Fix crash with intel
This commit is contained in:
parent
a461a1f807
commit
be26ac7213
@ -42,7 +42,7 @@ static GLuint generateRTT(const core::dimension2du &res, GLint internalFormat, G
|
|||||||
glGenTextures(1, &result);
|
glGenTextures(1, &result);
|
||||||
glBindTexture(GL_TEXTURE_2D, result);
|
glBindTexture(GL_TEXTURE_2D, result);
|
||||||
#if WIN32
|
#if WIN32
|
||||||
if (irr_driver->getGLSLVersion() < 420)
|
if (irr_driver->getGLSLVersion() >= 420)
|
||||||
glTexStorage2D(GL_TEXTURE_2D, mipmaplevel, internalFormat, res.Width, res.Height);
|
glTexStorage2D(GL_TEXTURE_2D, mipmaplevel, internalFormat, res.Width, res.Height);
|
||||||
else
|
else
|
||||||
#endif
|
#endif
|
||||||
|
Loading…
Reference in New Issue
Block a user