In multiplayer mode, reduce the sfx of AIs more than those of players

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7814 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2011-03-04 19:39:56 +00:00
parent 7614caf288
commit a3f2805aa4

View File

@ -139,10 +139,20 @@ Kart::Kart (const std::string& ident, Track* track, int position,
// In multiplayer mode, sounds are NOT positional
if (race_manager->getNumLocalPlayers() > 1)
{
m_goo_sound->volume( 1.0f / race_manager->getNumberOfKarts() );
m_skid_sound->volume( 1.0f / race_manager->getNumberOfKarts() );
m_crash_sound->volume( 1.0f / race_manager->getNumberOfKarts() );
m_beep_sound->volume( 1.0f / race_manager->getNumberOfKarts() );
if (type == RaceManager::KT_PLAYER)
{
m_goo_sound->volume( 1.0f / race_manager->getNumLocalPlayers() );
m_skid_sound->volume( 1.0f / race_manager->getNumLocalPlayers() );
m_crash_sound->volume( 1.0f / race_manager->getNumLocalPlayers() );
m_beep_sound->volume( 1.0f / race_manager->getNumLocalPlayers() );
}
else
{
m_goo_sound->volume( 1.0f / race_manager->getNumberOfKarts() );
m_skid_sound->volume( 1.0f / race_manager->getNumberOfKarts() );
m_crash_sound->volume( 1.0f / race_manager->getNumberOfKarts() );
m_beep_sound->volume( 1.0f / race_manager->getNumberOfKarts() );
}
}
if(!m_engine_sound)