNum));
|
||||
Vertex.set_used(vertsNum);
|
||||
file->read(Vertex.pointer(), sizeof(SMyVertex)*vertsNum);
|
||||
|
||||
// faces
|
||||
file->read(&id, sizeof(id));
|
||||
#ifdef __BIG_ENDIAN__
|
||||
id = os::Byteswap::byteswap(id);
|
||||
#endif
|
||||
if (id!=MY3D_FACES_ID)
|
||||
{
|
||||
os::Printer::log("Can not find MY3D_FACES_ID, loading failed!", ELL_ERROR);
|
||||
return 0;
|
||||
}
|
||||
|
||||
file->read(&facesNum, sizeof(facesNum));
|
||||
Face.set_used(facesNum);
|
||||
file->read(Face.pointer(), sizeof(SMyFace)*facesNum);
|
||||
|
||||
// reading texture channels
|
||||
for (s32 tex=0; tex<(s32)meshHeader.TChannelCnt; tex++)
|
||||
{
|
||||
// Max 2 texture channels allowed (but in format .my3d can be more)
|
||||
s32 tVertsNum=0, tFacesNum=0;
|
||||
|
||||
// reading texture coords
|
||||
file->read(&id, sizeof(id));
|
||||
#ifdef __BIG_ENDIAN__
|
||||
id = os::Byteswap::byteswap(id);
|
||||
#endif
|
||||
|
||||
if (id!=MY3D_TVERTS_ID)
|
||||
{
|
||||
core::stringc msg="Can not find MY3D_TVERTS_ID (";
|
||||
msg.append(core::stringc(tex));
|
||||
msg.append("texture channel), loading failed!");
|
||||
os::Printer::log(msg.c_str(), ELL_ERROR);
|
||||
return 0;
|
||||
}
|
||||
|
||||
file->read(&tVertsNum, sizeof(tVertsNum));
|
||||
|
||||
if (tex==0)
|
||||
{
|
||||
// 1st texture channel
|
||||
TVertex1.set_used(tVertsNum);
|
||||
file->read(TVertex1.pointer(), sizeof(SMyTVertex)*tVertsNum);
|
||||
}
|
||||
else
|
||||
if (tex==1)
|
||||
{
|
||||
// 2nd texture channel
|
||||
TVertex2.set_used(tVertsNum);
|
||||
file->read(TVertex2.pointer(), sizeof(SMyTVertex)*tVertsNum);
|
||||
}
|
||||
else
|
||||
{
|
||||
// skip other texture channels
|
||||
file->seek(file->getPos()+sizeof(SMyTVertex)*tVertsNum);
|
||||
}
|
||||
|
||||
// reading texture faces
|
||||
file->read(&id, sizeof(id));
|
||||
#ifdef __BIG_ENDIAN__
|
||||
id = os::Byteswap::byteswap(id);
|
||||
#endif
|
||||
|
||||
if (id!=MY3D_TFACES_ID)
|
||||
{
|
||||
core::stringc msg="Can not find MY3D_TFACES_ID (";
|
||||
msg.append(core::stringc(tex));
|
||||
msg.append("texture channel), loading failed!");
|
||||
os::Printer::log(msg.c_str(), ELL_ERROR);
|
||||
return 0;
|
||||
}
|
||||
|
||||
file->read(&tFacesNum, sizeof(tFacesNum));
|
||||
|
||||
if (tex==0)
|
||||
{
|
||||
// 1st texture channel
|
||||
TFace1.set_used(tFacesNum);
|
||||
file->read(TFace1.pointer(), sizeof(SMyFace)*tFacesNum);
|
||||
}
|
||||
else if (tex==1)
|
||||
{
|
||||
// 2nd texture channel
|
||||
TFace2.set_used(tFacesNum);
|
||||
file->read(TFace2.pointer(), sizeof(SMyFace)*tFacesNum);
|
||||
}
|
||||
else
|
||||
{
|
||||
// skip other texture channels
|
||||
file->seek(file->getPos()+sizeof(SMyFace)*tFacesNum);
|
||||
}
|
||||
}
|
||||
|
||||
// trying to find material
|
||||
|
||||
SMyMaterialEntry* matEnt = getMaterialEntryByIndex(meshHeader.MatIndex);
|
||||
|
||||
// creating geometry for the mesh
|
||||
|
||||
// trying to find mesh buffer for this material
|
||||
SMeshBufferLightMap* buffer = getMeshBufferByMaterialIndex(meshHeader.MatIndex);
|
||||
|
||||
if (!buffer ||
|
||||
(buffer->Vertices.size()+vertsNum) > SceneManager->getVideoDriver()->getMaximalPrimitiveCount())
|
||||
{
|
||||
// creating new mesh buffer for this material
|
||||
buffer = new scene::SMeshBufferLightMap();
|
||||
|
||||
buffer->Material.MaterialType = video::EMT_LIGHTMAP_M2; // EMT_LIGHTMAP_M4 also possible
|
||||
buffer->Material.Wireframe = false;
|
||||
buffer->Material.Lighting = false;
|
||||
|
||||
if (matEnt)
|
||||
{
|
||||
buffer->Material.MaterialType = matEnt->MaterialType;
|
||||
|
||||
if (buffer->Material.MaterialType == video::EMT_REFLECTION_2_LAYER)
|
||||
{
|
||||
buffer->Material.Lighting = true;
|
||||
buffer->Material.setTexture(1, matEnt->Texture1);
|
||||
buffer->Material.setTexture(0, matEnt->Texture2);
|
||||
}
|
||||
else
|
||||
{
|
||||
buffer->Material.setTexture(0, matEnt->Texture1);
|
||||
buffer->Material.setTexture(1, matEnt->Texture2);
|
||||
}
|
||||
|
||||
if (buffer->Material.MaterialType == video::EMT_TRANSPARENT_ALPHA_CHANNEL)
|
||||
{
|
||||
buffer->Material.BackfaceCulling = true;
|
||||
buffer->Material.Lighting = true;
|
||||
}
|
||||
else
|
||||
if (buffer->Material.MaterialType == video::EMT_SPHERE_MAP)
|
||||
{
|
||||
buffer->Material.Lighting = true;
|
||||
}
|
||||
|
||||
buffer->Material.AmbientColor = video::SColor(
|
||||
matEnt->Header.AmbientColor.A, matEnt->Header.AmbientColor.R,
|
||||
matEnt->Header.AmbientColor.G, matEnt->Header.AmbientColor.B
|
||||
);
|
||||
buffer->Material.DiffuseColor = video::SColor(
|
||||
matEnt->Header.DiffuseColor.A, matEnt->Header.DiffuseColor.R,
|
||||
matEnt->Header.DiffuseColor.G, matEnt->Header.DiffuseColor.B
|
||||
);
|
||||
buffer->Material.EmissiveColor = video::SColor(
|
||||
matEnt->Header.EmissiveColor.A, matEnt->Header.EmissiveColor.R,
|
||||
matEnt->Header.EmissiveColor.G, matEnt->Header.EmissiveColor.B
|
||||
);
|
||||
buffer->Material.SpecularColor = video::SColor(
|
||||
matEnt->Header.SpecularColor.A, matEnt->Header.SpecularColor.R,
|
||||
matEnt->Header.SpecularColor.G, matEnt->Header.SpecularColor.B
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
buffer->Material.setTexture(0, 0);
|
||||
buffer->Material.setTexture(1, 0);
|
||||
|
||||
buffer->Material.AmbientColor = video::SColor(255, 255, 255, 255);
|
||||
buffer->Material.DiffuseColor = video::SColor(255, 255, 255, 255);
|
||||
buffer->Material.EmissiveColor = video::SColor(0, 0, 0, 0);
|
||||
buffer->Material.SpecularColor = video::SColor(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
if (matEnt && matEnt->Header.Transparency!=0)
|
||||
{
|
||||
if (buffer->Material.MaterialType == video::EMT_REFLECTION_2_LAYER )
|
||||
{
|
||||
buffer->Material.MaterialType = video::EMT_TRANSPARENT_REFLECTION_2_LAYER;
|
||||
buffer->Material.Lighting = true;
|
||||
buffer->Material.BackfaceCulling = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
buffer->Material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
|
||||
buffer->Material.Lighting = false;
|
||||
buffer->Material.BackfaceCulling = false;
|
||||
}
|
||||
}
|
||||
else if (
|
||||
!buffer->Material.getTexture(1) &&
|
||||
buffer->Material.MaterialType != video::EMT_TRANSPARENT_ALPHA_CHANNEL &&
|
||||
buffer->Material.MaterialType != video::EMT_SPHERE_MAP)
|
||||
{
|
||||
buffer->Material.MaterialType = video::EMT_SOLID;
|
||||
buffer->Material.Lighting = true;
|
||||
}
|
||||
|
||||
MeshBufferEntry.push_back(
|
||||
SMyMeshBufferEntry(meshHeader.MatIndex, buffer));
|
||||
}
|
||||
|
||||
video::S3DVertex2TCoords VertexA, VertexB, VertexC;
|
||||
|
||||
// vertices (A, B, C) color
|
||||
video::SColor vert_color;
|
||||
if (matEnt &&
|
||||
(buffer->Material.MaterialType == video::EMT_TRANSPARENT_VERTEX_ALPHA ||
|
||||
buffer->Material.MaterialType == video::EMT_TRANSPARENT_REFLECTION_2_LAYER))
|
||||
{
|
||||
video::SColor color(
|
||||
matEnt->Header.DiffuseColor.A, matEnt->Header.DiffuseColor.R,
|
||||
matEnt->Header.DiffuseColor.G, matEnt->Header.DiffuseColor.B);
|
||||
|
||||
vert_color = color.getInterpolated(video::SColor(0,0,0,0),
|
||||
1-matEnt->Header.Transparency);
|
||||
}
|
||||
else
|
||||
{
|
||||
vert_color = buffer->Material.DiffuseColor;
|
||||
}
|
||||
|
||||
VertexA.Color = VertexB.Color = VertexC.Color = vert_color;
|
||||
|
||||
if (buffer->Material.MaterialType == video::EMT_TRANSPARENT_ALPHA_CHANNEL)
|
||||
{
|
||||
buffer->Indices.reallocate(buffer->Indices.size()+6*facesNum);
|
||||
buffer->Vertices.reallocate(buffer->Vertices.size()+6*facesNum);
|
||||
}
|
||||
else
|
||||
{
|
||||
buffer->Indices.reallocate(buffer->Indices.size()+3*facesNum);
|
||||
buffer->Vertices.reallocate(buffer->Vertices.size()+3*facesNum);
|
||||
}
|
||||
for (int f=0; f<facesNum; f++)
|
||||
{
|
||||
// vertex A
|
||||
|
||||
VertexA.Pos.X = Vertex[Face[f].C].Coord.X;
|
||||
VertexA.Pos.Y = Vertex[Face[f].C].Coord.Y;
|
||||
VertexA.Pos.Z = Vertex[Face[f].C].Coord.Z;
|
||||
|
||||
VertexA.Normal.X = Vertex[Face[f].C].Normal.X;
|
||||
VertexA.Normal.Y = Vertex[Face[f].C].Normal.Y;
|
||||
VertexA.Normal.Z = Vertex[Face[f].C].Normal.Z;
|
||||
|
||||
if (meshHeader.TChannelCnt>0)
|
||||
{
|
||||
VertexA.TCoords.X = TVertex1[TFace1[f].C].TCoord.X;
|
||||
VertexA.TCoords.Y = TVertex1[TFace1[f].C].TCoord.Y;
|
||||
}
|
||||
|
||||
if (meshHeader.TChannelCnt>1)
|
||||
{
|
||||
VertexA.TCoords2.X = TVertex2[TFace2[f].C].TCoord.X;
|
||||
VertexA.TCoords2.Y = TVertex2[TFace2[f].C].TCoord.Y;
|
||||
}
|
||||
|
||||
// vertex B
|
||||
|
||||
VertexB.Pos.X = Vertex[Face[f].B].Coord.X;
|
||||
VertexB.Pos.Y = Vertex[Face[f].B].Coord.Y;
|
||||
VertexB.Pos.Z = Vertex[Face[f].B].Coord.Z;
|
||||
|
||||
VertexB.Normal.X = Vertex[Face[f].B].Normal.X;
|
||||
VertexB.Normal.Y = Vertex[Face[f].B].Normal.Y;
|
||||
VertexB.Normal.Z = Vertex[Face[f].B].Normal.Z;
|
||||
|
||||
if (meshHeader.TChannelCnt>0)
|
||||
{
|
||||
VertexB.TCoords.X = TVertex1[TFace1[f].B].TCoord.X;
|
||||
VertexB.TCoords.Y = TVertex1[TFace1[f].B].TCoord.Y;
|
||||
}
|
||||
|
||||
if (meshHeader.TChannelCnt>1)
|
||||
{
|
||||
VertexB.TCoords2.X = TVertex2[TFace2[f].B].TCoord.X;
|
||||
VertexB.TCoords2.Y = TVertex2[TFace2[f].B].TCoord.Y;
|
||||
}
|
||||
|
||||
// vertex C
|
||||
|
||||
VertexC.Pos.X = Vertex[Face[f].A].Coord.X;
|
||||
VertexC.Pos.Y = Vertex[Face[f].A].Coord.Y;
|
||||
VertexC.Pos.Z = Vertex[Face[f].A].Coord.Z;
|
||||
|
||||
VertexC.Normal.X = Vertex[Face[f].A].Normal.X;
|
||||
VertexC.Normal.Y = Vertex[Face[f].A].Normal.Y;
|
||||
VertexC.Normal.Z = Vertex[Face[f].A].Normal.Z;
|
||||
|
||||
if (meshHeader.TChannelCnt>0)
|
||||
{
|
||||
VertexC.TCoords.X = TVertex1[TFace1[f].A].TCoord.X;
|
||||
VertexC.TCoords.Y = TVertex1[TFace1[f].A].TCoord.Y;
|
||||
}
|
||||
if (meshHeader.TChannelCnt>1)
|
||||
{
|
||||
VertexC.TCoords2.X = TVertex2[TFace2[f].A].TCoord.X;
|
||||
VertexC.TCoords2.Y = TVertex2[TFace2[f].A].TCoord.Y;
|
||||
}
|
||||
|
||||
// store 3d data in mesh buffer
|
||||
|
||||
buffer->Indices.push_back(buffer->Vertices.size());
|
||||
buffer->Vertices.push_back(VertexA);
|
||||
|
||||
buffer->Indices.push_back(buffer->Vertices.size());
|
||||
buffer->Vertices.push_back(VertexB);
|
||||
|
||||
buffer->Indices.push_back(buffer->Vertices.size());
|
||||
buffer->Vertices.push_back(VertexC);
|
||||
|
||||
//*****************************************************************
|
||||
// !!!!!! W A R N I N G !!!!!!!
|
||||
//*****************************************************************
|
||||
// For materials with alpha channel we duplicate all faces.
|
||||
// This has be done for proper lighting calculation of the back faces.
|
||||
// So you must remember this while you creating your models !!!!!
|
||||
//*****************************************************************
|
||||
// !!!!!! W A R N I N G !!!!!!!
|
||||
//*****************************************************************
|
||||
|
||||
if (buffer->Material.MaterialType == video::EMT_TRANSPARENT_ALPHA_CHANNEL)
|
||||
{
|
||||
VertexA.Normal = core::vector3df(-VertexA.Normal.X, -VertexA.Normal.Y, -VertexA.Normal.Z);
|
||||
VertexB.Normal = core::vector3df(-VertexB.Normal.X, -VertexB.Normal.Y, -VertexB.Normal.Z);
|
||||
VertexC.Normal = core::vector3df(-VertexC.Normal.X, -VertexC.Normal.Y, -VertexC.Normal.Z);
|
||||
|
||||
buffer->Indices.push_back(buffer->Vertices.size());
|
||||
buffer->Vertices.push_back(VertexC);
|
||||
|
||||
buffer->Indices.push_back(buffer->Vertices.size());
|
||||
buffer->Vertices.push_back(VertexB);
|
||||
|
||||
buffer->Indices.push_back(buffer->Vertices.size());
|
||||
buffer->Vertices.push_back(VertexA);
|
||||
}
|
||||
}
|
||||
file->read(&id, sizeof(id));
|
||||
#ifdef __BIG_ENDIAN__
|
||||
id = os::Byteswap::byteswap(id);
|
||||
#endif
|
||||
}
|
||||
|
||||
// creating mesh
|
||||
SMesh* mesh = new SMesh();
|
||||
|
||||
for (u32 num=0; num<MeshBufferEntry.size(); ++num)
|
||||
{
|
||||
SMeshBufferLightMap* buffer = MeshBufferEntry[num].MeshBuffer;
|
||||
|
||||
if (!buffer)
|
||||
continue;
|
||||
|
||||
mesh->addMeshBuffer(buffer);
|
||||
|
||||
buffer->recalculateBoundingBox();
|
||||
buffer->drop();
|
||||
}
|
||||
|
||||
mesh->recalculateBoundingBox();
|
||||
|
||||
if (id != MY3D_FILE_END_ID)
|
||||
os::Printer::log("Loading finished, but can not find MY3D_FILE_END_ID token.", ELL_WARNING);
|
||||
|
||||
SAnimatedMesh* am = new SAnimatedMesh();
|
||||
|
||||
am->addMesh(mesh);
|
||||
mesh->drop();
|
||||
am->recalculateBoundingBox();
|
||||
|
||||
return am;
|
||||
}
|
||||
|
||||
|
||||
video::ITexture* CMY3DMeshFileLoader::readEmbeddedLightmap(io::IReadFile* file, char* namebuf)
|
||||
{
|
||||
static int LightMapIndex=0;
|
||||
u16 id;
|
||||
file->read(&id, sizeof(id));
|
||||
#ifdef __BIG_ENDIAN__
|
||||
id = os::Byteswap::byteswap(id);
|
||||
#endif
|
||||
if (id!=MY3D_TEXDATA_HEADER_ID)
|
||||
{
|
||||
os::Printer::log("Can not find MY3D_TEXDATA_HEADER_ID, loading failed!", ELL_ERROR);
|
||||
return 0;
|
||||
}
|
||||
|
||||
SMyTexDataHeader texDataHeader;
|
||||
|
||||
file->read(&texDataHeader, sizeof(SMyTexDataHeader));
|
||||
|
||||
strcpy(texDataHeader.Name, namebuf);
|
||||
|
||||
char LightMapName[255];
|
||||
sprintf(LightMapName,"My3D.Lightmap.%d",++LightMapIndex);
|
||||
|
||||
core::stringc pixFormatStr;
|
||||
if (texDataHeader.PixelFormat == MY3D_PIXEL_FORMAT_24)
|
||||
pixFormatStr = "24bit,";
|
||||
else
|
||||
if (texDataHeader.PixelFormat == MY3D_PIXEL_FORMAT_16)
|
||||
pixFormatStr = "16bit,";
|
||||
else
|
||||
{
|
||||
core::stringc msg="Unknown format of image data (";
|
||||
msg.append(LightMapName);
|
||||
msg.append("), loading failed!");
|
||||
os::Printer::log(msg.c_str(), ELL_ERROR);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (texDataHeader.ComprMode != MY3D_TEXDATA_COMPR_NONE_ID &&
|
||||
texDataHeader.ComprMode != MY3D_TEXDATA_COMPR_RLE_ID &&
|
||||
texDataHeader.ComprMode != MY3D_TEXDATA_COMPR_SIMPLE_ID )
|
||||
{
|
||||
os::Printer::log("Unknown method of compression image data, loading failed!", ELL_ERROR);
|
||||
return 0;
|
||||
}
|
||||
|
||||
const u32 num_pixels = texDataHeader.Width*texDataHeader.Height;
|
||||
|
||||
void* data = 0;
|
||||
|
||||
if (texDataHeader.ComprMode==MY3D_TEXDATA_COMPR_NONE_ID)
|
||||
{
|
||||
// none compressed image data
|
||||
if (texDataHeader.PixelFormat == MY3D_PIXEL_FORMAT_24)
|
||||
{
|
||||
data = (void*) new SMyPixelColor24[num_pixels];
|
||||
file->read(data, sizeof(SMyPixelColor24)*num_pixels);
|
||||
}
|
||||
else
|
||||
{
|
||||
data = (void*) new SMyPixelColor16[num_pixels];
|
||||
file->read(data, sizeof(SMyPixelColor16)*num_pixels);
|
||||
}
|
||||
}
|
||||
else
|
||||
if (texDataHeader.ComprMode==MY3D_TEXDATA_COMPR_RLE_ID)
|
||||
{
|
||||
// read RLE header identificator
|
||||
file->read(&id, sizeof(id));
|
||||
#ifdef __BIG_ENDIAN__
|
||||
id = os::Byteswap::byteswap(id);
|
||||
#endif
|
||||
if (id!=MY3D_TEXDATA_RLE_HEADER_ID)
|
||||
{
|
||||
os::Printer::log("Can not find MY3D_TEXDATA_RLE_HEADER_ID, loading failed!", ELL_ERROR);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// read RLE header
|
||||
SMyRLEHeader rleHeader;
|
||||
file->read(&rleHeader, sizeof(SMyRLEHeader));
|
||||
|
||||
//allocate memory for input and output buffers
|
||||
void *input_buffer = (void*) new unsigned char[rleHeader.nEncodedBytes];
|
||||
void *output_buffer = (void*) new unsigned char[rleHeader.nDecodedBytes];
|
||||
|
||||
// read encoded data
|
||||
file->read(input_buffer, rleHeader.nEncodedBytes);
|
||||
|
||||
// decode data
|
||||
data = 0;//(void*) new unsigned char[rleHeader.nDecodedBytes];
|
||||
s32 decodedBytes = core::rle_decode(
|
||||
(unsigned char*)input_buffer, rleHeader.nEncodedBytes,
|
||||
(unsigned char*)output_buffer, rleHeader.nDecodedBytes);
|
||||
|
||||
if (decodedBytes!=(s32)rleHeader.nDecodedBytes)
|
||||
{
|
||||
os::Printer::log("Error extracting data from RLE compression, loading failed!", ELL_ERROR);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// free input buffer
|
||||
delete [] (unsigned char*)input_buffer;
|
||||
|
||||
// here decoded data
|
||||
data = output_buffer;
|
||||
}
|
||||
else if (texDataHeader.ComprMode==MY3D_TEXDATA_COMPR_SIMPLE_ID)
|
||||
{
|
||||
// simple compressed image data
|
||||
if (texDataHeader.PixelFormat == MY3D_PIXEL_FORMAT_24)
|
||||
data = (void*) new SMyPixelColor24[num_pixels];
|
||||
else
|
||||
data = (void*) new SMyPixelColor16[num_pixels];
|
||||
|
||||
u32 nReadedPixels=0, nToRead=0;
|
||||
while (true)
|
||||
{
|
||||
file->read(&nToRead, sizeof(nToRead));
|
||||
|
||||
if ((nReadedPixels+nToRead) > num_pixels)
|
||||
break;
|
||||
|
||||
if (texDataHeader.PixelFormat == MY3D_PIXEL_FORMAT_24)
|
||||
{
|
||||
SMyPixelColor24 col24;
|
||||
file->read(&col24, sizeof(SMyPixelColor24));
|
||||
for (u32 p=0; p<nToRead; p++)
|
||||
{
|
||||
((SMyPixelColor24*)data)[nReadedPixels+p] =
|
||||
SMyPixelColor24(col24.r, col24.g, col24.b);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SMyPixelColor16 col16;
|
||||
file->read(&col16, sizeof(SMyPixelColor16));
|
||||
for (u32 p=0; p<nToRead; p++)
|
||||
((SMyPixelColor16*)data)[nReadedPixels+p].argb = col16.argb;
|
||||
}
|
||||
|
||||
nReadedPixels+=nToRead;
|
||||
|
||||
if (nReadedPixels >= num_pixels)
|
||||
break;
|
||||
}
|
||||
|
||||
if (nReadedPixels != num_pixels)
|
||||
{
|
||||
os::Printer::log("Image data seems to be corrupted, loading failed!", ELL_ERROR);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
//! Creates a software image from a byte array.
|
||||
video::IImage* light_img = 0;
|
||||
|
||||
if (texDataHeader.PixelFormat == MY3D_PIXEL_FORMAT_24)
|
||||
{
|
||||
// 24 bit lightmap format
|
||||
light_img = SceneManager->getVideoDriver()->createImageFromData(
|
||||
video::ECF_R8G8B8,
|
||||
core::dimension2d<u32>(texDataHeader.Width, texDataHeader.Height),
|
||||
data, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 16 bit lightmap format
|
||||
light_img = SceneManager->getVideoDriver()->createImageFromData(
|
||||
video::ECF_A1R5G5B5,
|
||||
core::dimension2d<u32>(texDataHeader.Width, texDataHeader.Height),
|
||||
data, true);
|
||||
}
|
||||
|
||||
const bool oldMipMapState = SceneManager->getVideoDriver()->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS);
|
||||
SceneManager->getVideoDriver()->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);
|
||||
video::ITexture* lmtex = SceneManager->getVideoDriver()->addTexture(LightMapName, light_img);
|
||||
SceneManager->getVideoDriver()->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, oldMipMapState);
|
||||
|
||||
light_img->drop();
|
||||
return lmtex;
|
||||
}
|
||||
|
||||
|
||||
CMY3DMeshFileLoader::SMyMaterialEntry* CMY3DMeshFileLoader::getMaterialEntryByIndex(u32 matInd)
|
||||
{
|
||||
for (u32 m=0; m<MaterialEntry.size(); ++m)
|
||||
if (MaterialEntry[m].Header.Index == matInd)
|
||||
return &MaterialEntry[m];
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
SMeshBufferLightMap* CMY3DMeshFileLoader::getMeshBufferByMaterialIndex(u32 matInd)
|
||||
{
|
||||
for (u32 m=0; m<MeshBufferEntry.size(); ++m)
|
||||
{
|
||||
if (MeshBufferEntry[m].MaterialIndex == (s32)matInd)
|
||||
return MeshBufferEntry[m].MeshBuffer;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
const core::array<ISceneNode*>& CMY3DMeshFileLoader::getChildNodes() const
|
||||
{
|
||||
return ChildNodes;
|
||||
}
|
||||
|
||||
|
||||
} // end namespace scnene
|
||||
} // end namespace irr
|
||||
|
||||
#endif // _IRR_COMPILE_WITH_MY3D_LOADER_
|
||||
|
@ -1,131 +0,0 @@
|
||||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
//
|
||||
// This file was originally written by ZDimitor.
|
||||
// I (Nikolaus Gebhardt) did some few changes to this:
|
||||
// - replaced logging calls to their os:: counterparts
|
||||
// - removed some logging calls
|
||||
// - removed setTexture path and replaced it with the directory of the mesh
|
||||
// - added EAMT_MY3D file type
|
||||
// - fixed a memory leak when decompressing RLE data.
|
||||
// - cleaned multi character constant problems with gcc
|
||||
// - removed octree child scene node generation because irrlicht is now able to draw
|
||||
// scene nodes with transparent and sold materials in them at the same time. (see changes.txt)
|
||||
// Thanks a lot to ZDimitor for his work on this and that he gave me
|
||||
// his permission to add it into Irrlicht.
|
||||
|
||||
//--------------------------------------------------------------------------------
|
||||
// This tool created by ZDimitor everyone can use it as wants
|
||||
//--------------------------------------------------------------------------------
|
||||
|
||||
#ifndef __CMY3D_MESH_FILE_LOADER_H_INCLUDED__
|
||||
#define __CMY3D_MESH_FILE_LOADER_H_INCLUDED__
|
||||
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
#endif
|
||||
|
||||
|
||||
#include "IMeshLoader.h"
|
||||
#include "SMesh.h"
|
||||
#include "SMeshBufferLightMap.h"
|
||||
#include "IFileSystem.h"
|
||||
#include "IVideoDriver.h"
|
||||
#include "irrString.h"
|
||||
#include "ISceneManager.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace scene
|
||||
{
|
||||
|
||||
// byte-align structures
|
||||
#include "irrpack.h"
|
||||
|
||||
struct SMyColor
|
||||
{ SMyColor () {;}
|
||||
SMyColor (s32 __R, s32 __G, s32 __B, s32 __A)
|
||||
: R(__R), G(__G), B(__B), A(__A) {}
|
||||
s32 R, G, B, A;
|
||||
} PACK_STRUCT;
|
||||
|
||||
// material header
|
||||
struct SMyMaterialHeader
|
||||
{ c8 Name[256]; // material name
|
||||
u32 Index;
|
||||
SMyColor AmbientColor;
|
||||
SMyColor DiffuseColor;
|
||||
SMyColor EmissiveColor;
|
||||
SMyColor SpecularColor;
|
||||
f32 Shininess;
|
||||
f32 Transparency;
|
||||
u32 TextureCount; // texture count
|
||||
} PACK_STRUCT;
|
||||
|
||||
// Default alignment
|
||||
#include "irrunpack.h"
|
||||
|
||||
class CMY3DMeshFileLoader : public IMeshLoader
|
||||
{
|
||||
public:
|
||||
CMY3DMeshFileLoader(ISceneManager *scmgr, io::IFileSystem* fs);
|
||||
virtual ~CMY3DMeshFileLoader();
|
||||
|
||||
virtual bool isALoadableFileExtension(const io::path& filename) const;
|
||||
|
||||
virtual IAnimatedMesh* createMesh(io::IReadFile* file);
|
||||
|
||||
//! getting access to the nodes (with transparent material), creating
|
||||
//! while loading .my3d file
|
||||
const core::array<ISceneNode*>& getChildNodes() const;
|
||||
|
||||
private:
|
||||
|
||||
video::ITexture* readEmbeddedLightmap(io::IReadFile* file, char* namebuf);
|
||||
|
||||
scene::ISceneManager* SceneManager;
|
||||
io::IFileSystem* FileSystem;
|
||||
|
||||
struct SMyMaterialEntry
|
||||
{
|
||||
SMyMaterialEntry ()
|
||||
: Texture1FileName("null"), Texture2FileName("null"),
|
||||
Texture1(0), Texture2(0), MaterialType(video::EMT_SOLID) {}
|
||||
|
||||
SMyMaterialHeader Header;
|
||||
core::stringc Texture1FileName;
|
||||
core::stringc Texture2FileName;
|
||||
video::ITexture *Texture1;
|
||||
video::ITexture *Texture2;
|
||||
video::E_MATERIAL_TYPE MaterialType;
|
||||
};
|
||||
|
||||
struct SMyMeshBufferEntry
|
||||
{
|
||||
SMyMeshBufferEntry() : MaterialIndex(-1), MeshBuffer(0) {}
|
||||
SMyMeshBufferEntry(s32 mi, SMeshBufferLightMap* mb)
|
||||
: MaterialIndex(mi), MeshBuffer(mb) {}
|
||||
|
||||
s32 MaterialIndex;
|
||||
SMeshBufferLightMap* MeshBuffer;
|
||||
};
|
||||
|
||||
SMyMaterialEntry* getMaterialEntryByIndex (u32 matInd);
|
||||
SMeshBufferLightMap* getMeshBufferByMaterialIndex(u32 matInd);
|
||||
|
||||
core::array<SMyMaterialEntry> MaterialEntry;
|
||||
core::array<SMyMeshBufferEntry> MeshBufferEntry;
|
||||
|
||||
core::array<ISceneNode*> ChildNodes;
|
||||
};
|
||||
|
||||
|
||||
} // end namespace scene
|
||||
} // end namespace irr
|
||||
|
||||
|
||||
#endif // __CMY3D_MESH_FILE_LOADER_H_INCLUDED__
|
@ -56,10 +56,6 @@
|
||||
#include "CLMTSMeshFileLoader.h"
|
||||
#endif
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_MY3D_LOADER_
|
||||
#include "CMY3DMeshFileLoader.h"
|
||||
#endif
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_OGRE_LOADER_
|
||||
#include "COgreMeshFileLoader.h"
|
||||
#endif
|
||||
@ -208,9 +204,6 @@ CSceneManager::CSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs,
|
||||
#ifdef _IRR_COMPILE_WITH_STL_LOADER_
|
||||
MeshLoaderList.push_back(new CSTLMeshFileLoader());
|
||||
#endif
|
||||
#ifdef _IRR_COMPILE_WITH_MY3D_LOADER_
|
||||
MeshLoaderList.push_back(new CMY3DMeshFileLoader(this, FileSystem));
|
||||
#endif
|
||||
#ifdef _IRR_COMPILE_WITH_OGRE_LOADER_
|
||||
MeshLoaderList.push_back(new COgreMeshFileLoader(FileSystem, Driver));
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user