Use a context for column names translations in server selection screen.
It allows to use shorter text while not breaking translations in other places.
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@ -140,20 +140,20 @@ void GhostReplayInfoDialog::updateReplayDisplayedInfo()
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// as the header doesn't work with modal dialogs
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if (is_linear)
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row.push_back(GUIEngine::ListWidget::ListCell
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(_C("ghost_info", "Reverse"), -1, 3, true));
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(_C("column_name", "Reverse"), -1, 3, true));
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row.push_back(GUIEngine::ListWidget::ListCell
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(_C("ghost_info", "Difficulty"), -1, 4, true));
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(_C("column_name", "Difficulty"), -1, 4, true));
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if (is_linear)
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row.push_back(GUIEngine::ListWidget::ListCell
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(_C("ghost_info", "Laps"), -1, 3, true));
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(_C("column_name", "Laps"), -1, 3, true));
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row.push_back(GUIEngine::ListWidget::ListCell
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(_C("ghost_info", "Time"), -1, 3, true));
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(_C("column_name", "Time"), -1, 3, true));
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row.push_back(GUIEngine::ListWidget::ListCell
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(_C("ghost_info", "Kart"), -1, 1, true));
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(_C("column_name", "Kart"), -1, 1, true));
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row.push_back(GUIEngine::ListWidget::ListCell
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(_C("ghost_info", "User"), -1, 5, true));
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(_C("column_name", "User"), -1, 5, true));
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row.push_back(GUIEngine::ListWidget::ListCell
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(_C("ghost_info", "Version"), -1, 2, true));
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(_C("column_name", "Version"), -1, 2, true));
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m_replay_info_widget->addItem(StringUtils::toString(0), row);
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@ -148,20 +148,20 @@ void GhostReplaySelection::loadedFromFile()
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*/
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void GhostReplaySelection::beforeAddingWidget()
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{
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m_replay_list_widget->addColumn(_C("ghost_info", "Track"), 9 );
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m_replay_list_widget->addColumn(_C("column_name", "Track"), 9 );
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if (m_active_mode_is_linear)
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m_replay_list_widget->addColumn(_C("ghost_info", "Reverse"), 3);
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m_replay_list_widget->addColumn(_C("column_name", "Reverse"), 3);
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if (!m_same_difficulty)
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m_replay_list_widget->addColumn(_C("ghost_info", "Difficulty"), 4);
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m_replay_list_widget->addColumn(_C("column_name", "Difficulty"), 4);
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if (m_active_mode_is_linear)
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m_replay_list_widget->addColumn(_C("ghost_info", "Laps"), 3);
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m_replay_list_widget->addColumn(_C("ghost_info", "Time"), 4);
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m_replay_list_widget->addColumn(_C("ghost_info", "Kart"), 1);
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m_replay_list_widget->addColumn(_C("ghost_info", "User"), 5);
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m_replay_list_widget->addColumn(_C("column_name", "Laps"), 3);
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m_replay_list_widget->addColumn(_C("column_name", "Time"), 4);
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m_replay_list_widget->addColumn(_C("column_name", "Kart"), 1);
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m_replay_list_widget->addColumn(_C("column_name", "User"), 5);
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if (m_multiplayer)
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m_replay_list_widget->addColumn(_C("ghost_info", "Players"), 3);
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m_replay_list_widget->addColumn(_C("column_name", "Players"), 3);
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if (!m_same_version)
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m_replay_list_widget->addColumn(_C("ghost_info", "Version"), 3);
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m_replay_list_widget->addColumn(_C("column_name", "Version"), 3);
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m_replay_list_widget->createHeader();
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} // beforeAddingWidget
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@ -116,17 +116,17 @@ void ServerSelection::loadedFromFile()
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void ServerSelection::beforeAddingWidget()
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{
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m_server_list_widget->clearColumns();
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m_server_list_widget->addColumn( _("Name"), 3);
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m_server_list_widget->addColumn( _("Players"), 1);
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m_server_list_widget->addColumn(_("Difficulty"), 1);
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m_server_list_widget->addColumn(_("Game mode"), 2);
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m_server_list_widget->addColumn( _C("column_name", "Name"), 3);
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m_server_list_widget->addColumn( _C("column_name", "Players"), 1);
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m_server_list_widget->addColumn(_C("column_name", "Difficulty"), 1);
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m_server_list_widget->addColumn(_C("column_name", "Game mode"), 2);
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if (NetworkConfig::get()->isWAN())
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{
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// I18N: In server selection screen, owner of server, only displayed
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// if it's localhost or friends'
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m_server_list_widget->addColumn(_("Owner"), 1);
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m_server_list_widget->addColumn(_C("column_name", "Owner"), 1);
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// I18N: In server selection screen, distance to server
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m_server_list_widget->addColumn(_("Distance (km)"), 1);
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m_server_list_widget->addColumn(_C("column_name", "Distance (km)"), 1);
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}
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} // beforeAddingWidget
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