Remove unnecessary memory barrier
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@ -630,6 +630,4 @@ void IrrDriver::PrepareDrawCalls()
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}
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poly_count[SOLID_NORMAL_AND_DEPTH_PASS] += SolidPoly;
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poly_count[SHADOW_PASS] += ShadowPoly;
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glMemoryBarrier(GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT);
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}
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