Fixed typo.
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@ -1277,7 +1277,7 @@ void SkiddingAI::handleItems(const float dt)
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// Don't fire if the kart we are aiming at is invulnerable.
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if ( (fire_backwards && m_kart_behind->isInvulnerable()) ||
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(!fire_backwards && m_kart_ahead->isInvulnerable() )
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(!fire_backwards && m_kart_ahead->isInvulnerable() ) )
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return;
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float distance = fire_backwards ? m_distance_behind
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