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@ -49,7 +49,6 @@ Shaders::Shaders()
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m_callbacks[ES_COLLAPSE] = new CollapseProvider();
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m_callbacks[ES_MULTIPLY_ADD] = new MultiplyProvider();
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m_callbacks[ES_SHADOWGEN] = new ShadowGenProvider();
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m_callbacks[ES_CAUSTICS] = new CausticsProvider();
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m_callbacks[ES_DISPLACE] = new DisplaceProvider();
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for(s32 i=0 ; i < ES_COUNT ; i++)
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