Dim a few more sounds in multiplayer

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7813 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria
2011-03-04 19:38:24 +00:00
parent cbe4a07c55
commit 7614caf288

View File

@@ -136,6 +136,15 @@ Kart::Kart (const std::string& ident, Track* track, int position,
m_terrain_sound = NULL;
m_previous_terrain_sound = NULL;
// In multiplayer mode, sounds are NOT positional
if (race_manager->getNumLocalPlayers() > 1)
{
m_goo_sound->volume( 1.0f / race_manager->getNumberOfKarts() );
m_skid_sound->volume( 1.0f / race_manager->getNumberOfKarts() );
m_crash_sound->volume( 1.0f / race_manager->getNumberOfKarts() );
m_beep_sound->volume( 1.0f / race_manager->getNumberOfKarts() );
}
if(!m_engine_sound)
{
fprintf(stdout, "Error: Could not allocate a sfx object for the kart. Further errors may ensue!\n");