Merge branch 'master' into renderer_refactoring
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@@ -1248,8 +1248,6 @@ void PostProcessing::renderHorizontalBlur(const FrameBuffer &in_fbo,
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{
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assert(in_fbo.getWidth() == auxiliary.getWidth() &&
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in_fbo.getHeight() == auxiliary.getHeight());
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float inv_width = 1.0f / in_fbo.getWidth();
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float inv_height = 1.0f / in_fbo.getHeight();
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auxiliary.bind();
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Gaussian6HBlurShader::getInstance()->render(in_fbo, in_fbo.getWidth(),
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@@ -1268,8 +1266,6 @@ void PostProcessing::renderGaussian17TapBlur(const FrameBuffer &in_fbo,
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in_fbo.getHeight() == auxiliary.getHeight());
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if (CVS->supportsComputeShadersFiltering())
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glMemoryBarrier(GL_FRAMEBUFFER_BARRIER_BIT);
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float inv_width = 1.0f / in_fbo.getWidth();
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float inv_height = 1.0f / in_fbo.getHeight();
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{
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if (!CVS->supportsComputeShadersFiltering())
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{
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