documented a few methods
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@2206 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -54,7 +54,7 @@ private:
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btTransform m_reset_transform; // reset position
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btTransform m_reset_transform; // reset position
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Vec3 m_curr_track_coords;
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Vec3 m_curr_track_coords;
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Vec3 m_last_track_coords;
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Vec3 m_last_track_coords;
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protected:
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protected:
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bool m_on_road; // true if the kart is on top of the
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bool m_on_road; // true if the kart is on top of the
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// road path drawn by the drivelines
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// road path drawn by the drivelines
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@ -153,7 +153,12 @@ public:
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void getClosestKart (float *cdist, int *closest);
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void getClosestKart (float *cdist, int *closest);
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void updatePhysics (float dt);
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void updatePhysics (float dt);
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btTransform getKartHeading();
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/**
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returns a bullet transform object located at the kart's position
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and oriented in the direction the kart is going. Can be useful
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e.g. to calculate the starting point and direction of projectiles
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*/
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btTransform getKartHeading (const float customPitch=-1);
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// Functions to access the current kart properties (which might get changed,
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// Functions to access the current kart properties (which might get changed,
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// e.g. mass increase or air_friction increase depending on attachment etc.)
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// e.g. mass increase or air_friction increase depending on attachment etc.)
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