Fix local game crash
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@@ -468,8 +468,9 @@ std::shared_ptr<AbstractKart> World::createKart
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{
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case RaceManager::KT_PLAYER:
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{
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int local_player_count = -1;
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if (NetworkConfig::get()->isClient())
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int local_player_count = 99999;
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if (NetworkConfig::get()->isNetworking() &&
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NetworkConfig::get()->isClient())
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{
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local_player_count =
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(int)NetworkConfig::get()->getNetworkPlayers().size();
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@@ -3522,9 +3522,10 @@ void ServerLobby::handleUnencryptedConnection(std::shared_ptr<STKPeer> peer,
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if (m_ai_profiles.empty() && peer->getAddress().isLoopback())
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{
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unsigned ai_add = NetworkConfig::get()->getNumFixedAI();
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unsigned max_players = ServerConfig::m_server_max_players;
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// We need to reserve at least 1 slot for new player
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if (player_count + ai_add + 1 > ServerConfig::m_server_max_players)
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ai_add = ServerConfig::m_server_max_players - player_count - 1;
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if (player_count + ai_add + 1 > max_players)
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ai_add = max_players - player_count - 1;
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for (unsigned i = 0; i < ai_add; i++)
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{
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#ifdef SERVER_ONLY
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