Reverse delete order of fbo.

Should be safer.
This commit is contained in:
vlj 2014-06-22 18:08:26 +02:00
parent f76cd6e7a9
commit aaee62ca82

View File

@ -265,20 +265,19 @@ RTT::~RTT()
glDeleteTextures(1, &DepthStencilTexture);
if (UserConfigParams::m_shadows)
{
delete m_shadow_FBO;
glDeleteTextures(1, &shadowColorTex);
glDeleteTextures(1, &shadowDepthTex);
}
if (UserConfigParams::m_gi)
{
delete m_RH_FBO;
delete m_RSM;
glDeleteTextures(1, &RSM_Color);
glDeleteTextures(1, &RSM_Normal);
glDeleteTextures(1, &RSM_Depth);
glDeleteTextures(1, &RH_Red);
glDeleteTextures(1, &RH_Green);
glDeleteTextures(1, &RH_Blue);
delete m_shadow_FBO;
delete m_RH_FBO;
delete m_RSM;
}
}