Make sure animations in cutscenes are rendered even if gfx are disabled
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11313 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@@ -40,7 +40,7 @@ ThreeDAnimation::ThreeDAnimation(const XMLNode &node)
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m_crash_reset = false;
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node.get("reset", &m_crash_reset);
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m_important_animation = false;
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m_important_animation = (World::getWorld()->getIdent() == IDENT_CUSTSCENE);
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node.get("important", &m_important_animation);
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m_triangle_mesh = NULL;
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