This commit is contained in:
hiker 2015-10-07 13:16:02 +11:00
commit a49fdca521

View File

@ -2,9 +2,7 @@ layout(triangles) in;
layout(triangle_strip, max_vertices=3) out; layout(triangle_strip, max_vertices=3) out;
in int layer[3]; in int layer[3];
in vec2 uv_in[3];
flat out int slice; flat out int slice;
out vec2 uv;
void main(void) void main(void)
{ {
@ -12,7 +10,6 @@ void main(void)
for(int i=0; i<3; i++) for(int i=0; i<3; i++)
{ {
slice = layer[0]; slice = layer[0];
uv = uv_in[i];
gl_Position = gl_in[i].gl_Position; gl_Position = gl_in[i].gl_Position;
EmitVertex(); EmitVertex();
} }