Remove unneeded objs at once after the for loop
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@@ -2145,6 +2145,7 @@ void Track::loadTrackModel(bool reverse_track, unsigned int mode_id)
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// Join all static physics only object to main track if possible
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// Take the visibility condition by scripting into account
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std::vector<TrackObject*> objs_removing;
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for (auto* to : m_track_object_manager->getObjects().m_contents_vector)
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{
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if (to->joinToMainTrack())
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@@ -2155,9 +2156,11 @@ void Track::loadTrackModel(bool reverse_track, unsigned int mode_id)
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// physicial only node is always hidden, remove it from stk after
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// joining to track mesh
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if (ts && ts->isAlwaysHidden())
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m_track_object_manager->removeObject(to);
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objs_removing.push_back(to);
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}
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}
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for (auto* obj : objs_removing)
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m_track_object_manager->removeObject(obj);
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createPhysicsModel(main_track_count);
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main_loop->renderGUI(5600);
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